Player Matchup

Janus
Janus
 
Janus
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
 
Rama
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Major 7183
Arachne
Level 96
God Stats
129W - 107L
1,584 SR
Queue Stats
317W - 298L
1,530 Elo+
Solo
Neith
Neith
RNJRgreen
Neith
Level 165
God Stats
49W - 57L
1,484 SR
Queue Stats
407W - 419L
1,501 Elo+
Solo
Merlin
Merlin
SimpForHanayo
Merlin
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 134
1,513 SR
1,506 Elo+

VS

Team Averages
Level 129
1,562 SR
1,518 Elo+
Hercules
Hercules
ArsenicEyes
Hercules
Level 115
God Stats
5W - 4L
1,475 SR
Queue Stats
13W - 20L
1,374 Elo+
Party 1
Cthulhu
Cthulhu
DesertHandss
Cthulhu
Level 139
God Stats
4W - 1L
1,735 SR
Queue Stats
25W - 23L
1,576 Elo+
Party 1
Kukulkan
Kukulkan
NverDieEz
Kukulkan
Level 100
God Stats
3W - 1L
1,749 SR
Queue Stats
4W - 5L
1,484 Elo+
Party 1
Rama
Rama
Popp123587
Rama
Level 145
God Stats
2W - 0L
1,351 SR
Queue Stats
54W - 56L
1,567 Elo+
Solo
Hun Batz
Hun Batz
TrapG
Hun Batz
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
1 / 1 / 3
5,459
1,092
3,682
4,604
1,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
 
Rama
10
0 / 3 / 4
5,240
1,048
1,865
5,238
1,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Major 7183
Arachne
6
0 / 0 / 0
3,087
617
0
0
0
Neith
RNJRgreen
Neith
11
2 / 1 / 1
5,696
1,139
4,425
4,503
1,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

10
1 / 2 / 2
5,403
1,081
4,107
2,895
823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ArsenicEyes
Hercules
11
1 / 1 / 2
5,514
1,103
2,912
4,757
3,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
DesertHandss
Cthulhu
11
2 / 1 / 0
5,875
1,175
3,293
3,940
3,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
NverDieEz
Kukulkan
11
1 / 1 / 3
5,670
1,134
2,771
3,699
1,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 1 / 1
5,536
1,107
1,007
4,261
1,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Hun Batz
TrapG
Hun Batz
11
2 / 1 / 4
5,927
1,185
4,181
4,326
1,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
17
4
Kills
7
7
Deaths
5
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
1
3
2.5
L
Rama
 
Rama
0
3
4
0.67
W
Hercules
ArsenicEyes
Hercules
1
1
2
2
W
Cthulhu
DesertHandss
Cthulhu
2
1
0
2
L
Arachne
Major 7183
Arachne
0
0
0
0
W
Kukulkan
NverDieEz
Kukulkan
1
1
3
2.5
W
1
1
1
1.5
L
Neith
RNJRgreen
Neith
2
1
1
2.5
L
1
2
2
1
W
Hun Batz
TrapG
Hun Batz
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,079
Damage
14,164
17,240
Taken
20,983
5,466
Mitigated
10,534
1,965
Healing
2,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,682
41
0
930
4,604
1,411
0
1,788
2,602
13,184
0
L
Rama
 
Rama
1,865
1,365
0
525
5,238
1,671
0
1,841
3,283
0
7,136
W
Hercules
ArsenicEyes
Hercules
2,912
291
0
1,078
4,757
3,517
0
1,860
2,849
0
11,214
W
Cthulhu
DesertHandss
Cthulhu
3,293
43
0
220
3,940
3,067
93
1,664
2,143
13,384
974
L
Arachne
Major 7183
Arachne
0
0
0
0
0
0
0
0
0
0
0
W
Kukulkan
NverDieEz
Kukulkan
2,771
106
0
0
3,699
1,117
0
1,229
2,372
13,116
0
W
1,007
753
0
537
4,261
1,132
540
1,267
2,906
0
10,576
L
Neith
RNJRgreen
Neith
4,425
657
0
510
4,503
1,561
0
1,236
3,123
0
15,731
L
4,107
422
0
0
2,895
823
0
530
2,222
11,386
0
W
Hun Batz
TrapG
Hun Batz
4,181
208
0
498
4,326
1,701
0
1,280
2,924
0
13,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,885
Gold Earned
28,522
90
Minions Killed
127
0
Camps Cleared
0
462,388
Distance Traveled
626,691
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,459
1,092
30
6
0
135,611
0
L
Rama
5,240
1,048
18
4
0
110,137
0
W
Hercules
5,514
1,103
23
5
0
129,306
0
W
Cthulhu
5,875
1,175
29
6
0
131,657
0
L
Arachne
3,087
617
0
0
0
0
0
W
Kukulkan
5,670
1,134
29
6
0
115,441
0
W
Rama
5,536
1,107
23
5
0
115,475
0
L
Neith
5,696
1,139
26
5
0
105,503
0
L
Merlin
5,403
1,081
16
3
0
111,137
0
W
Hun Batz
5,927
1,185
23
5
0
134,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role