Player Matchup

Ares
Ares
Bronze IV
CYKOSIS666
Ares
Bronze IV
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 32L
1,009 MMR
Party 1
Awilix
Awilix
Silver II
Cowboys Freak12
Awilix
Silver II
Level 156
God Stats
15W - 9L
1,603 SR
Queue Stats
143W - 154L
1,055 MMR
Solo
Nu Wa
Nu Wa
Silver II
Purple619916
Nu Wa
Silver II
Level 156
God Stats
59W - 36L
1,566 SR
Queue Stats
592W - 620L
994 MMR
Solo
Medusa
Medusa
Bronze IV
jon1223
Medusa
Bronze IV
Level 79
God Stats
1W - 0L
1,447 SR
Queue Stats
12W - 30L
1,068 MMR
Party 1
Jormungandr
Jormungandr
Silver II
wheeler_Walker
Jormungandr
Silver II
Level 128
God Stats
1W - 1L
1,675 SR
Queue Stats
127W - 143L
1,024 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 126
1,558 SR
1,030 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,665 SR
1,120 MMR
Ishtar
Ishtar
Silver II
 
Ishtar
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold III
ElPapiPine21
Loki
Gold III
Level 157
God Stats
3W - 4L
1,655 SR
Queue Stats
201W - 208L
1,282 MMR
Party 2
Janus
Janus
Silver III
Esgrows
Janus
Silver III
Level 68
God Stats
0W - 1L
1,497 SR
Queue Stats
30W - 43L
1,056 MMR
Solo
Cthulhu
Cthulhu
Bronze I
HolidayKid8
Cthulhu
Bronze I
Level 127
God Stats
5W - 2L
1,811 SR
Queue Stats
80W - 113L
858 MMR
Solo
Thor
Thor
Silver II
Ruralrook 1
Thor
Silver II
Level 149
God Stats
2W - 1L
1,861 SR
Queue Stats
163W - 178L
904 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 4
7,672
548
4,735
10,321
8,142
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
4 / 1 / 1
7,739
553
6,822
9,136
2,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 2 / 3
8,050
575
11,759
5,003
1,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
jon1223
Medusa
12
0 / 2 / 4
6,680
477
2,293
5,466
1,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
wheeler_Walker
Jormungandr
14
5 / 2 / 1
8,679
620
6,578
9,954
5,624
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Erlang ShenBacchusAgniAnubis

VS

Bans
KukulkanKumbhakarnaThanatosBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
1
0 / 0 / 0
4,193
300
0
793
131
13
6 / 2 / 1
7,642
546
5,272
8,109
2,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Esgrows
Janus
11
2 / 4 / 3
6,394
457
5,685
7,860
2,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
HolidayKid8
Cthulhu
12
1 / 5 / 6
7,227
516
8,388
13,680
10,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
1 / 2 / 4
6,524
466
2,857
13,455
8,797
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
24
13
Kills
10
10
Deaths
13
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
0
0
0
W
2
3
4
1.33
W
4
1
1
4.5
L
6
2
1
3.25
L
Janus
Esgrows
Janus
2
4
3
0.88
L
Cthulhu
HolidayKid8
Cthulhu
1
5
6
0.8
W
2
2
3
1.75
L
1
2
4
1.5
W
Medusa
jon1223
Medusa
0
2
4
1
W
Jormungandr
wheeler_Walker
Jormungandr
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,187
Damage
22,202
39,880
Taken
43,897
20,068
Mitigated
24,051
11,674
Healing
7,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
0
0
0
0
793
131
0
793
0
0
0
W
4,735
145
0
2,279
10,321
8,142
704
1,654
8,427
22,492
0
W
6,822
2,411
0
4,415
9,136
2,786
0
1,831
7,069
0
54,341
L
5,272
1,320
0
505
8,109
2,521
0
2,497
5,612
0
43,431
L
Janus
Esgrows
Janus
5,685
111
0
740
7,860
2,256
0
4,540
3,320
41,880
0
L
Cthulhu
HolidayKid8
Cthulhu
8,388
543
32
2,046
13,680
10,346
0
7,828
5,852
45,716
807
W
11,759
5,169
0
10
5,003
1,559
697
1,647
3,168
65,391
928
L
2,857
574
0
4,238
13,455
8,797
0
7,474
5,981
0
27,658
W
Medusa
jon1223
Medusa
2,293
943
0
2,053
5,466
1,957
1,125
2,549
2,603
0
45,148
W
Jormungandr
wheeler_Walker
Jormungandr
6,578
1,619
0
2,917
9,954
5,624
0
4,699
4,676
58,171
1,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,820
Gold Earned
31,980
406
Minions Killed
274
0
Camps Cleared
0
1,320,116
Distance Traveled
1,143,299
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
4,193
300
0
0
0
74,430
0
W
Ares
7,672
548
30
2
0
263,637
0
W
Awilix
7,739
553
109
8
0
317,056
2
L
Loki
7,642
546
69
5
0
265,492
0
L
Janus
6,394
457
84
6
0
291,888
0
L
Cthulhu
7,227
516
87
6
0
255,935
0
W
Nu Wa
8,050
575
93
7
0
243,042
7
L
Thor
6,524
466
34
2
0
255,554
0
W
Medusa
6,680
477
76
5
0
272,164
0
W
Jormungandr
8,679
620
98
7
0
224,217
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role