Player Matchup

Mulan
Mulan
DonBabyDaddy
Mulan
Level 88
God Stats
0W - 4L
1,216 SR
Queue Stats
115W - 112L
1,507 Elo+
Solo
Ymir
Ymir
RubMyKlit
Ymir
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 20L
1,522 Elo+
Party 2
Anhur
Anhur
bubbatron
Anhur
Level 105
God Stats
2W - 2L
1,426 SR
Queue Stats
47W - 33L
1,536 Elo+
Solo
Kali
Kali
ilostallmyskins
Kali
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,521 Elo+
Solo
Raijin
Raijin
xDrowzyyy
Raijin
Level 87
God Stats
0W - 1L
2,007 SR
Queue Stats
45W - 41L
1,541 Elo+
Party 2
Team Averages
Level 69
1,530 SR
1,526 Elo+

VS

Team Averages
Level 99
1,519 SR
1,537 Elo+
Izanami
Izanami
BigOiledlatina
Izanami
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 24L
1,512 Elo+
Party 1
Ymir
Ymir
RoobIV
Ymir
Level 118
God Stats
6W - 2L
1,723 SR
Queue Stats
52W - 61L
1,528 Elo+
Party 1
Ratatoskr
Ratatoskr
SexyyRedd
Ratatoskr
Level 59
God Stats
3W - 2L
1,562 SR
Queue Stats
133W - 126L
1,554 Elo+
Party 1
Surtr
Surtr
SunnySinmi
Surtr
Level 78
God Stats
6W - 4L
1,316 SR
Queue Stats
405W - 372L
1,532 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
clãy
Morgan Le Fay
Level 159
God Stats
6W - 3L
1,494 SR
Queue Stats
139W - 135L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
7,944
497
8,557
14,033
10,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ymir
11
1 / 4 / 1
7,283
455
4,096
13,158
9,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
bubbatron
Anhur
16
0 / 2 / 1
8,808
551
6,986
8,696
3,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 2 / 0
7,853
491
2,153
13,210
5,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Raijin
xDrowzyyy
Raijin
12
0 / 3 / 0
6,970
436
2,510
6,064
1,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 0
9,509
594
3,700
9,081
3,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
RoobIV
Ymir
13
0 / 0 / 4
8,090
506
2,058
7,113
4,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ratatoskr
SexyyRedd
Ratatoskr
14
4 / 0 / 5
8,317
520
7,288
11,131
5,251
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Surtr
16
5 / 0 / 1
10,342
646
10,731
13,276
12,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
clãy
Morgan Le Fay
17
4 / 1 / 2
9,727
608
7,677
5,238
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
2
Kills
14
14
Deaths
2
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
L
0
3
1
0.17
W
Ymir
RoobIV
Ymir
0
0
4
2
L
Ymir
1
4
1
0.38
W
Ratatoskr
SexyyRedd
Ratatoskr
4
0
5
6.5
W
Surtr
5
0
1
5.5
L
Anhur
bubbatron
Anhur
0
2
1
0.25
W
Morgan Le Fay
clãy
Morgan Le Fay
4
1
2
5
L
1
2
0
0.5
L
Raijin
xDrowzyyy
Raijin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,302
Damage
31,454
55,161
Taken
45,839
30,081
Mitigated
26,798
16,043
Healing
14,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,700
2,434
0
4,022
9,081
3,047
170
674
8,407
0
83,447
L
8,557
941
0
5,162
14,033
10,175
0
1,022
12,063
0
62,057
W
Ymir
RoobIV
Ymir
2,058
522
0
1,797
7,113
4,367
61
1,721
5,156
20,007
1,208
L
Ymir
4,096
450
0
2,890
13,158
9,857
0
3,384
9,379
17,684
0
W
Ratatoskr
SexyyRedd
Ratatoskr
7,288
1,775
0
3,285
11,131
5,251
0
1,062
9,969
0
64,661
W
Surtr
10,731
4,126
0
4,431
13,276
12,097
55
1,084
12,146
2,005
70,868
L
Anhur
bubbatron
Anhur
6,986
2,547
0
3,986
8,696
3,259
713
532
8,164
0
91,713
W
Morgan Le Fay
clãy
Morgan Le Fay
7,677
657
0
1,190
5,238
2,036
60
1,467
3,555
89,731
431
L
2,153
744
0
3,142
13,210
5,121
0
3,340
9,560
0
67,866
L
Raijin
xDrowzyyy
Raijin
2,510
0
0
863
6,064
1,669
0
1,582
4,358
41,233
444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,858
Gold Earned
45,985
539
Minions Killed
572
0
Camps Cleared
0
1,447,543
Distance Traveled
1,648,450
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,509
594
162
10
0
287,448
1
L
Mulan
7,944
497
133
8
0
268,715
0
W
Ymir
8,090
506
44
3
0
326,141
0
L
Ymir
7,283
455
29
2
0
286,605
2
W
Ratatoskr
8,317
520
83
5
0
384,224
3
W
Surtr
10,342
646
117
7
0
323,035
1
L
Anhur
8,808
551
158
10
0
284,274
2
W
Morgan Le Fay
9,727
608
166
10
0
327,602
4
L
Kali
7,853
491
119
7
0
342,138
2
L
Raijin
6,970
436
100
6
0
265,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role