Player Matchup

Ishtar
Ishtar
Fakucq
Ishtar
Level 27
God Stats
3W - 1L
1,728 SR
Queue Stats
47W - 56L
1,345 Elo+
Party 1
Sylvanus
Sylvanus
Joao vitor4728
Sylvanus
Level 144
God Stats
14W - 8L
1,561 SR
Queue Stats
139W - 138L
1,467 Elo+
Solo
Chaac
Chaac
Matwidi
Chaac
Level 109
God Stats
1W - 1L
1,232 SR
Queue Stats
28W - 32L
1,483 Elo+
Solo
Awilix
Awilix
R3nxoProGamer
Awilix
Level 142
God Stats
7W - 0L
1,701 SR
Queue Stats
59W - 65L
1,444 Elo+
Party 1
Ra
Ra
VicksVrf
Ra
Level 148
God Stats
50W - 43L
1,454 SR
Queue Stats
263W - 265L
1,463 Elo+
Solo
Team Averages
Level 114
1,535 SR
1,441 Elo+

VS

Team Averages
Level 115
1,630 SR
1,502 Elo+
Zeus
Zeus
 
Zeus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
FacuGulaa
Charybdis
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
200W - 224L
1,554 Elo+
Solo
Fenrir
Fenrir
Lavelfera12
Fenrir
Level 57
God Stats
9W - 11L
1,651 SR
Queue Stats
160W - 187L
1,469 Elo+
Solo
Tyr
Tyr
LitraCARC
Tyr
Level 148
God Stats
3W - 1L
1,772 SR
Queue Stats
100W - 85L
1,560 Elo+
Solo
Hel
Hel
lucguilherme
Hel
Level 61
God Stats
4W - 4L
1,728 SR
Queue Stats
62W - 62L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Fakucq
Ishtar
6
1 / 1 / 1
3,877
775
1,448
2,322
624
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
5
1 / 0 / 2
3,695
739
555
2,735
1,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chaac
Matwidi
Chaac
6
0 / 1 / 0
3,449
690
1,670
3,438
1,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 0 / 0
3,710
742
1,010
2,882
655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 0 / 1
4,045
809
548
1,180
318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
1
0 / 0 / 0
2,480
496
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
FacuGulaa
Charybdis
5
0 / 0 / 1
3,045
609
1,085
1,571
315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Fenrir
7
1 / 2 / 0
3,525
705
1,628
4,703
1,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
1 / 0 / 0
3,908
782
2,192
3,638
1,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

5
0 / 2 / 1
2,987
597
1,257
1,743
245
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
3
Kills
2
2
Deaths
4
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
0
0
0
L
Charybdis
FacuGulaa
Charybdis
0
0
1
0.5
W
Ishtar
Fakucq
Ishtar
1
1
1
1.5
W
Sylvanus
1
0
2
2
L
Fenrir
1
2
0
0.5
L
1
0
0
1
W
Chaac
Matwidi
Chaac
0
1
0
0
W
1
0
0
1
W
0
0
1
0.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,231
Damage
6,162
12,557
Taken
11,655
4,556
Mitigated
3,801
6,862
Healing
5,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
0
0
0
0
0
0
0
0
0
0
0
L
Charybdis
FacuGulaa
Charybdis
1,085
612
0
1,037
1,571
315
0
168
1,403
0
10,597
W
Ishtar
Fakucq
Ishtar
1,448
1,185
0
851
2,322
624
0
441
1,881
0
14,933
W
Sylvanus
555
210
387
1,456
2,735
1,259
20
816
1,919
6,770
3,297
L
Fenrir
1,628
254
0
1,588
4,703
1,329
0
717
3,933
0
15,096
L
2,192
638
0
1,645
3,638
1,912
0
0
3,638
0
21,954
W
Chaac
Matwidi
Chaac
1,670
403
0
1,040
3,438
1,700
0
0
3,438
0
15,707
W
1,010
432
0
2,215
2,882
655
0
0
2,882
0
17,057
W
548
49
72
841
1,180
318
0
0
1,180
26,106
0
L
1,257
126
469
386
1,743
245
0
108
1,635
7,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,776
Gold Earned
15,945
157
Minions Killed
114
0
Camps Cleared
0
515,015
Distance Traveled
396,261
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
2,480
496
0
0
0
0
0
L
Charybdis
3,045
609
17
3
0
71,111
2
W
Ishtar
3,877
775
26
5
0
97,772
0
W
Sylvanus
3,695
739
16
3
0
99,833
0
L
Fenrir
3,525
705
36
7
0
112,878
0
L
Tyr
3,908
782
42
8
0
103,408
0
W
Chaac
3,449
690
30
6
0
114,927
0
W
Awilix
3,710
742
40
8
0
121,742
1
W
Ra
4,045
809
45
9
0
80,741
0
L
Hel
2,987
597
19
4
0
108,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role