Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Kazekiryu
Discordia
Level 186
God Stats
38W - 28L
1,667 SR
Queue Stats
448W - 416L
1,538 Elo+
Solo
Yemoja
Yemoja
MischievousMrCat
Yemoja
Level 147
God Stats
2W - 3L
1,344 SR
Queue Stats
334W - 345L
1,589 Elo+
Solo
Hercules
Hercules
PurpASlurp
Hercules
Level 167
God Stats
54W - 75L
1,609 SR
Queue Stats
625W - 558L
1,608 Elo+
Solo
Hachiman
Hachiman
s4qu
Hachiman
Level 149
God Stats
4W - 1L
1,870 SR
Queue Stats
268W - 233L
1,560 Elo+
Solo
Team Averages
Level 159
1,598 SR
1,559 Elo+

VS

Team Averages
Level 127
1,602 SR
1,576 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
Equilivre
Maui
Level 201
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 30L
1,699 Elo+
Party 1
Anhur
Anhur
Peánut
Anhur
Level 29
God Stats
4W - 2L
1,928 SR
Queue Stats
11W - 7L
1,661 Elo+
Party 1
Artio
Artio
Xocolatli
Artio
Level 144
God Stats
23W - 26L
1,582 SR
Queue Stats
366W - 359L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
1 / 0 / 0
5,480
548
4,589
7,371
2,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Discordia
Kazekiryu
Discordia
11
0 / 0 / 1
6,292
629
3,958
2,340
703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

9
0 / 0 / 2
5,762
576
1,585
5,184
2,229
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Hercules
PurpASlurp
Hercules
12
5 / 0 / 0
7,886
789
4,989
5,125
3,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
s4qu
Hachiman
11
1 / 0 / 0
5,927
593
6,320
5,372
1,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
0 / 0 / 0
5,454
545
1,681
3,276
657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
 
Fenrir
9
0 / 4 / 0
4,687
469
1,389
7,323
5,678
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Maui
9
0 / 1 / 0
4,681
468
2,731
7,495
2,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anhur
Peánut
Anhur
10
0 / 1 / 0
5,162
516
3,364
5,638
1,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
Xocolatli
Artio
8
0 / 1 / 0
4,840
484
2,753
9,856
5,619
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
7
Kills
0
0
Deaths
7
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
1
0
0
1
L
Kukulkan
 
Kukulkan
0
0
0
0
L
Fenrir
 
Fenrir
0
4
0
0
L
Maui
0
1
0
0
W
Discordia
Kazekiryu
Discordia
0
0
1
0.5
W
0
0
2
1
L
Anhur
Peánut
Anhur
0
1
0
0
W
Hercules
PurpASlurp
Hercules
5
0
0
5
L
Artio
Xocolatli
Artio
0
1
0
0
W
Hachiman
s4qu
Hachiman
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,441
Damage
11,918
25,392
Taken
33,588
9,889
Mitigated
15,955
14,148
Healing
12,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
4,589
1,066
0
2,391
7,371
2,483
0
1,720
5,651
43,521
0
L
Kukulkan
 
Kukulkan
1,681
0
0
750
3,276
657
0
2,452
492
38,451
0
L
Fenrir
 
Fenrir
1,389
185
0
2,313
7,323
5,678
0
149
6,828
73
23,391
L
Maui
2,731
949
0
3,103
7,495
2,591
0
2,739
4,718
25,024
1,349
W
Discordia
Kazekiryu
Discordia
3,958
149
0
508
2,340
703
343
1,055
1,285
41,388
1,223
W
1,585
635
4,351
2,742
5,184
2,229
517
2,474
2,710
8,771
0
L
Anhur
Peánut
Anhur
3,364
1,670
0
1,694
5,638
1,410
0
982
4,656
0
38,313
W
Hercules
PurpASlurp
Hercules
4,989
2,154
0
2,641
5,125
3,430
86
418
4,707
149
49,868
L
Artio
Xocolatli
Artio
2,753
152
160
4,392
9,856
5,619
0
3,374
6,320
13,549
816
W
Hachiman
s4qu
Hachiman
6,320
4,699
0
1,515
5,372
1,044
751
1,242
4,130
0
48,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,347
Gold Earned
24,824
365
Minions Killed
295
0
Camps Cleared
0
1,007,815
Distance Traveled
1,065,502
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
5,480
548
68
7
0
246,668
2
L
Kukulkan
5,454
545
93
9
0
220,277
2
L
Fenrir
4,687
469
46
5
0
214,324
2
L
Maui
4,681
468
55
6
0
218,107
0
W
Discordia
6,292
629
85
9
0
192,901
0
W
Yemoja
5,762
576
18
2
0
179,297
5
L
Anhur
5,162
516
79
8
0
179,618
3
W
Hercules
7,886
789
104
10
0
205,007
0
L
Artio
4,840
484
22
2
0
233,176
2
W
Hachiman
5,927
593
90
9
0
183,942
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role