Player Matchup

Sylvanus
Sylvanus
Gold III
 
Sylvanus
Gold III
Level 306
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Silver II
 
Xbalanque
Silver II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver I
BlueRavenBA13
Nemesis
Silver I
Level 155
God Stats
1W - 0L
1,325 SR
Queue Stats
23W - 15L
1,553 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold II
HiimRigby
Kumbhakarna
Gold II
Level 100
God Stats
1W - 0L
1,352 SR
Queue Stats
133W - 130L
1,598 MMR
Party 1
Nu Wa
Nu Wa
Gold III
NanharakOal
Nu Wa
Gold III
Level 148
God Stats
1W - 0L
1,245 SR
Queue Stats
106W - 115L
1,490 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 166
1,384 SR
1,528 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 153
1,496 SR
1,522 MMR
Raijin
Raijin
Gold IV
 
Raijin
Gold IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold I
 
Geb
Gold I
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Gold II
 
Anhur
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Gold II
chavillegas
Kali
Gold II
Level 129
God Stats
1W - 3L
1,482 SR
Queue Stats
67W - 64L
1,542 MMR
Solo
Osiris
Osiris
Gold I
shierf
Osiris
Gold I
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 95L
1,566 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
6
0 / 0 / 3
3,673
735
1,613
4,207
1,945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Xbalanque
 
Xbalanque
6
2 / 1 / 1
3,479
696
2,517
2,762
465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Nemesis
6
0 / 0 / 2
3,425
685
1,222
2,769
804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kumbhakarna
HiimRigby
Kumbhakarna
7
0 / 1 / 0
3,695
739
2,047
3,864
1,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
2 / 1 / 0
3,771
754
2,376
2,250
618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bans
CthulhuMedusaAwilixFreya

VS

Bans
MulanAgniChang'eAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
8
1 / 1 / 0
4,240
848
1,890
3,427
811
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Geb
 
Geb
5
0 / 2 / 1
3,316
663
1,225
4,029
2,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
 
Anhur
4
0 / 1 / 1
3,091
618
2,571
3,125
843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
1 / 0 / 0
3,563
713
307
2,178
485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Osiris
shierf
Osiris
8
1 / 0 / 0
4,203
841
2,743
5,058
1,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
4
Kills
3
3
Deaths
4
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
0
3
1.5
W
Xbalanque
 
Xbalanque
2
1
1
2.5
L
Raijin
 
Raijin
1
1
0
1
L
Geb
 
Geb
0
2
1
0.25
L
Anhur
 
Anhur
0
1
1
0.5
W
Nemesis
0
0
2
1
W
Kumbhakarna
HiimRigby
Kumbhakarna
0
1
0
0
W
2
1
0
2
L
1
0
0
1
L
Osiris
shierf
Osiris
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,775
Damage
8,736
15,852
Taken
17,817
5,070
Mitigated
6,229
7,210
Healing
7,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
1,613
511
1,051
2,508
4,207
1,945
0
679
3,528
13,998
0
W
Xbalanque
 
Xbalanque
2,517
1,049
0
845
2,762
465
0
484
2,278
0
19,143
L
Raijin
 
Raijin
1,890
104
0
1,740
3,427
811
0
1,299
1,940
26,037
1,484
L
Geb
 
Geb
1,225
131
0
1,281
4,029
2,138
0
813
3,216
6,761
0
L
Anhur
 
Anhur
2,571
2,191
0
1,139
3,125
843
0
955
2,108
0
14,804
W
Nemesis
1,222
429
0
787
2,769
804
0
188
2,581
0
18,625
W
Kumbhakarna
HiimRigby
Kumbhakarna
2,047
203
0
1,500
3,864
1,238
0
0
3,864
16,284
439
W
2,376
342
0
519
2,250
618
0
1,715
535
12,269
0
L
307
139
0
1,378
2,178
485
0
363
1,731
0
11,956
L
Osiris
shierf
Osiris
2,743
903
0
2,235
5,058
1,952
0
1,905
2,854
0
24,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,043
Gold Earned
18,413
165
Minions Killed
162
0
Camps Cleared
0
546,469
Distance Traveled
519,369
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
3,673
735
28
6
0
86,607
1
W
Xbalanque
3,479
696
33
7
0
107,021
1
L
Raijin
4,240
848
56
11
0
105,043
0
L
Geb
3,316
663
6
1
0
119,104
2
L
Anhur
3,091
618
24
5
0
94,881
0
W
Nemesis
3,425
685
41
8
0
126,641
1
W
Kumbhakarna
3,695
739
42
8
0
116,299
0
W
Nu Wa
3,771
754
21
4
0
109,901
0
L
Kali
3,563
713
29
6
0
99,353
0
L
Osiris
4,203
841
47
9
0
100,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role