Player Matchup

Thor
Thor
Apacey
Thor
Level 154
God Stats
10W - 8L
1,622 SR
Queue Stats
371W - 294L
1,584 Elo+
Party 2
Sol
Sol
BigBen71784
Sol
Level 155
God Stats
2W - 4L
1,362 SR
Queue Stats
214W - 209L
1,584 Elo+
Solo
Charon
Charon
BrentlyS
Charon
Level 139
God Stats
7W - 3L
1,776 SR
Queue Stats
270W - 227L
1,594 Elo+
Party 2
Nu Wa
Nu Wa
JerryMonsoon
Nu Wa
Level 143
God Stats
5W - 6L
1,410 SR
Queue Stats
297W - 289L
1,561 Elo+
Solo
Ah Puch
Ah Puch
Sydate
Ah Puch
Level 223
God Stats
2W - 2L
1,685 SR
Queue Stats
89W - 88L
1,537 Elo+
Party 2
Team Averages
Level 163
1,571 SR
1,572 Elo+

VS

Team Averages
Level 135
1,531 SR
1,608 Elo+
Cu Chulainn
Cu Chulainn
HowiePls
Cu Chulainn
Level 112
God Stats
14W - 3L
1,852 SR
Queue Stats
289W - 306L
1,597 Elo+
Party 1
Cthulhu
Cthulhu
MidCampManiac
Cthulhu
Level 124
God Stats
7W - 3L
1,632 SR
Queue Stats
344W - 299L
1,603 Elo+
Party 3
Janus
Janus
RickyRomo
Janus
Level 145
God Stats
2W - 4L
1,511 SR
Queue Stats
275W - 284L
1,592 Elo+
Party 1
Hou Yi
Hou Yi
SkyIyne
Hou Yi
Level 137
God Stats
5W - 3L
1,597 SR
Queue Stats
282W - 250L
1,663 Elo+
Party 3
Hercules
Hercules
drizzo12
Hercules
Level 157
God Stats
1W - 4L
1,063 SR
Queue Stats
276W - 259L
1,584 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Apacey
Thor
17
13 / 3 / 5
10,627
966
19,421
8,709
4,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
2 / 4 / 8
8,948
813
5,257
10,395
3,916
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Charon
BrentlyS
Charon
15
0 / 4 / 17
9,490
863
6,478
15,889
14,104
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

16
3 / 3 / 7
9,356
851
9,379
6,360
2,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Puch
Sydate
Ah Puch
16
2 / 2 / 11
9,248
841
10,158
10,385
7,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
HowiePls
Cu Chulainn
15
5 / 4 / 7
8,722
793
8,919
14,112
13,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
14
3 / 5 / 9
8,864
806
12,059
13,944
13,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Janus
RickyRomo
Janus
15
2 / 5 / 7
9,331
848
7,925
7,373
2,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
SkyIyne
Hou Yi
15
4 / 3 / 6
8,489
772
6,593
8,591
3,365
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Hercules
drizzo12
Hercules
13
2 / 3 / 8
8,174
743
7,982
13,363
17,504
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
53
20
Kills
16
16
Deaths
20
48
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Thor
Apacey
Thor
13
3
5
5.17
L
2
4
8
1.5
L
Charon
BrentlyS
Charon
0
4
17
2.13
W
Cu Chulainn
HowiePls
Cu Chulainn
5
4
7
2.13
L
3
3
7
2.17
W
Cthulhu
3
5
9
1.5
W
Janus
RickyRomo
Janus
2
5
7
1.1
W
Hou Yi
SkyIyne
Hou Yi
4
3
6
2.33
L
Ah Puch
Sydate
Ah Puch
2
2
11
3.75
W
Hercules
drizzo12
Hercules
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,693
Damage
43,478
51,738
Taken
57,383
32,619
Mitigated
49,723
20,127
Healing
16,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Apacey
Thor
19,421
2,345
1,120
1,344
8,709
4,550
680
3,294
5,304
0
30,181
L
5,257
1,899
0
2,894
10,395
3,916
2,882
3,756
6,416
15,789
294
L
Charon
BrentlyS
Charon
6,478
1,109
2,788
5,135
15,889
14,104
481
6,983
8,375
12,332
0
W
Cu Chulainn
HowiePls
Cu Chulainn
8,919
788
687
3,505
14,112
13,353
0
7,263
6,849
957
17,011
L
9,379
3,035
853
1,024
6,360
2,564
3,039
1,747
4,497
21,927
1,599
W
Cthulhu
12,059
124
1,411
2,504
13,944
13,130
0
7,987
5,957
21,626
0
W
Janus
RickyRomo
Janus
7,925
173
772
333
7,373
2,371
47
2,643
4,730
32,313
602
W
Hou Yi
SkyIyne
Hou Yi
6,593
2,395
412
1,720
8,591
3,365
151
4,569
4,022
0
17,900
L
Ah Puch
Sydate
Ah Puch
10,158
566
107
4,862
10,385
7,485
185
4,181
6,039
22,981
474
W
Hercules
drizzo12
Hercules
7,982
1,183
651
4,927
13,363
17,504
0
7,676
5,687
0
14,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,669
Gold Earned
43,580
133
Minions Killed
165
0
Camps Cleared
0
1,013,545
Distance Traveled
988,118
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,627
966
31
3
0
211,351
0
L
Sol
8,948
813
24
2
0
193,075
0
L
Charon
9,490
863
14
1
0
202,767
0
W
Cu Chulainn
8,722
793
15
1
0
194,126
0
L
Nu Wa
9,356
851
31
3
0
191,085
0
W
Cthulhu
8,864
806
17
2
0
207,297
0
W
Janus
9,331
848
73
7
0
201,125
0
W
Hou Yi
8,489
772
46
4
0
182,249
0
L
Ah Puch
9,248
841
33
3
0
215,267
0
W
Hercules
8,174
743
14
1
0
203,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role