Player Matchup

Serqet
Serqet
EvilMable
Serqet
Level 159
God Stats
4W - 2L
1,511 SR
Queue Stats
228W - 204L
1,558 Elo+
Solo
Geb
Geb
FaZe Daniel4980
Geb
Level 128
God Stats
11W - 6L
1,729 SR
Queue Stats
431W - 378L
1,583 Elo+
Solo
Merlin
Merlin
MrProPo
Merlin
Level 204
God Stats
1W - 3L
1,585 SR
Queue Stats
167W - 132L
1,662 Elo+
Solo
Anhur
Anhur
Squirrel31
Anhur
Level 158
God Stats
1W - 3L
1,778 SR
Queue Stats
259W - 215L
1,573 Elo+
Solo
Jormungandr
Jormungandr
TET03000
Jormungandr
Level 172
God Stats
17W - 19L
1,546 SR
Queue Stats
1,033W - 957L
1,617 Elo+
Solo
Team Averages
Level 164
1,630 SR
1,598 Elo+

VS

Team Averages
Level 182
1,515 SR
1,594 Elo+
Discordia
Discordia
AmericanTangents
Discordia
Level 194
God Stats
3W - 2L
1,441 SR
Queue Stats
583W - 452L
1,641 Elo+
Party 1
Heimdallr
Heimdallr
ItsSogno
Heimdallr
Level 185
God Stats
17W - 14L
1,542 SR
Queue Stats
334W - 280L
1,614 Elo+
Party 1
Camazotz
Camazotz
JinxedQInnitBruv
Camazotz
Level 95
God Stats
3W - 0L
1,453 SR
Queue Stats
9W - 2L
1,500 Elo+
Party 1
Maui
Maui
MexicanTangents
Maui
Level 277
God Stats
15W - 12L
1,640 SR
Queue Stats
712W - 621L
1,680 Elo+
Party 1
Amaterasu
Amaterasu
toxichaker21
Amaterasu
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
290W - 268L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
EvilMable
Serqet
12
1 / 6 / 2
6,932
462
7,643
12,226
4,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
0 / 4 / 1
6,535
436
3,016
15,796
10,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
MrProPo
Merlin
14
2 / 4 / 1
8,003
534
5,279
9,431
2,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Anhur
12
1 / 3 / 0
7,026
468
3,715
8,164
2,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jormungandr
TET03000
Jormungandr
15
4 / 1 / 1
9,410
627
8,526
12,559
9,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
15
2 / 1 / 4
9,462
631
9,188
6,258
1,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Heimdallr
ItsSogno
Heimdallr
16
6 / 0 / 1
9,305
620
11,170
4,086
1,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
8 / 2 / 2
9,863
658
9,509
14,338
4,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

13
0 / 1 / 7
8,293
553
4,854
12,885
11,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Amaterasu
toxichaker21
Amaterasu
13
0 / 5 / 4
7,533
502
4,906
16,296
10,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
8
Kills
16
18
Deaths
9
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Discordia
2
1
4
4
L
Serqet
EvilMable
Serqet
1
6
2
0.33
L
0
4
1
0.13
W
Heimdallr
ItsSogno
Heimdallr
6
0
1
6.5
W
8
2
2
4.5
W
0
1
7
3.5
L
Merlin
MrProPo
Merlin
2
4
1
0.63
L
Anhur
1
3
0
0.33
L
Jormungandr
TET03000
Jormungandr
4
1
1
4.5
W
Amaterasu
toxichaker21
Amaterasu
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,179
Damage
39,627
58,176
Taken
53,863
29,432
Mitigated
29,323
14,193
Healing
22,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
9,188
313
0
885
6,258
1,831
0
1,418
3,973
76,095
1,080
L
Serqet
EvilMable
Serqet
7,643
1,589
0
1,523
12,226
4,388
0
2,864
9,102
0
48,912
L
3,016
427
0
4,753
15,796
10,334
1
4,519
11,175
11,808
0
W
Heimdallr
ItsSogno
Heimdallr
11,170
6,289
0
2,496
4,086
1,392
773
292
3,794
0
82,150
W
9,509
3,882
0
9,237
14,338
4,634
106
1,920
12,106
0
85,988
W
4,854
1,528
243
3,380
12,885
11,055
0
3,291
9,478
19,266
2,868
L
Merlin
MrProPo
Merlin
5,279
203
0
645
9,431
2,601
0
2,276
6,761
54,122
0
L
Anhur
3,715
1,994
0
2,998
8,164
2,691
0
1,101
7,063
0
53,370
L
Jormungandr
TET03000
Jormungandr
8,526
4,093
0
4,274
12,559
9,418
216
2,150
10,320
78,027
4,768
W
Amaterasu
toxichaker21
Amaterasu
4,906
2,549
0
6,104
16,296
10,411
57
8,745
7,205
0
36,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,906
Gold Earned
44,456
485
Minions Killed
506
0
Camps Cleared
0
1,492,231
Distance Traveled
1,516,257
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,462
631
144
10
0
286,048
0
L
Serqet
6,932
462
82
5
0
349,451
0
L
Geb
6,535
436
5
0
0
347,448
11
W
Heimdallr
9,305
620
134
9
0
285,193
5
W
Camazotz
9,863
658
123
8
0
363,421
0
W
Maui
8,293
553
35
2
0
287,172
3
L
Merlin
8,003
534
125
8
0
274,985
4
L
Anhur
7,026
468
121
8
0
275,179
3
L
Jormungandr
9,410
627
152
10
0
245,168
3
W
Amaterasu
7,533
502
70
5
0
294,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role