Player Matchup

Ravana
Ravana
 
Ravana
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
JSnitch58
Neith
Level 157
God Stats
3W - 3L
1,670 SR
Queue Stats
5W - 9L
1,379 Elo+
Party 1
Hel
Hel
Milndge
Hel
Level 158
God Stats
2W - 0L
1,584 SR
Queue Stats
14W - 18L
1,476 Elo+
Party 1
Kuzenbo
Kuzenbo
PieceOfSchmid
Kuzenbo
Level 159
God Stats
1W - 0L
1,412 SR
Queue Stats
4W - 10L
1,320 Elo+
Party 1
Baron Samedi
Baron Samedi
SuperMotts
Baron Samedi
Level 152
God Stats
2W - 0L
1,928 SR
Queue Stats
39W - 45L
1,468 Elo+
Solo
Team Averages
Level 151
1,619 SR
1,429 Elo+

VS

Team Averages
Level 136
1,497 SR
1,475 Elo+
He Bo
He Bo
 
He Bo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
DMon0106
Anubis
Level 159
God Stats
8W - 5L
1,662 SR
Queue Stats
158W - 162L
1,432 Elo+
Party 2
Izanami
Izanami
Living lMasTeR
Izanami
Level 157
God Stats
2W - 6L
1,439 SR
Queue Stats
407W - 392L
1,472 Elo+
Party 2
Lancelot
Lancelot
Mawayer
Lancelot
Level 109
God Stats
13W - 18L
1,428 SR
Queue Stats
98W - 102L
1,475 Elo+
Party 2
Maui
Maui
SwiftRezzi
Maui
Level 129
God Stats
8W - 9L
1,454 SR
Queue Stats
359W - 335L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
9 / 0 / 3
7,410
570
8,917
8,205
3,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Neith
JSnitch58
Neith
12
3 / 1 / 4
6,800
523
6,100
8,012
2,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hel
11
3 / 1 / 4
7,197
554
4,404
9,457
5,546
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kuzenbo
11
0 / 4 / 0
6,358
489
1,850
7,089
4,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
SuperMotts
Baron Samedi
13
3 / 2 / 8
7,154
550
8,067
8,402
3,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
1 / 4 / 0
6,635
510
5,174
8,743
2,280
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
DMon0106
Anubis
10
2 / 3 / 1
6,286
484
5,440
7,783
3,017
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 2
6,311
485
4,321
6,844
1,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Lancelot
Mawayer
Lancelot
10
1 / 8 / 2
6,152
473
7,114
11,278
3,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 0 / 1
8,952
689
3,630
7,065
6,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
18
Kills
7
8
Deaths
18
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
9
0
3
10.5
L
He Bo
 
He Bo
1
4
0
0.25
L
Anubis
DMon0106
Anubis
2
3
1
0.83
W
Neith
JSnitch58
Neith
3
1
4
5
L
0
3
2
0.33
L
Lancelot
Mawayer
Lancelot
1
8
2
0.25
W
Hel
3
1
4
5
W
Kuzenbo
0
4
0
0
W
Baron Samedi
SuperMotts
Baron Samedi
3
2
8
3.5
L
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,338
Damage
25,679
41,165
Taken
41,713
18,918
Mitigated
16,973
21,656
Healing
10,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
8,917
3,394
0
5,008
8,205
3,105
0
2,259
5,946
0
55,894
L
He Bo
 
He Bo
5,174
47
0
1,691
8,743
2,280
43
4,040
4,649
33,330
1,827
L
Anubis
DMon0106
Anubis
5,440
116
257
2,862
7,783
3,017
230
3,479
4,304
23,898
1,305
W
Neith
JSnitch58
Neith
6,100
2,017
0
1,720
8,012
2,075
0
2,043
5,969
0
56,572
L
4,321
2,878
0
1,433
6,844
1,752
832
1,669
5,175
0
46,027
L
Lancelot
Mawayer
Lancelot
7,114
731
0
2,028
11,278
3,627
0
3,252
8,026
0
36,386
W
Hel
4,404
242
3,909
6,605
9,457
5,546
0
3,072
6,385
22,390
0
W
Kuzenbo
1,850
572
0
1,330
7,089
4,648
0
2,720
4,369
31,331
0
W
Baron Samedi
SuperMotts
Baron Samedi
8,067
183
577
2,507
8,402
3,544
0
4,030
4,372
38,283
1,210
L
3,630
898
0
2,418
7,065
6,297
0
1,149
5,626
60,699
12,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,919
Gold Earned
34,336
343
Minions Killed
379
0
Camps Cleared
0
1,317,573
Distance Traveled
1,228,174
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,410
570
90
7
0
305,414
2
L
He Bo
6,635
510
67
5
0
252,185
2
L
Anubis
6,286
484
39
3
0
229,913
0
W
Neith
6,800
523
89
7
0
248,605
1
L
Izanami
6,311
485
72
6
0
239,346
4
L
Lancelot
6,152
473
52
4
0
275,610
0
W
Hel
7,197
554
34
3
0
259,810
2
W
Kuzenbo
6,358
489
72
6
0
262,692
4
W
Baron Samedi
7,154
550
58
4
0
241,052
0
L
Maui
8,952
689
149
11
0
231,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role