Player Matchup

Artemis
Artemis
KindBoii
Artemis
Level 79
God Stats
7W - 3L
1,713 SR
Queue Stats
110W - 87L
1,542 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Zenkrix
Kumbhakarna
Level 76
God Stats
3W - 1L
1,278 SR
Queue Stats
158W - 133L
1,521 Elo+
Party 1
Loki
Loki
ice warrior tx
Loki
Level 103
God Stats
3W - 2L
1,544 SR
Queue Stats
56W - 41L
1,521 Elo+
Party 2
Cthulhu
Cthulhu
oSnowyz
Cthulhu
Level 78
God Stats
7W - 3L
1,685 SR
Queue Stats
194W - 169L
1,526 Elo+
Party 1
Scylla
Scylla
vollyy
Scylla
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
115W - 103L
1,541 Elo+
Party 2
Team Averages
Level 88
1,544 SR
1,530 Elo+

VS

Team Averages
Level 116
1,477 SR
1,509 Elo+
Cthulhu
Cthulhu
AlexDG1
Cthulhu
Level 128
God Stats
5W - 5L
1,594 SR
Queue Stats
463W - 490L
1,513 Elo+
Party 3
Gilgamesh
Gilgamesh
Gooninater
Gilgamesh
Level 126
God Stats
3W - 9L
1,485 SR
Queue Stats
243W - 216L
1,548 Elo+
Solo
Artemis
Artemis
IVlike6
Artemis
Level 146
God Stats
4W - 6L
1,492 SR
Queue Stats
544W - 572L
1,498 Elo+
Party 3
Thanatos
Thanatos
Jounaldo
Thanatos
Level 68
God Stats
19W - 20L
1,496 SR
Queue Stats
134W - 141L
1,490 Elo+
Solo
Baba Yaga
Baba Yaga
LukiasCM
Baba Yaga
Level 110
God Stats
6W - 12L
1,316 SR
Queue Stats
145W - 203L
1,495 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
KindBoii
Artemis
17
6 / 6 / 1
10,142
534
11,998
16,382
6,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kumbhakarna
Zenkrix
Kumbhakarna
16
6 / 4 / 8
10,805
569
15,355
21,138
13,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
4 / 4 / 8
10,373
546
8,022
11,862
4,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cthulhu
oSnowyz
Cthulhu
16
2 / 0 / 7
9,200
484
13,259
14,051
17,200
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Scylla
vollyy
Scylla
19
7 / 2 / 5
11,931
628
11,212
11,373
4,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlexDG1
Cthulhu
17
5 / 2 / 4
9,708
511
13,321
19,452
16,087
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Gilgamesh
Gooninater
Gilgamesh
14
3 / 9 / 1
9,293
489
11,730
24,788
17,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Artemis
IVlike6
Artemis
17
3 / 6 / 7
9,705
511
9,661
16,062
5,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Thanatos
Jounaldo
Thanatos
12
1 / 5 / 4
7,815
411
3,719
13,071
4,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baba Yaga
LukiasCM
Baba Yaga
18
4 / 3 / 4
11,123
585
10,913
8,256
3,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
36
25
Kills
16
16
Deaths
25
29
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AlexDG1
Cthulhu
5
2
4
3.5
L
Gilgamesh
Gooninater
Gilgamesh
3
9
1
0.39
L
Artemis
IVlike6
Artemis
3
6
7
1.08
L
Thanatos
Jounaldo
Thanatos
1
5
4
0.6
W
Artemis
KindBoii
Artemis
6
6
1
1.08
L
Baba Yaga
LukiasCM
Baba Yaga
4
3
4
2
W
Kumbhakarna
Zenkrix
Kumbhakarna
6
4
8
2.5
W
4
4
8
2
W
Cthulhu
oSnowyz
Cthulhu
2
0
7
5.5
W
Scylla
vollyy
Scylla
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,846
Damage
49,344
74,806
Taken
81,629
45,866
Mitigated
46,498
16,941
Healing
21,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AlexDG1
Cthulhu
13,321
1,284
598
5,097
19,452
16,087
0
9,701
9,531
70,001
1,148
L
Gilgamesh
Gooninater
Gilgamesh
11,730
2,299
0
3,775
24,788
17,416
0
12,814
11,104
519
65,980
L
Artemis
IVlike6
Artemis
9,661
3,941
0
4,543
16,062
5,287
0
6,422
9,546
0
60,871
L
Thanatos
Jounaldo
Thanatos
3,719
1,274
0
5,447
13,071
4,339
0
4,432
8,371
0
34,363
W
Artemis
KindBoii
Artemis
11,998
5,416
0
3,341
16,382
6,702
112
7,404
8,874
0
74,176
L
Baba Yaga
LukiasCM
Baba Yaga
10,913
129
0
1,729
8,256
3,369
0
4,063
3,992
88,458
371
W
Kumbhakarna
Zenkrix
Kumbhakarna
15,355
1,902
0
3,268
21,138
13,221
0
4,790
16,139
54,319
2,690
W
8,022
2,573
0
3,670
11,862
4,476
0
1,872
9,918
0
75,508
W
Cthulhu
oSnowyz
Cthulhu
13,259
1,152
76
3,224
14,051
17,200
66
4,835
9,076
58,908
2,179
W
Scylla
vollyy
Scylla
11,212
1,398
0
3,362
11,373
4,267
244
4,248
6,849
104,025
950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,451
Gold Earned
47,644
600
Minions Killed
548
0
Camps Cleared
0
1,921,499
Distance Traveled
1,809,797
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,708
511
119
6
0
416,168
0
L
Gilgamesh
9,293
489
111
6
0
287,158
2
L
Artemis
9,705
511
89
5
0
340,804
0
L
Thanatos
7,815
411
57
3
0
355,371
0
W
Artemis
10,142
534
133
7
0
330,712
0
L
Baba Yaga
11,123
585
172
9
0
410,296
0
W
Kumbhakarna
10,805
569
97
5
0
361,661
0
W
Loki
10,373
546
102
5
0
411,590
2
W
Cthulhu
9,200
484
83
4
0
420,830
0
W
Scylla
11,931
628
185
10
0
396,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role