Player Matchup

Charon
Charon
 
Charon
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
Bologaming7
Apollo
Level 74
God Stats
4W - 8L
1,373 SR
Queue Stats
83W - 93L
1,451 Elo+
Party 1
Hercules
Hercules
Ocasio067
Hercules
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 229L
1,423 Elo+
Party 1
Nu Wa
Nu Wa
THE1ntimidator3
Nu Wa
Level 74
God Stats
1W - 7L
1,182 SR
Queue Stats
63W - 68L
1,444 Elo+
Solo
Fenrir
Fenrir
dcamilo22
Fenrir
Level 84
God Stats
2W - 2L
1,311 SR
Queue Stats
43W - 45L
1,486 Elo+
Party 3
Team Averages
Level 81
1,373 SR
1,461 Elo+

VS

Team Averages
Level 111
1,477 SR
1,487 Elo+
Janus
Janus
Sakourah
Janus
Level 63
God Stats
3W - 8L
962 SR
Queue Stats
123W - 139L
1,427 Elo+
Solo
Pele
Pele
ToastyNinjaZ
Pele
Level 146
God Stats
2W - 1L
1,660 SR
Queue Stats
134W - 126L
1,471 Elo+
Solo
Fafnir
Fafnir
bkrandymcgee
Fafnir
Level 104
God Stats
2W - 0L
1,757 SR
Queue Stats
58W - 58L
1,484 Elo+
Party 2
Hou Yi
Hou Yi
ickinono
Hou Yi
Level 127
God Stats
1W - 0L
1,296 SR
Queue Stats
180W - 168L
1,526 Elo+
Party 2
Ah Puch
Ah Puch
memo619
Ah Puch
Level 114
God Stats
13W - 4L
1,710 SR
Queue Stats
96W - 87L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
10
0 / 1 / 6
6,144
614
5,747
9,015
6,303
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Apollo
10
3 / 1 / 1
6,009
601
5,687
4,250
1,375
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
Ocasio067
Hercules
8
0 / 4 / 0
4,532
453
1,488
8,816
5,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 4 / 1
5,465
547
3,458
5,042
1,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fenrir
dcamilo22
Fenrir
11
4 / 4 / 1
6,000
600
3,874
8,764
3,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Sakourah
Janus
13
3 / 0 / 1
7,332
733
5,775
3,683
1,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
8 / 4 / 2
7,002
700
6,364
10,173
3,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fafnir
8
0 / 2 / 1
5,218
522
2,117
9,912
8,225
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
ickinono
Hou Yi
9
1 / 2 / 1
5,343
534
4,421
6,953
2,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ah Puch
memo619
Ah Puch
12
2 / 0 / 4
7,239
724
5,082
3,352
994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
23
8
Kills
14
14
Deaths
8
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
1
6
3
L
Apollo
3
1
1
3.5
L
Hercules
Ocasio067
Hercules
0
4
0
0
W
Janus
Sakourah
Janus
3
0
1
3.5
L
1
4
1
0.38
W
8
4
2
2.25
W
Fafnir
0
2
1
0.25
L
Fenrir
dcamilo22
Fenrir
4
4
1
1.13
W
Hou Yi
ickinono
Hou Yi
1
2
1
0.75
W
Ah Puch
memo619
Ah Puch
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,254
Damage
23,759
35,887
Taken
34,073
18,295
Mitigated
15,774
6,680
Healing
12,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
5,747
1,459
0
1,978
9,015
6,303
23
2,299
6,716
21,520
720
L
Apollo
5,687
3,859
0
1,517
4,250
1,375
402
378
3,872
0
45,666
L
Hercules
Ocasio067
Hercules
1,488
347
0
2,180
8,816
5,392
0
5,068
3,133
0
18,245
W
Janus
Sakourah
Janus
5,775
458
0
1,793
3,683
1,037
0
243
3,213
45,911
1,911
L
3,458
686
0
160
5,042
1,381
0
3,287
1,755
27,484
0
W
6,364
1,539
0
2,720
10,173
3,506
17
2,507
7,457
0
38,771
W
Fafnir
2,117
771
0
2,906
9,912
8,225
12
1,912
7,906
14,310
937
L
Fenrir
dcamilo22
Fenrir
3,874
672
0
845
8,764
3,844
0
1,227
7,537
0
42,732
W
Hou Yi
ickinono
Hou Yi
4,421
1,903
0
2,779
6,953
2,012
0
2,155
4,732
0
33,877
W
Ah Puch
memo619
Ah Puch
5,082
0
0
1,837
3,352
994
0
1,640
1,512
52,373
1,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,150
Gold Earned
32,134
280
Minions Killed
341
0
Camps Cleared
0
1,017,999
Distance Traveled
1,055,199
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,144
614
24
2
0
221,484
3
L
Apollo
6,009
601
82
8
0
199,331
0
L
Hercules
4,532
453
35
4
0
180,363
0
W
Janus
7,332
733
90
9
0
183,547
1
L
Nu Wa
5,465
547
64
6
0
186,138
5
W
Pele
7,002
700
68
7
0
233,068
0
W
Fafnir
5,218
522
17
2
0
229,279
0
L
Fenrir
6,000
600
75
8
0
230,683
2
W
Hou Yi
5,343
534
63
6
0
199,067
4
W
Ah Puch
7,239
724
103
10
0
210,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role