Player Matchup

Kukulkan
Kukulkan
Gold I
 
Kukulkan
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum V
 
Tyr
Platinum V
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold I
KingGstone
Thor
Gold I
Level 94
God Stats
6W - 6L
1,513 SR
Queue Stats
255W - 248L
1,697 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold III
PlayingWithKitty
Kumbhakarna
Gold III
Level 89
God Stats
1W - 2L
1,459 SR
Queue Stats
208W - 208L
1,515 MMR
Party 1
Apollo
Apollo
Gold IV
pegaso74
Apollo
Gold IV
Level 185
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 17L
1,613 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 123
1,494 SR
1,565 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 137
1,693 SR
1,588 MMR
Sun Wukong
Sun Wukong
Platinum II
 
Sun Wukong
Platinum II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold III
Canvercell
Ra
Gold III
Level 152
God Stats
8W - 2L
1,763 SR
Queue Stats
295W - 300L
1,622 MMR
Solo
Sol
Sol
Gold I
Dark_Gunner333
Sol
Gold I
Level 145
God Stats
4W - 0L
1,808 SR
Queue Stats
70W - 69L
1,605 MMR
Solo
Loki
Loki
Gold II
Empjrz21
Loki
Gold II
Level 65
God Stats
14W - 7L
1,675 SR
Queue Stats
118W - 117L
1,600 MMR
Solo
Xing Tian
Xing Tian
Gold II
SinDizz
Xing Tian
Gold II
Level 173
God Stats
2W - 2L
1,719 SR
Queue Stats
93W - 80L
1,616 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
1 / 2 / 1
6,284
571
3,101
4,541
1,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
 
Tyr
9
0 / 3 / 0
4,999
454
1,952
6,826
1,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 1 / 1
5,915
538
1,016
4,885
1,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
PlayingWithKitty
Kumbhakarna
10
0 / 2 / 1
5,589
508
1,205
6,877
3,250
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Apollo
pegaso74
Apollo
12
0 / 1 / 0
5,983
544
1,990
4,829
1,354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
MedusaIx ChelLancelot

VS

Bans
AresBellonaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
5 / 1 / 1
7,813
710
6,645
6,066
2,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
1 / 0 / 1
7,250
659
1,279
2,427
887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

12
2 / 0 / 1
6,899
627
3,649
3,362
898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Loki
12
0 / 0 / 2
5,978
543
538
5,302
1,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
SinDizz
Xing Tian
11
1 / 1 / 2
6,513
592
2,978
6,292
3,286
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
2
Kills
9
9
Deaths
2
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
2
1
0.75
L
Tyr
 
Tyr
0
3
0
0
W
Sun Wukong
 
Sun Wukong
5
1
1
5.5
W
1
0
1
1.5
W
2
0
1
2.5
W
Loki
0
0
2
1
L
1
1
1
1.5
L
Kumbhakarna
PlayingWithKitty
Kumbhakarna
0
2
1
0.25
W
Xing Tian
SinDizz
Xing Tian
1
1
2
2
L
Apollo
pegaso74
Apollo
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,264
Damage
15,089
27,958
Taken
23,449
9,367
Mitigated
9,501
8,129
Healing
11,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
3,101
338
0
395
4,541
1,476
0
1,193
3,108
45,543
860
L
Tyr
 
Tyr
1,952
235
0
1,519
6,826
1,942
0
498
6,012
0
33,537
W
Sun Wukong
 
Sun Wukong
6,645
1,107
0
2,209
6,066
2,997
67
1,479
4,587
0
46,043
W
1,279
0
356
1,599
2,427
887
0
388
2,039
54,103
0
W
3,649
1,159
0
2,661
3,362
898
1,165
555
2,807
54,656
4,174
W
Loki
538
96
0
3,142
5,302
1,433
0
830
4,472
0
43,328
L
1,016
248
0
2,734
4,885
1,345
0
741
4,104
0
28,495
L
Kumbhakarna
PlayingWithKitty
Kumbhakarna
1,205
199
0
1,702
6,877
3,250
0
2,367
4,471
14,554
0
W
Xing Tian
SinDizz
Xing Tian
2,978
511
0
1,532
6,292
3,286
0
1,040
5,252
12,967
923
L
Apollo
pegaso74
Apollo
1,990
1,832
0
1,779
4,829
1,354
0
2,865
1,964
0
47,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,770
Gold Earned
34,453
358
Minions Killed
424
0
Camps Cleared
0
1,156,947
Distance Traveled
1,139,437
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,284
571
108
10
0
192,051
7
L
Tyr
4,999
454
53
5
0
264,586
0
W
Sun Wukong
7,813
710
89
8
0
202,079
1
W
Ra
7,250
659
131
12
0
237,627
2
W
Sol
6,899
627
110
10
0
203,670
2
W
Loki
5,978
543
79
7
0
257,791
0
L
Thor
5,915
538
61
6
0
238,732
0
L
Kumbhakarna
5,589
508
43
4
0
248,285
2
W
Xing Tian
6,513
592
15
1
0
238,270
0
L
Apollo
5,983
544
93
8
0
213,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role