Player Matchup

Hun Batz
Hun Batz
CoryCyclops
Hun Batz
Level 106
God Stats
3W - 1L
1,679 SR
Queue Stats
337W - 305L
1,530 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
GengyBread
Ah Muzen Cab
Level 153
God Stats
1W - 2L
1,187 SR
Queue Stats
118W - 113L
1,515 Elo+
Party 1
Aphrodite
Aphrodite
PainDaMane
Aphrodite
Level 147
God Stats
42W - 33L
1,594 SR
Queue Stats
302W - 273L
1,577 Elo+
Solo
Chang'e
Chang'e
moonsrise
Chang'e
Level 147
God Stats
5W - 0L
1,952 SR
Queue Stats
217W - 196L
1,563 Elo+
Party 1
Neith
Neith
vMiraiii
Neith
Level 114
God Stats
5W - 3L
1,401 SR
Queue Stats
304W - 269L
1,544 Elo+
Solo
Team Averages
Level 133
1,563 SR
1,546 Elo+

VS

Team Averages
Level 107
1,492 SR
1,505 Elo+
Horus
Horus
 
Horus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
AcidNova
Hachiman
Level 114
God Stats
0W - 2L
1,204 SR
Queue Stats
125W - 120L
1,504 Elo+
Solo
Janus
Janus
DaddyEspresso
Janus
Level 49
God Stats
5W - 4L
1,714 SR
Queue Stats
94W - 95L
1,560 Elo+
Solo
Hel
Hel
Royal Turdle
Hel
Level 138
God Stats
3W - 4L
1,654 SR
Queue Stats
186W - 188L
1,513 Elo+
Solo
Arachne
Arachne
SaintsDemon
Arachne
Level 109
God Stats
11W - 19L
1,387 SR
Queue Stats
114W - 147L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CoryCyclops
Hun Batz
16
5 / 0 / 3
8,700
544
4,951
7,834
2,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
GengyBread
Ah Muzen Cab
16
4 / 2 / 0
9,310
582
13,123
12,173
5,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
PainDaMane
Aphrodite
15
4 / 1 / 7
9,455
591
5,374
16,729
12,973
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chang'e
moonsrise
Chang'e
15
3 / 0 / 6
8,863
554
10,345
10,274
3,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Neith
vMiraiii
Neith
15
0 / 1 / 2
8,863
554
11,431
11,931
3,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
0 / 1 / 1
7,888
493
7,890
16,887
14,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Hachiman
AcidNova
Hachiman
14
3 / 4 / 0
8,369
523
10,797
13,908
5,064
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
0 / 2 / 0
8,422
526
9,532
6,828
2,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 4 / 4
6,882
430
3,955
13,052
6,811
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Arachne
SaintsDemon
Arachne
13
1 / 5 / 0
7,109
444
2,206
14,439
4,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
16
Kills
4
4
Deaths
16
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
1
0.5
L
Hachiman
AcidNova
Hachiman
3
4
0
0.75
W
Hun Batz
CoryCyclops
Hun Batz
5
0
3
6.5
L
0
2
0
0
W
Ah Muzen Cab
GengyBread
Ah Muzen Cab
4
2
0
2
W
Aphrodite
PainDaMane
Aphrodite
4
1
7
7.5
L
0
4
4
0.5
L
Arachne
SaintsDemon
Arachne
1
5
0
0.2
W
Chang'e
moonsrise
Chang'e
3
0
6
6
W
Neith
vMiraiii
Neith
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,224
Damage
34,380
58,941
Taken
65,114
28,452
Mitigated
33,603
33,692
Healing
25,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
7,890
2,660
136
6,284
16,887
14,649
0
0
16,887
0
56,005
L
Hachiman
AcidNova
Hachiman
10,797
7,551
0
5,044
13,908
5,064
212
834
13,074
0
73,909
W
Hun Batz
CoryCyclops
Hun Batz
4,951
652
0
5,012
7,834
2,840
123
1,150
6,578
0
78,556
L
9,532
258
0
519
6,828
2,267
605
4,623
1,981
75,631
929
W
Ah Muzen Cab
GengyBread
Ah Muzen Cab
13,123
6,350
0
4,856
12,173
5,233
0
1,384
10,789
0
81,764
W
Aphrodite
PainDaMane
Aphrodite
5,374
906
4,205
7,503
16,729
12,973
0
4,003
12,386
28,603
1,075
L
3,955
300
2,824
4,316
13,052
6,811
0
6,201
6,616
15,139
1,251
L
Arachne
SaintsDemon
Arachne
2,206
985
0
5,979
14,439
4,812
0
3,358
10,880
0
51,396
W
Chang'e
moonsrise
Chang'e
10,345
658
2,236
4,704
10,274
3,605
712
5,632
4,114
70,490
0
W
Neith
vMiraiii
Neith
11,431
3,642
0
5,176
11,931
3,801
0
0
11,931
0
72,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,191
Gold Earned
38,670
587
Minions Killed
505
0
Camps Cleared
0
1,641,151
Distance Traveled
1,490,087
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,888
493
90
6
0
314,900
4
L
Hachiman
8,369
523
155
10
0
270,095
0
W
Hun Batz
8,700
544
137
9
0
376,824
3
L
Janus
8,422
526
152
10
0
312,783
8
W
Ah Muzen Cab
9,310
582
136
9
0
317,869
4
W
Aphrodite
9,455
591
40
3
0
311,069
1
L
Hel
6,882
430
24
2
0
284,324
3
L
Arachne
7,109
444
84
5
0
307,985
1
W
Chang'e
8,863
554
148
9
0
329,268
4
W
Neith
8,863
554
126
8
0
306,121
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role