Player Matchup

Hades
Hades
 
Hades
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
Extra42069
Tyr
Level 63
God Stats
0W - 2L
1,451 SR
Queue Stats
118W - 111L
1,468 Elo+
Solo
Sylvanus
Sylvanus
NotAGoodGhost
Sylvanus
Level 77
God Stats
8W - 8L
1,580 SR
Queue Stats
205W - 209L
1,465 Elo+
Party 1
Sol
Sol
danluminato
Sol
Level 68
God Stats
2W - 1L
1,648 SR
Queue Stats
18W - 27L
1,299 Elo+
Solo
Freya
Freya
lllCarpeDIIEMlll
Freya
Level 60
God Stats
8W - 12L
1,599 SR
Queue Stats
136W - 172L
1,476 Elo+
Solo
Team Averages
Level 67
1,555 SR
1,442 Elo+

VS

Team Averages
Level 90
1,434 SR
1,481 Elo+
Cthulhu
Cthulhu
ManOsteeL448
Cthulhu
Level 68
God Stats
3W - 2L
1,808 SR
Queue Stats
148W - 145L
1,463 Elo+
Solo
Artemis
Artemis
PRAYF0RHER
Artemis
Level 80
God Stats
4W - 9L
1,324 SR
Queue Stats
135W - 135L
1,515 Elo+
Party 2
Discordia
Discordia
PrinceRose2945
Discordia
Level 139
God Stats
4W - 6L
1,378 SR
Queue Stats
257W - 239L
1,483 Elo+
Party 2
Achilles
Achilles
SolaceVX
Achilles
Level 107
God Stats
1W - 3L
1,163 SR
Queue Stats
148W - 129L
1,493 Elo+
Party 2
Fenrir
Fenrir
dardimi
Fenrir
Level 57
God Stats
22W - 22L
1,497 SR
Queue Stats
168W - 177L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
9
1 / 3 / 2
5,064
506
2,908
7,330
1,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
1 / 1 / 1
5,935
594
2,206
6,324
3,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
NotAGoodGhost
Sylvanus
8
1 / 4 / 4
5,368
537
4,859
11,804
6,791
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 6 / 0
5,295
530
3,950
9,828
2,058
Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
3 / 3 / 1
4,891
489
3,860
8,243
2,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ManOsteeL448
Cthulhu
10
3 / 2 / 2
5,306
531
7,019
6,508
3,439
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Artemis
PRAYF0RHER
Artemis
9
2 / 2 / 2
4,842
484
4,741
5,633
1,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Discordia
PrinceRose2945
Discordia
11
8 / 1 / 3
6,863
686
10,078
4,688
1,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
SolaceVX
Achilles
10
3 / 0 / 4
5,761
576
5,587
6,255
2,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
dardimi
Fenrir
10
1 / 2 / 2
5,725
573
1,324
6,433
2,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
7
Kills
17
17
Deaths
7
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
1
3
2
0.67
L
1
1
1
1.5
W
Cthulhu
ManOsteeL448
Cthulhu
3
2
2
2
L
Sylvanus
NotAGoodGhost
Sylvanus
1
4
4
0.75
W
Artemis
PRAYF0RHER
Artemis
2
2
2
1.5
W
Discordia
PrinceRose2945
Discordia
8
1
3
9.5
W
Achilles
SolaceVX
Achilles
3
0
4
5
L
1
6
0
0.17
W
Fenrir
dardimi
Fenrir
1
2
2
1
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,783
Damage
28,749
43,529
Taken
29,517
16,822
Mitigated
11,020
15,667
Healing
6,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
2,908
232
197
2,726
7,330
1,954
0
2,225
4,953
28,255
0
L
2,206
159
0
1,964
6,324
3,663
0
2,038
4,186
0
35,947
W
Cthulhu
ManOsteeL448
Cthulhu
7,019
267
73
969
6,508
3,439
0
3,621
2,637
30,806
699
L
Sylvanus
NotAGoodGhost
Sylvanus
4,859
2,133
2,341
3,510
11,804
6,791
0
4,837
6,859
15,284
3,679
W
Artemis
PRAYF0RHER
Artemis
4,741
1,877
0
484
5,633
1,545
0
3,972
1,339
0
21,645
W
Discordia
PrinceRose2945
Discordia
10,078
983
0
458
4,688
1,417
343
3,867
821
33,902
0
W
Achilles
SolaceVX
Achilles
5,587
1,625
0
2,880
6,255
2,124
0
2,378
3,877
0
29,692
L
3,950
828
41
2,945
9,828
2,058
90
3,898
5,428
30,336
1,228
W
Fenrir
dardimi
Fenrir
1,324
78
0
1,413
6,433
2,495
0
997
5,436
0
31,548
L
3,860
1,049
0
1,943
8,243
2,356
0
3,183
5,020
16,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,553
Gold Earned
28,497
235
Minions Killed
263
0
Camps Cleared
0
984,905
Distance Traveled
992,159
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
5,064
506
62
6
0
218,414
2
L
Tyr
5,935
594
69
7
0
202,949
0
W
Cthulhu
5,306
531
50
5
0
198,219
1
L
Sylvanus
5,368
537
17
2
0
181,399
2
W
Artemis
4,842
484
29
3
0
190,134
0
W
Discordia
6,863
686
58
6
0
200,527
0
W
Achilles
5,761
576
49
5
0
216,866
1
L
Sol
5,295
530
50
5
0
184,277
0
W
Fenrir
5,725
573
77
8
0
186,413
0
L
Freya
4,891
489
37
4
0
197,866
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role