Player Matchup

Hercules
Hercules
Silver V
 
Hercules
Silver V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Silver IV
ATOMIC_BLOND
Ishtar
Silver IV
Level 154
God Stats
4W - 6L
1,455 SR
Queue Stats
199W - 226L
740 MMR
Solo
Arachne
Arachne
Silver II
SekretTHC
Arachne
Silver II
Level 92
God Stats
90W - 64L
1,610 SR
Queue Stats
341W - 370L
1,175 MMR
Party 1
Tyr
Tyr
Silver V
potere_vietato
Tyr
Silver V
Level 107
God Stats
23W - 36L
1,207 SR
Queue Stats
464W - 526L
557 MMR
Solo
Kukulkan
Kukulkan
Silver IV
traktor17
Kukulkan
Silver IV
Level 60
God Stats
0W - 3L
1,404 SR
Queue Stats
27W - 58L
815 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 113
1,435 SR
957 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 125
1,455 SR
969 MMR
Merlin
Merlin
Silver V
 
Merlin
Silver V
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Silver V
Freemanator7
Chronos
Silver V
Level 153
God Stats
45W - 37L
1,491 SR
Queue Stats
870W - 913L
513 MMR
Solo
Shiva
Shiva
Silver I
Sebtim
Shiva
Silver I
Level 147
God Stats
22W - 16L
1,539 SR
Queue Stats
108W - 112L
1,008 MMR
Solo
Cthulhu
Cthulhu
Silver III
XxPapiXuloxX16
Cthulhu
Silver III
Level 106
God Stats
12W - 9L
1,452 SR
Queue Stats
240W - 250L
788 MMR
Solo
Bastet
Bastet
Silver II
adyyza
Bastet
Silver II
Level 170
God Stats
2W - 1L
1,292 SR
Queue Stats
90W - 117L
1,036 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
0 / 5 / 1
4,582
458
2,464
8,315
4,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
10
0 / 0 / 0
5,398
540
2,724
4,447
1,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
SekretTHC
Arachne
8
1 / 1 / 0
4,700
470
1,776
5,042
1,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
0 / 7 / 1
4,178
418
1,614
9,687
4,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mace

Mace

+10
Physical Power

Kukulkan
traktor17
Kukulkan
10
0 / 1 / 0
5,047
505
910
4,611
1,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
LancelotCupidJanusAnubis

VS

Bans
AthenaNu WaBacchusThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
2 / 0 / 3
5,607
561
4,103
1,832
492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos
Freemanator7
Chronos
10
2 / 0 / 2
5,876
588
3,132
3,384
887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Shiva
Sebtim
Shiva
13
9 / 0 / 0
7,972
797
6,569
6,663
3,267
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 1 / 5
6,116
612
1,941
6,257
2,818
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
adyyza
Bastet
10
1 / 1 / 3
5,535
554
3,422
6,176
1,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
1
Kills
14
14
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
5
1
0.1
W
Merlin
 
Merlin
2
0
3
3.5
L
Ishtar
0
0
0
0
W
Chronos
Freemanator7
Chronos
2
0
2
3
W
Shiva
Sebtim
Shiva
9
0
0
9
L
Arachne
SekretTHC
Arachne
1
1
0
1
W
0
1
5
2.5
W
Bastet
adyyza
Bastet
1
1
3
2.5
L
0
7
1
0.07
L
Kukulkan
traktor17
Kukulkan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,488
Damage
19,167
32,102
Taken
24,312
13,907
Mitigated
9,361
6,585
Healing
11,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,464
911
0
1,478
8,315
4,723
0
892
7,367
0
19,736
W
Merlin
 
Merlin
4,103
245
0
535
1,832
492
0
281
1,551
29,773
0
L
Ishtar
2,724
1,713
0
2,200
4,447
1,237
0
2,451
1,996
0
26,636
W
Chronos
Freemanator7
Chronos
3,132
1,868
0
1,463
3,384
887
646
371
3,013
34,469
336
W
Shiva
Sebtim
Shiva
6,569
1,301
0
2,781
6,663
3,267
300
0
6,369
0
50,316
L
Arachne
SekretTHC
Arachne
1,776
1,204
0
1,377
5,042
1,630
0
964
3,888
0
22,279
W
1,941
577
1,530
1,949
6,257
2,818
135
0
6,257
21,059
908
W
Bastet
adyyza
Bastet
3,422
434
0
3,247
6,176
1,897
0
258
5,881
0
33,544
L
1,614
165
0
780
9,687
4,882
0
3,270
6,319
0
11,590
L
Kukulkan
traktor17
Kukulkan
910
46
0
750
4,611
1,435
0
1,025
3,356
32,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,905
Gold Earned
31,106
252
Minions Killed
316
0
Camps Cleared
0
892,752
Distance Traveled
1,027,916
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,582
458
36
4
0
199,512
0
W
Merlin
5,607
561
66
7
0
192,104
0
L
Ishtar
5,398
540
73
7
0
149,955
0
W
Chronos
5,876
588
76
8
0
193,868
3
W
Shiva
7,972
797
82
8
0
217,611
0
L
Arachne
4,700
470
45
5
0
143,163
0
W
Cthulhu
6,116
612
30
3
0
189,615
0
W
Bastet
5,535
554
62
6
0
234,718
0
L
Tyr
4,178
418
26
3
0
192,047
0
L
Kukulkan
5,047
505
72
7
0
208,075
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role