Player Matchup

Ne Zha
Ne Zha
Bronze V
 
Ne Zha
Bronze V
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fafnir
Fafnir
Bronze II
AptJoeytheman
Fafnir
Bronze II
Level 69
God Stats
5W - 10L
1,586 SR
Queue Stats
305W - 440L
280 MMR
Solo
Merlin
Merlin
Bronze II
Shinichi97
Merlin
Bronze II
Level 146
God Stats
1W - 2L
1,674 SR
Queue Stats
5W - 26L
779 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 99
1,587 SR
853 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 143
1,519 SR
1,198 MMR
Jormungandr
Jormungandr
Gold IV
HatedSaiyan
Jormungandr
Gold IV
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
160W - 175L
1,237 MMR
Party 2
Artemis
Artemis
Silver II
Moto815IG
Artemis
Silver II
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 157L
1,003 MMR
Party 2
Vulcan
Vulcan
Silver IV
Unmatchedforce
Vulcan
Silver IV
Level 158
God Stats
5W - 2L
1,557 SR
Queue Stats
14W - 14L
1,354 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
2 / 8 / 0
7,801
780
4,435
9,251
2,797
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 4 / 1
6,813
681
3,073
10,548
10,915
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
Shinichi97
Merlin
14
0 / 2 / 1
7,883
788
3,949
6,877
2,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
ShivaAchillesCthulhuThothBaron Samedi

VS

Bans
AnhurNutXing TianMedusaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HatedSaiyan
Jormungandr
15
5 / 0 / 9
9,812
981
8,715
6,876
6,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Artemis
Moto815IG
Artemis
15
6 / 1 / 8
9,692
969
7,934
7,534
3,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 1 / 9
8,902
890
7,169
5,137
1,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
2
Kills
14
14
Deaths
2
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
8
0
0.25
L
0
4
1
0.13
W
Jormungandr
HatedSaiyan
Jormungandr
5
0
9
9.5
W
Artemis
Moto815IG
Artemis
6
1
8
10
L
Merlin
Shinichi97
Merlin
0
2
1
0.25
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,457
Damage
23,818
26,676
Taken
19,547
15,840
Mitigated
11,592
2,143
Healing
7,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
4,435
1,415
0
374
9,251
2,797
0
4,933
4,077
0
14,682
L
3,073
870
0
1,167
10,548
10,915
0
4,511
5,599
7,616
221
W
Jormungandr
HatedSaiyan
Jormungandr
8,715
1,387
0
2,298
6,876
6,639
77
2,170
4,706
27,362
4,411
W
Artemis
Moto815IG
Artemis
7,934
5,169
0
4,254
7,534
3,064
2,344
2,909
4,625
0
32,921
L
Merlin
Shinichi97
Merlin
3,949
69
0
602
6,877
2,128
0
4,539
2,000
32,734
149
W
7,169
284
0
878
5,137
1,889
949
1,752
3,385
22,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,497
Gold Earned
28,406
112
Minions Killed
138
0
Camps Cleared
0
518,897
Distance Traveled
572,599
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,801
780
17
2
0
164,242
2
L
Fafnir
6,813
681
9
1
0
167,845
0
W
Jormungandr
9,812
981
36
4
0
207,637
2
W
Artemis
9,692
969
56
6
0
168,035
3
L
Merlin
7,883
788
86
9
0
186,810
0
W
Vulcan
8,902
890
46
5
0
196,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role