Player Matchup

Danzaburou
Danzaburou
Silver I
AnbuVibe
Danzaburou
Silver I
Level 75
God Stats
13W - 12L
1,514 SR
Queue Stats
261W - 278L
1,103 MMR
Solo
Neith
Neith
Silver II
Purple619916
Neith
Silver II
Level 156
God Stats
25W - 28L
1,505 SR
Queue Stats
504W - 542L
994 MMR
Solo
Jormungandr
Jormungandr
Silver III
SanLuici
Jormungandr
Silver III
Level 170
God Stats
203W - 210L
1,567 SR
Queue Stats
213W - 242L
953 MMR
Solo
Sol
Sol
Silver II
andrexgutierrez
Sol
Silver II
Level 72
God Stats
2W - 5L
1,169 SR
Queue Stats
49W - 63L
1,105 MMR
Solo
Aphrodite
Aphrodite
Bronze I
rogue350
Aphrodite
Bronze I
Level 127
God Stats
13W - 13L
1,496 SR
Queue Stats
17W - 24L
1,114 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 120
1,450 SR
1,054 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,483 SR
1,138 MMR
Cthulhu
Cthulhu
Silver I
 
Cthulhu
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver III
Alvare123
Hou Yi
Silver III
Level 158
God Stats
1W - 3L
1,381 SR
Queue Stats
120W - 144L
937 MMR
Solo
Da Ji
Da Ji
Silver III
Cumelera
Da Ji
Silver III
Level 113
God Stats
23W - 22L
1,539 SR
Queue Stats
156W - 181L
1,004 MMR
Party 1
Xing Tian
Xing Tian
Silver II
K-E-R-U-
Xing Tian
Silver II
Level 80
God Stats
2W - 3L
1,655 SR
Queue Stats
176W - 209L
1,089 MMR
Solo
Nox
Nox
Gold V
jo40mt4dor123
Nox
Gold V
Level 107
God Stats
1W - 3L
1,340 SR
Queue Stats
89W - 104L
1,162 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AnbuVibe
Danzaburou
12
0 / 1 / 1
6,580
548
3,822
7,049
2,466
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 1
6,928
577
3,605
4,319
1,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jormungandr
SanLuici
Jormungandr
12
5 / 4 / 2
7,386
616
6,693
9,390
3,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

11
3 / 2 / 2
7,280
607
6,076
6,471
1,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Aphrodite
rogue350
Aphrodite
14
1 / 0 / 2
7,781
648
2,559
6,923
2,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
Sun WukongGebCu ChulainnFenrir

VS

Bans
AthenaNu WaMedusaTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 1 / 0
6,096
508
3,393
6,759
2,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Hou Yi
Alvare123
Hou Yi
8
0 / 2 / 0
5,240
437
2,564
4,912
1,354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
Cumelera
Da Ji
11
3 / 3 / 2
6,438
537
3,119
8,951
3,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Xing Tian
K-E-R-U-
Xing Tian
11
0 / 3 / 2
5,745
479
4,612
9,901
3,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
2 / 2 / 2
7,457
621
2,456
5,452
1,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
11
Kills
6
7
Deaths
11
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
0
1
L
Hou Yi
Alvare123
Hou Yi
0
2
0
0
W
Danzaburou
AnbuVibe
Danzaburou
0
1
1
0.5
L
Da Ji
Cumelera
Da Ji
3
3
2
1.33
L
Xing Tian
K-E-R-U-
Xing Tian
0
3
2
0.33
W
2
0
1
2.5
W
Jormungandr
SanLuici
Jormungandr
5
4
2
1.5
W
3
2
2
2
L
2
2
2
1.5
W
Aphrodite
rogue350
Aphrodite
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,755
Damage
16,144
34,152
Taken
35,975
11,130
Mitigated
12,879
13,424
Healing
7,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,393
349
0
764
6,759
2,729
217
982
5,777
33,259
0
L
Hou Yi
Alvare123
Hou Yi
2,564
1,270
0
1,294
4,912
1,354
0
190
4,722
0
25,911
W
Danzaburou
AnbuVibe
Danzaburou
3,822
1,410
0
2,579
7,049
2,466
484
2,153
4,858
0
43,601
L
Da Ji
Cumelera
Da Ji
3,119
450
0
3,669
8,951
3,007
0
4,718
4,233
0
28,871
L
Xing Tian
K-E-R-U-
Xing Tian
4,612
381
0
1,695
9,901
3,791
0
6,108
3,793
25,153
846
W
3,605
825
0
1,437
4,319
1,336
1,143
1,131
3,188
0
40,052
W
Jormungandr
SanLuici
Jormungandr
6,693
1,784
0
1,596
9,390
3,625
0
3,076
5,929
37,638
11,090
W
6,076
1,998
0
1,977
6,471
1,574
492
1,276
5,076
34,931
4,970
L
2,456
121
0
405
5,452
1,998
0
2,353
3,099
57,301
0
W
Aphrodite
rogue350
Aphrodite
2,559
374
284
5,551
6,923
2,129
0
2,147
4,640
61,264
242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,955
Gold Earned
30,976
393
Minions Killed
347
0
Camps Cleared
0
1,150,381
Distance Traveled
1,164,276
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,096
508
68
6
0
269,626
3
L
Hou Yi
5,240
437
59
5
0
160,168
0
W
Danzaburou
6,580
548
69
6
0
245,887
2
L
Da Ji
6,438
537
49
4
0
228,058
3
L
Xing Tian
5,745
479
44
4
0
235,019
0
W
Neith
6,928
577
61
5
0
244,202
5
W
Jormungandr
7,386
616
78
7
0
234,271
4
W
Sol
7,280
607
68
6
0
209,534
0
L
Nox
7,457
621
127
11
0
271,405
4
W
Aphrodite
7,781
648
117
10
0
216,487
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role