Player Matchup

Cu Chulainn
Cu Chulainn
Gold IV
 
Cu Chulainn
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold III
Ahstx
Nemesis
Gold III
Level 142
God Stats
0W - 2L
1,349 SR
Queue Stats
163W - 167L
1,525 MMR
Solo
Medusa
Medusa
Gold V
NoteIchapo
Medusa
Gold V
Level 49
God Stats
6W - 6L
1,661 SR
Queue Stats
34W - 38L
1,524 MMR
Solo
Raijin
Raijin
Gold V
Stryvial
Raijin
Gold V
Level 159
God Stats
2W - 3L
1,474 SR
Queue Stats
16W - 15L
1,535 MMR
Party 2
Horus
Horus
Gold V
TTVGlizzGremlin
Horus
Gold V
Level 86
God Stats
3W - 1L
1,753 SR
Queue Stats
16W - 15L
1,535 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,547 SR
1,524 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 124
1,584 SR
1,528 MMR
Freya
Freya
Gold I
Euphoricroseox
Freya
Gold I
Level 117
God Stats
4W - 1L
1,500 SR
Queue Stats
83W - 83L
1,512 MMR
Solo
Ymir
Ymir
Gold IV
Hosty-1
Ymir
Gold IV
Level 130
God Stats
5W - 2L
1,660 SR
Queue Stats
283W - 287L
1,533 MMR
Solo
Bastet
Bastet
Gold I
Jujuvibez
Bastet
Gold I
Level 139
God Stats
4W - 2L
1,582 SR
Queue Stats
143W - 140L
1,475 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
Titans2Tuff
Cthulhu
Gold IV
Level 85
God Stats
14W - 9L
1,576 SR
Queue Stats
78W - 79L
1,519 MMR
Solo
Scylla
Scylla
Platinum III
ajmatthysse
Scylla
Platinum III
Level 149
God Stats
50W - 50L
1,603 SR
Queue Stats
346W - 344L
1,598 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
3
0 / 2 / 0
2,749
550
940
2,859
700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Nemesis
Ahstx
Nemesis
6
1 / 3 / 2
3,516
703
1,725
5,142
1,520
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Medusa
NoteIchapo
Medusa
2
0 / 1 / 0
2,602
520
474
764
176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Raijin
Stryvial
Raijin
7
3 / 0 / 0
4,098
820
1,644
1,939
495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 1 / 1
3,465
693
771
3,584
2,011
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
AgniAthenaBakasuraMulan

VS

Bans
Hun BatzChang'eBacchusSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 2
3,724
745
1,173
1,922
385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ymir
Hosty-1
Ymir
8
4 / 0 / 0
4,661
932
2,252
3,055
1,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Bastet
Jujuvibez
Bastet
6
0 / 1 / 1
3,453
691
1,514
4,224
1,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Titans2Tuff
Cthulhu
6
2 / 0 / 0
4,102
820
1,493
2,306
1,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
6
0 / 2 / 1
3,488
698
2,064
2,413
538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
4
Kills
7
7
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
2
0
0
L
Nemesis
Ahstx
Nemesis
1
3
2
0.67
W
1
1
2
2
W
Ymir
Hosty-1
Ymir
4
0
0
4
W
Bastet
Jujuvibez
Bastet
0
1
1
0.5
L
Medusa
NoteIchapo
Medusa
0
1
0
0
L
Raijin
Stryvial
Raijin
3
0
0
3
L
0
1
1
0.5
W
Cthulhu
Titans2Tuff
Cthulhu
2
0
0
2
W
Scylla
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,554
Damage
8,496
14,288
Taken
13,920
4,902
Mitigated
4,531
3,512
Healing
5,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
940
298
0
518
2,859
700
0
1,463
1,216
0
6,179
L
Nemesis
Ahstx
Nemesis
1,725
492
0
517
5,142
1,520
0
2,383
2,711
0
13,255
W
1,173
540
0
1,040
1,922
385
0
0
1,922
13,467
808
W
Ymir
Hosty-1
Ymir
2,252
714
0
1,854
3,055
1,022
0
0
3,055
21,115
2,183
W
Bastet
Jujuvibez
Bastet
1,514
441
0
1,230
4,224
1,223
0
488
3,636
0
18,815
L
Medusa
NoteIchapo
Medusa
474
303
0
5
764
176
0
434
330
0
3,075
L
Raijin
Stryvial
Raijin
1,644
142
0
1,243
1,939
495
0
911
1,028
18,192
0
L
771
349
0
1,229
3,584
2,011
0
1,525
2,059
0
8,740
W
Cthulhu
Titans2Tuff
Cthulhu
1,493
444
0
1,301
2,306
1,363
0
0
2,306
15,175
0
W
Scylla
2,064
49
0
456
2,413
538
0
950
1,357
13,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,430
Gold Earned
19,428
99
Minions Killed
168
0
Camps Cleared
0
405,162
Distance Traveled
547,822
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
2,749
550
8
2
0
41,300
0
L
Nemesis
3,516
703
27
5
0
121,855
0
W
Freya
3,724
745
21
4
0
105,024
0
W
Ymir
4,661
932
54
11
0
105,748
0
W
Bastet
3,453
691
38
8
0
129,615
0
L
Medusa
2,602
520
3
1
0
31,069
0
L
Raijin
4,098
820
47
9
0
101,614
1
L
Horus
3,465
693
14
3
0
109,324
0
W
Cthulhu
4,102
820
32
6
0
108,897
1
W
Scylla
3,488
698
23
5
0
98,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role