Player Matchup

Izanami
Izanami
 
Izanami
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Cmurda0885
Ra
Level 157
God Stats
4W - 5L
1,535 SR
Queue Stats
470W - 473L
1,446 Elo+
Party 1
Nut
Nut
ItsYaBoyThermo
Nut
Level 121
God Stats
0W - 2L
1,297 SR
Queue Stats
268W - 281L
1,378 Elo+
Party 2
Hades
Hades
covagames
Hades
Level 108
God Stats
1W - 2L
1,472 SR
Queue Stats
95W - 93L
1,411 Elo+
Solo
Janus
Janus
xKarelessKrakenx
Janus
Level 108
God Stats
11W - 9L
1,609 SR
Queue Stats
304W - 285L
1,444 Elo+
Party 1
Team Averages
Level 120
1,483 SR
1,436 Elo+

VS

Team Averages
Level 106
1,600 SR
1,441 Elo+
He Bo
He Bo
AlchemyWytch
He Bo
Level 62
God Stats
1W - 3L
1,351 SR
Queue Stats
184W - 206L
1,403 Elo+
Solo
Sun Wukong
Sun Wukong
CHEFORLANDO51
Sun Wukong
Level 127
God Stats
6W - 2L
1,698 SR
Queue Stats
290W - 274L
1,474 Elo+
Solo
Raijin
Raijin
GnardDogged
Raijin
Level 133
God Stats
4W - 2L
1,486 SR
Queue Stats
207W - 212L
1,437 Elo+
Solo
Sylvanus
Sylvanus
KidStrives
Sylvanus
Level 83
God Stats
6W - 0L
1,920 SR
Queue Stats
302W - 295L
1,436 Elo+
Solo
Jormungandr
Jormungandr
Obi-Wan-Salnobi
Jormungandr
Level 124
God Stats
26W - 11L
1,544 SR
Queue Stats
444W - 426L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 3 / 4
6,946
868
8,159
7,508
2,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

12
0 / 3 / 7
6,664
833
4,713
6,997
2,059
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
2 / 3 / 4
6,699
837
6,312
8,358
2,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Hades
covagames
Hades
9
0 / 4 / 4
6,067
758
5,406
6,724
3,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
5 / 2 / 4
7,511
939
5,540
7,324
2,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 10
6,815
852
1,600
3,813
1,333
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
CHEFORLANDO51
Sun Wukong
13
2 / 2 / 8
7,578
947
8,042
11,514
7,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
11
1 / 3 / 6
6,720
840
7,136
6,468
2,690
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
KidStrives
Sylvanus
15
5 / 1 / 9
8,773
1,097
9,868
11,747
10,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Jormungandr
Obi-Wan-Salnobi
Jormungandr
16
6 / 1 / 8
8,409
1,051
6,302
8,399
8,073
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
56
9
Kills
15
15
Deaths
10
23
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
3
4
1.33
W
1
3
10
2
W
Sun Wukong
CHEFORLANDO51
Sun Wukong
2
2
8
3
L
0
3
7
1.17
W
Raijin
1
3
6
1.33
L
2
3
4
1.33
W
Sylvanus
KidStrives
Sylvanus
5
1
9
9.5
W
Jormungandr
Obi-Wan-Salnobi
Jormungandr
6
1
8
10
L
Hades
covagames
Hades
0
4
4
0.5
L
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,130
Damage
32,948
36,911
Taken
41,941
12,319
Mitigated
30,227
15,028
Healing
20,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,159
3,022
328
1,352
7,508
2,201
289
5,063
2,445
0
18,035
W
1,600
172
0
70
3,813
1,333
506
1,260
2,498
4,189
0
W
Sun Wukong
CHEFORLANDO51
Sun Wukong
8,042
1,127
1,323
3,160
11,514
7,987
749
3,899
7,561
0
23,281
L
4,713
447
3,436
2,138
6,997
2,059
96
4,215
2,782
15,796
502
W
Raijin
7,136
266
719
294
6,468
2,690
154
3,660
2,808
15,653
0
L
6,312
2,145
345
1,970
8,358
2,647
29
6,080
2,278
0
16,331
W
Sylvanus
KidStrives
Sylvanus
9,868
962
7,690
6,075
11,747
10,144
46
3,154
8,593
13,329
1,831
W
Jormungandr
Obi-Wan-Salnobi
Jormungandr
6,302
1,073
552
851
8,399
8,073
685
2,857
5,482
16,144
754
L
Hades
covagames
Hades
5,406
592
260
1,058
6,724
3,398
0
4,684
2,040
7,539
0
L
5,540
323
2,245
1,896
7,324
2,014
0
4,340
2,984
10,070
515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,887
Gold Earned
38,295
89
Minions Killed
86
0
Camps Cleared
0
740,756
Distance Traveled
793,827
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,946
868
19
2
0
162,214
0
W
He Bo
6,815
852
4
1
0
173,757
0
W
Sun Wukong
7,578
947
22
3
0
169,382
0
L
Ra
6,664
833
37
5
0
145,372
0
W
Raijin
6,720
840
21
3
0
120,608
0
L
Nut
6,699
837
14
2
0
149,231
0
W
Sylvanus
8,773
1,097
20
3
0
169,726
0
W
Jormungandr
8,409
1,051
19
2
0
160,354
0
L
Hades
6,067
758
7
1
0
131,246
0
L
Janus
7,511
939
12
2
0
152,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role