Player Matchup

Scylla
Scylla
Gold II
 
Scylla
Gold II
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Terra
Terra
Platinum V
Catanc
Terra
Platinum V
Level 146
God Stats
1W - 0L
1,580 SR
Queue Stats
51W - 32L
1,646 MMR
Party 2
Danzaburou
Danzaburou
Platinum V
Drew5225
Danzaburou
Platinum V
Level 150
God Stats
1W - 0L
1,506 SR
Queue Stats
43W - 30L
1,548 MMR
Party 2
Serqet
Serqet
Gold I
Hooded Raw
Serqet
Gold I
Level 158
God Stats
13W - 13L
1,644 SR
Queue Stats
111W - 113L
1,613 MMR
Solo
Surtr
Surtr
Silver I
TowaParadise
Surtr
Silver I
Level 60
God Stats
3W - 0L
1,742 SR
Queue Stats
22W - 15L
1,601 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 131
1,594 SR
1,581 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 145
1,553 SR
1,578 MMR
Nox
Nox
Gold II
 
Nox
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold I
Crush1230
King Arthur
Gold I
Level 159
God Stats
7W - 8L
1,524 SR
Queue Stats
358W - 353L
1,587 MMR
Party 3
Nu Wa
Nu Wa
Gold II
SforSimple
Nu Wa
Gold II
Level 145
God Stats
15W - 13L
1,663 SR
Queue Stats
219W - 205L
1,584 MMR
Party 3
Ne Zha
Ne Zha
Platinum V
byCreepZyron
Ne Zha
Platinum V
Level 157
God Stats
12W - 13L
1,568 SR
Queue Stats
197W - 187L
1,626 MMR
Solo
Anhur
Anhur
Silver I
stompanya
Anhur
Silver I
Level 109
God Stats
0W - 4L
1,511 SR
Queue Stats
42W - 51L
1,593 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
9
1 / 0 / 1
4,491
749
1,488
2,507
549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Terra
Catanc
Terra
8
1 / 0 / 4
4,653
776
1,217
4,847
2,037
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Drew5225
Danzaburou
8
3 / 0 / 2
5,189
865
3,431
1,397
351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
Hooded Raw
Serqet
7
3 / 0 / 0
4,163
694
2,963
4,195
1,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
6 / 0 / 0
5,491
915
5,625
4,808
2,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bans
AthenaIx ChelHorusThor

VS

Bans
FreyaAo KuangChang'eChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
5
0 / 2 / 0
3,507
585
554
3,242
1,459
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
Crush1230
King Arthur
5
0 / 5 / 0
3,444
574
2,201
7,042
2,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Nu Wa
8
0 / 1 / 0
4,203
701
2,285
2,622
571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ne Zha
7
0 / 4 / 0
3,576
596
1,485
4,900
1,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
stompanya
Anhur
6
0 / 2 / 0
3,437
573
664
4,249
983
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
14
Kills
0
0
Deaths
14
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
0
1
1.5
L
Nox
 
Nox
0
2
0
0
W
Terra
Catanc
Terra
1
0
4
3
L
King Arthur
Crush1230
King Arthur
0
5
0
0
W
Danzaburou
Drew5225
Danzaburou
3
0
2
4
W
Serqet
Hooded Raw
Serqet
3
0
0
3
L
Nu Wa
0
1
0
0
W
6
0
0
6
L
Ne Zha
0
4
0
0
L
Anhur
stompanya
Anhur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,724
Damage
7,189
17,754
Taken
22,055
6,223
Mitigated
6,694
8,247
Healing
5,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
1,488
215
0
1,199
2,507
549
0
636
1,689
25,122
1,934
L
Nox
 
Nox
554
119
0
1,269
3,242
1,459
0
611
2,544
6,762
586
W
Terra
Catanc
Terra
1,217
310
854
1,795
4,847
2,037
160
488
4,319
14,187
2,106
L
King Arthur
Crush1230
King Arthur
2,201
97
0
925
7,042
2,543
0
610
6,066
0
16,697
W
Danzaburou
Drew5225
Danzaburou
3,431
1,475
0
337
1,397
351
0
237
1,120
0
33,101
W
Serqet
Hooded Raw
Serqet
2,963
953
0
1,253
4,195
1,195
0
845
3,245
0
19,783
L
Nu Wa
2,285
650
0
702
2,622
571
0
466
2,026
26,219
0
W
5,625
2,455
0
2,809
4,808
2,091
4
177
4,553
1,036
27,818
L
Ne Zha
1,485
396
0
1,437
4,900
1,138
0
731
4,079
0
16,584
L
Anhur
stompanya
Anhur
664
494
0
1,510
4,249
983
0
388
3,861
0
17,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,987
Gold Earned
18,167
246
Minions Killed
173
0
Camps Cleared
0
711,700
Distance Traveled
607,797
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
4,491
749
59
10
0
128,036
1
L
Nox
3,507
585
11
2
0
92,321
0
W
Terra
4,653
776
21
4
0
155,504
0
L
King Arthur
3,444
574
29
5
0
134,968
1
W
Danzaburou
5,189
865
74
12
0
128,579
0
W
Serqet
4,163
694
47
8
0
161,368
0
L
Nu Wa
4,203
701
57
10
0
134,779
2
W
Surtr
5,491
915
45
8
0
138,213
0
L
Ne Zha
3,576
596
35
6
0
132,906
0
L
Anhur
3,437
573
41
7
0
112,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role