Player Matchup

Janus
Janus
AndriyGamer3333
Janus
Level 134
God Stats
8W - 11L
1,505 SR
Queue Stats
257W - 230L
1,555 Elo+
Solo
Kumbhakarna
Kumbhakarna
PABLÒ
Kumbhakarna
Level 149
God Stats
16W - 20L
1,579 SR
Queue Stats
208W - 199L
1,575 Elo+
Solo
Fenrir
Fenrir
Run Sheepo
Fenrir
Level 145
God Stats
5W - 2L
1,522 SR
Queue Stats
69W - 81L
1,542 Elo+
Solo
Baron Samedi
Baron Samedi
TigerWithUps
Baron Samedi
Level 156
God Stats
0W - 1L
1,684 SR
Queue Stats
92W - 58L
1,641 Elo+
Solo
Nut
Nut
bofo 02
Nut
Level 169
God Stats
14W - 13L
1,728 SR
Queue Stats
248W - 226L
1,532 Elo+
Solo
Team Averages
Level 151
1,604 SR
1,569 Elo+

VS

Team Averages
Level 148
1,507 SR
1,558 Elo+
Neith
Neith
GooptaHorse
Neith
Level 155
God Stats
4W - 4L
1,450 SR
Queue Stats
54W - 50L
1,601 Elo+
Party 1
Kumbhakarna
Kumbhakarna
IMataius
Kumbhakarna
Level 168
God Stats
4W - 2L
1,599 SR
Queue Stats
232W - 229L
1,531 Elo+
Solo
Cthulhu
Cthulhu
ThèNight
Cthulhu
Level 135
God Stats
12W - 7L
1,661 SR
Queue Stats
122W - 108L
1,559 Elo+
Solo
Raijin
Raijin
hawkfan500
Raijin
Level 124
God Stats
1W - 2L
1,287 SR
Queue Stats
111W - 90L
1,547 Elo+
Solo
Anhur
Anhur
ogblackranger
Anhur
Level 156
God Stats
3W - 2L
1,540 SR
Queue Stats
109W - 94L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 1
8,997
529
8,973
11,381
3,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Kumbhakarna
PABLÒ
Kumbhakarna
15
2 / 5 / 0
9,282
546
11,513
18,575
20,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Run Sheepo
Fenrir
12
3 / 7 / 4
7,536
443
7,396
15,808
5,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Baron Samedi
TigerWithUps
Baron Samedi
12
1 / 5 / 9
8,284
487
7,333
15,526
9,765
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Nut
17
6 / 3 / 2
10,343
608
11,230
14,132
4,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 7
10,165
598
15,416
11,114
3,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kumbhakarna
IMataius
Kumbhakarna
16
5 / 3 / 9
9,374
551
10,215
16,482
6,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cthulhu
ThèNight
Cthulhu
16
3 / 1 / 6
10,319
607
12,950
16,483
12,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Raijin
hawkfan500
Raijin
16
6 / 3 / 4
10,286
605
8,098
9,149
3,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
6 / 7 / 9
8,800
518
12,158
15,544
7,658
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
59
17
Kills
24
24
Deaths
17
16
Assists
35
Player
Kills
Deaths
Assists
KDA
L
5
4
1
1.38
W
4
3
7
2.5
W
Kumbhakarna
IMataius
Kumbhakarna
5
3
9
3.17
L
Kumbhakarna
PABLÒ
Kumbhakarna
2
5
0
0.4
L
Fenrir
Run Sheepo
Fenrir
3
7
4
0.71
W
Cthulhu
ThèNight
Cthulhu
3
1
6
6
L
Baron Samedi
TigerWithUps
Baron Samedi
1
5
9
1.1
L
Nut
6
3
2
2.33
W
Raijin
hawkfan500
Raijin
6
3
4
2.67
W
6
7
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,445
Damage
58,837
75,422
Taken
68,772
43,748
Mitigated
33,165
17,743
Healing
14,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,973
257
0
1,984
11,381
3,733
0
7,127
4,254
67,021
83
W
15,416
6,261
0
3,012
11,114
3,823
0
3,053
8,021
0
86,240
W
Kumbhakarna
IMataius
Kumbhakarna
10,215
840
0
4,201
16,482
6,629
0
6,985
9,127
71,440
0
L
Kumbhakarna
PABLÒ
Kumbhakarna
11,513
1,074
0
750
18,575
20,369
0
12,116
6,459
67,019
1,328
L
Fenrir
Run Sheepo
Fenrir
7,396
2,509
0
1,771
15,808
5,560
0
5,492
10,316
0
38,513
W
Cthulhu
ThèNight
Cthulhu
12,950
932
611
4,105
16,483
12,053
299
7,128
8,579
76,566
2,326
L
Baron Samedi
TigerWithUps
Baron Samedi
7,333
920
2,174
4,249
15,526
9,765
0
3,565
11,961
30,907
492
L
Nut
11,230
6,825
0
6,815
14,132
4,321
584
1,575
12,557
0
92,193
W
Raijin
hawkfan500
Raijin
8,098
743
0
1,006
9,149
3,002
504
4,249
4,639
71,055
2,228
W
12,158
5,388
0
1,531
15,544
7,658
0
4,147
11,247
0
40,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,442
Gold Earned
48,944
527
Minions Killed
592
0
Camps Cleared
0
1,654,819
Distance Traveled
1,636,571
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,997
529
113
7
0
337,247
0
W
Neith
10,165
598
149
9
0
307,233
0
W
Kumbhakarna
9,374
551
99
6
0
358,206
0
L
Kumbhakarna
9,282
546
137
8
0
312,207
0
L
Fenrir
7,536
443
63
4
0
376,099
0
W
Cthulhu
10,319
607
153
9
0
346,305
5
L
Baron Samedi
8,284
487
53
3
0
321,275
0
L
Nut
10,343
608
161
9
0
307,991
2
W
Raijin
10,286
605
147
9
0
323,064
1
W
Anhur
8,800
518
44
3
0
301,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role