Player Matchup

Sol
Sol
Platinum V
Mõth
Sol
Platinum V
Level 150
God Stats
4W - 3L
1,439 SR
Queue Stats
40W - 25L
1,887 MMR
Party 2
Hun Batz
Hun Batz
Gold II
SmiteEboi
Hun Batz
Gold II
Level 63
God Stats
1W - 0L
1,851 SR
Queue Stats
17W - 4L
1,865 MMR
Party 2
Cerberus
Cerberus
Gold II
Stevenazo
Cerberus
Gold II
Level 190
God Stats
5W - 2L
1,590 SR
Queue Stats
33W - 17L
1,846 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 134
1,627 SR
1,866 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 88
1,387 SR
985 MMR
Surtr
Surtr
Bronze I
HazeInPlays
Surtr
Bronze I
Level 85
God Stats
13W - 18L
1,492 SR
Queue Stats
82W - 103L
500 MMR
Party 1
Anubis
Anubis
Bronze IV
Twitch Shxckzei
Anubis
Bronze IV
Level 123
God Stats
1W - 3L
1,142 SR
Queue Stats
40W - 45L
1,305 MMR
Party 1
Chaac
Chaac
Silver IV
carlos2205
Chaac
Silver IV
Level 57
God Stats
4W - 5L
1,528 SR
Queue Stats
23W - 47L
1,151 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Mõth
Sol
17
7 / 1 / 10
10,793
981
8,218
9,688
3,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hun Batz
SmiteEboi
Hun Batz
17
6 / 3 / 10
10,744
977
12,772
9,519
7,507
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Cerberus
Stevenazo
Cerberus
17
6 / 0 / 13
10,616
965
9,730
13,888
10,635
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bans
CthulhuMulanOdinFafnirArtio

VS

Bans
Ne ZhaMedusaPersephoneErlang ShenBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 1
7,960
724
7,264
13,506
9,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

14
2 / 7 / 2
8,761
796
6,192
9,712
4,190
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
12
1 / 6 / 2
7,906
719
5,048
10,953
7,858
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
9
19
Kills
4
4
Deaths
19
33
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Sol
Mõth
Sol
7
1
10
12
W
Hun Batz
SmiteEboi
Hun Batz
6
3
10
3.67
W
Cerberus
Stevenazo
Cerberus
6
0
13
12.5
L
2
7
2
0.43
L
Chaac
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,720
Damage
18,504
33,095
Taken
34,171
21,491
Mitigated
21,284
14,150
Healing
3,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,264
2,452
0
1,970
13,506
9,236
0
7,468
5,998
278
14,799
W
Sol
Mõth
Sol
8,218
2,840
0
6,319
9,688
3,349
3,318
980
8,633
51,333
4,705
W
Hun Batz
SmiteEboi
Hun Batz
12,772
3,737
0
1,343
9,519
7,507
28
1,619
7,605
0
39,826
W
Cerberus
Stevenazo
Cerberus
9,730
847
0
6,488
13,888
10,635
389
4,117
9,506
33,886
4,269
L
6,192
177
0
842
9,712
4,190
0
4,533
5,135
26,802
0
L
Chaac
5,048
558
0
462
10,953
7,858
0
5,152
5,779
0
14,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,153
Gold Earned
24,627
249
Minions Killed
84
0
Camps Cleared
0
655,185
Distance Traveled
558,063
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,960
724
23
2
0
197,941
0
W
Sol
10,793
981
88
8
0
212,037
0
W
Hun Batz
10,744
977
77
7
0
223,817
1
W
Cerberus
10,616
965
84
8
0
219,331
2
L
Anubis
8,761
796
44
4
0
161,445
0
L
Chaac
7,906
719
17
2
0
198,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role