Player Matchup

Loki
Loki
BA55B
Loki
Level 172
God Stats
25W - 26L
1,606 SR
Queue Stats
203W - 174L
1,647 Elo+
Solo
Cthulhu
Cthulhu
Brandì
Cthulhu
Level 184
God Stats
1W - 1L
1,504 SR
Queue Stats
6W - 2L
1,882 Elo+
Solo
Sylvanus
Sylvanus
Myronos
Sylvanus
Level 156
God Stats
3W - 0L
1,528 SR
Queue Stats
237W - 192L
1,592 Elo+
Party 2
Achilles
Achilles
Myronos1
Achilles
Level 95
God Stats
16W - 12L
1,535 SR
Queue Stats
197W - 160L
1,588 Elo+
Party 2
Agni
Agni
zergcorruptor
Agni
Level 185
God Stats
21W - 14L
1,600 SR
Queue Stats
183W - 165L
1,629 Elo+
Solo
Team Averages
Level 158
1,554 SR
1,667 Elo+

VS

Team Averages
Level 135
1,619 SR
1,563 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DarthKaiser
Bacchus
Level 135
God Stats
10W - 16L
1,572 SR
Queue Stats
136W - 151L
1,539 Elo+
Party 1
Achilles
Achilles
LiitleSqueaks
Achilles
Level 67
God Stats
1W - 6L
1,734 SR
Queue Stats
21W - 28L
1,597 Elo+
Party 1
Tiamat
Tiamat
Squirrly
Tiamat
Level 233
God Stats
10W - 9L
1,685 SR
Queue Stats
24W - 23L
1,570 Elo+
Solo
Artemis
Artemis
ultraman1172
Artemis
Level 87
God Stats
7W - 7L
1,603 SR
Queue Stats
288W - 243L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
BA55B
Loki
15
5 / 2 / 6
9,075
1,008
6,492
8,554
2,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cthulhu
Brandì
Cthulhu
16
1 / 0 / 2
9,226
1,025
7,203
8,936
6,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sylvanus
Myronos
Sylvanus
13
1 / 3 / 10
8,123
903
7,205
10,710
3,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Achilles
Myronos1
Achilles
14
7 / 2 / 7
9,028
1,003
7,912
11,642
6,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

15
2 / 1 / 11
9,047
1,005
8,511
4,393
1,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
0 / 2 / 3
8,024
892
8,555
4,680
1,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
DarthKaiser
Bacchus
14
1 / 3 / 3
7,991
888
7,852
12,323
11,991
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
LiitleSqueaks
Achilles
14
2 / 5 / 2
7,940
882
3,045
11,499
10,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
Squirrly
Tiamat
14
2 / 2 / 2
8,201
911
10,837
8,263
4,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Artemis
ultraman1172
Artemis
13
1 / 4 / 0
7,923
880
3,210
5,827
1,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
16
16
Kills
6
8
Deaths
16
36
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
3
0.75
W
Loki
BA55B
Loki
5
2
6
4
W
Cthulhu
Brandì
Cthulhu
1
0
2
2
L
Bacchus
DarthKaiser
Bacchus
1
3
3
0.83
L
Achilles
LiitleSqueaks
Achilles
2
5
2
0.6
W
Sylvanus
Myronos
Sylvanus
1
3
10
2
W
Achilles
Myronos1
Achilles
7
2
7
5.25
L
Tiamat
Squirrly
Tiamat
2
2
2
1.5
L
Artemis
ultraman1172
Artemis
1
4
0
0.25
W
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,323
Damage
33,499
44,235
Taken
42,592
20,942
Mitigated
30,135
9,496
Healing
6,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
8,555
3,488
0
40
4,680
1,206
216
2,692
1,790
26,489
0
W
Loki
BA55B
Loki
6,492
1,105
0
322
8,554
2,582
39
4,641
3,672
0
27,461
W
Cthulhu
Brandì
Cthulhu
7,203
457
61
4,082
8,936
6,268
222
6,201
2,489
39,776
1,404
L
Bacchus
DarthKaiser
Bacchus
7,852
615
0
3,966
12,323
11,991
0
5,930
5,745
21,860
0
L
Achilles
LiitleSqueaks
Achilles
3,045
639
0
569
11,499
10,492
0
4,844
6,157
0
10,064
W
Sylvanus
Myronos
Sylvanus
7,205
2,342
730
1,556
10,710
3,831
63
6,330
3,882
14,962
2,627
W
Achilles
Myronos1
Achilles
7,912
1,410
0
1,756
11,642
6,931
0
5,739
5,369
0
11,694
L
Tiamat
Squirrly
Tiamat
10,837
939
0
973
8,263
4,976
0
4,443
3,351
24,408
0
L
Artemis
ultraman1172
Artemis
3,210
806
0
672
5,827
1,470
0
2,501
3,002
0
14,890
W
8,511
959
0
989
4,393
1,330
0
3,165
1,012
34,356
565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,499
Gold Earned
40,079
226
Minions Killed
165
0
Camps Cleared
0
1,056,868
Distance Traveled
934,365
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,024
892
42
5
0
192,868
0
W
Loki
9,075
1,008
34
4
0
242,993
0
W
Cthulhu
9,226
1,025
87
10
0
212,427
0
L
Bacchus
7,991
888
26
3
0
193,178
0
L
Achilles
7,940
882
16
2
0
194,667
0
W
Sylvanus
8,123
903
24
3
0
180,994
0
W
Achilles
9,028
1,003
5
1
0
220,324
0
L
Tiamat
8,201
911
53
6
0
215,627
0
L
Artemis
7,923
880
28
3
0
138,025
0
W
Agni
9,047
1,005
76
8
0
200,130
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role