Player Matchup

Guan Yu
Guan Yu
Akdaoud
Guan Yu
Level 6
God Stats
0W - 2L
1,263 SR
Queue Stats
0W - 6L
1,083 Elo+
Party 2
Sobek
Sobek
Le D6398
Sobek
Level 9
God Stats
0W - 2L
1,243 SR
Queue Stats
3W - 7L
1,175 Elo+
Party 2
Anubis
Anubis
bayen01ouzou
Anubis
Level 45
God Stats
0W - 6L
1,354 SR
Queue Stats
4W - 9L
1,175 Elo+
Party 2
Team Averages
Level 20
1,287 SR
1,144 Elo+

VS

Team Averages
Level 48
1,523 SR
1,482 Elo+
Charon
Charon
 
Charon
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
gutenmorgen666
Hou Yi
Level 102
God Stats
1W - 0L
1,704 SR
Queue Stats
141W - 135L
1,517 Elo+
Party 1
Thoth
Thoth
mamamia215
Thoth
Level 26
God Stats
10W - 12L
1,366 SR
Queue Stats
12W - 13L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Akdaoud
Guan Yu
11
0 / 11 / 0
6,563
656
3,563
17,171
12,668
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Sobek
Le D6398
Sobek
12
1 / 6 / 0
7,364
736
4,348
14,631
9,422
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
12
0 / 8 / 1
7,247
725
5,655
10,057
3,531
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
14
2 / 2 / 18
9,159
916
6,835
11,372
8,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
17 / 0 / 7
11,704
1,170
17,037
8,727
2,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Thoth
16
6 / 0 / 17
10,306
1,031
11,762
4,661
1,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
67
1
Kills
25
25
Deaths
2
1
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
2
2
18
5.5
L
Guan Yu
Akdaoud
Guan Yu
0
11
0
0
L
Sobek
Le D6398
Sobek
1
6
0
0.17
L
Anubis
0
8
1
0.06
W
17
0
7
20.5
W
Thoth
6
0
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,566
Damage
35,634
41,859
Taken
24,760
25,621
Mitigated
13,164
3,556
Healing
6,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
6,835
1,109
0
860
11,372
8,919
588
4,674
6,537
13,135
907
L
Guan Yu
Akdaoud
Guan Yu
3,563
621
0
1,001
17,171
12,668
18
5,031
11,278
0
12,322
L
Sobek
Le D6398
Sobek
4,348
104
0
2,060
14,631
9,422
0
5,713
8,143
12,343
662
L
Anubis
5,655
111
0
495
10,057
3,531
0
4,753
4,779
20,890
0
W
17,037
11,110
0
4,346
8,727
2,877
1,753
3,169
5,558
53
49,311
W
Thoth
11,762
525
0
814
4,661
1,368
1,741
1,998
2,663
39,705
366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,174
Gold Earned
31,169
63
Minions Killed
158
0
Camps Cleared
0
492,722
Distance Traveled
577,962
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
9,159
916
21
2
0
191,127
0
L
Guan Yu
6,563
656
9
1
0
147,429
0
L
Sobek
7,364
736
21
2
0
181,585
0
L
Anubis
7,247
725
33
3
0
163,708
0
W
Hou Yi
11,704
1,170
53
5
0
189,082
0
W
Thoth
10,306
1,031
84
8
0
197,753
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role