Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
AGuyAtTheMall
Kukulkan
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 19L
1,541 Elo+
Party 2
Loki
Loki
ELCHAPOSQUAAA
Loki
Level 145
God Stats
1W - 1L
1,368 SR
Queue Stats
54W - 52L
1,504 Elo+
Party 2
Heimdallr
Heimdallr
IDKhowPlay02
Heimdallr
Level 37
God Stats
2W - 5L
1,288 SR
Queue Stats
16W - 25L
1,349 Elo+
Solo
Aphrodite
Aphrodite
bretholemule
Aphrodite
Level 65
God Stats
18W - 11L
1,434 SR
Queue Stats
19W - 12L
1,518 Elo+
Solo
Team Averages
Level 100
1,418 SR
1,482 Elo+

VS

Team Averages
Level 77
1,541 SR
1,480 Elo+
Janus
Janus
BandGxngLee
Janus
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 173L
1,469 Elo+
Party 1
Neith
Neith
ImStompin
Neith
Level 6
God Stats
1W - 1L
1,643 SR
Queue Stats
4W - 4L
1,526 Elo+
Party 1
Arachne
Arachne
Migraq2
Arachne
Level 67
God Stats
9W - 11L
1,503 SR
Queue Stats
193W - 213L
1,448 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SamuraiSwuave
Cu Chulainn
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 88L
1,464 Elo+
Party 1
Kuzenbo
Kuzenbo
yan5ks1
Kuzenbo
Level 140
God Stats
4W - 3L
1,560 SR
Queue Stats
203W - 174L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
5 / 1 / 2
6,561
656
5,208
7,717
2,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Kukulkan
AGuyAtTheMall
Kukulkan
10
2 / 0 / 1
6,359
636
4,195
2,293
636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
4 / 1 / 1
6,351
635
2,623
4,534
1,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
IDKhowPlay02
Heimdallr
11
5 / 0 / 1
6,346
635
8,196
5,372
1,896
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
bretholemule
Aphrodite
9
1 / 2 / 4
5,776
578
1,278
6,328
3,644
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
5,267
527
1,728
6,502
1,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
ImStompin
Neith
6
0 / 6 / 2
4,386
439
2,286
7,033
1,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Migraq2
Arachne
9
1 / 1 / 2
5,133
513
2,334
5,666
1,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
SamuraiSwuave
Cu Chulainn
8
0 / 5 / 0
4,848
485
2,647
8,438
4,155
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kuzenbo
yan5ks1
Kuzenbo
9
1 / 1 / 1
5,645
565
2,676
6,779
5,366
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
17
Kills
3
4
Deaths
17
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
1
2
6
W
Kukulkan
AGuyAtTheMall
Kukulkan
2
0
1
2.5
L
1
4
1
0.38
W
4
1
1
4.5
W
Heimdallr
IDKhowPlay02
Heimdallr
5
0
1
5.5
L
Neith
ImStompin
Neith
0
6
2
0.17
L
Arachne
Migraq2
Arachne
1
1
2
2
L
Cu Chulainn
SamuraiSwuave
Cu Chulainn
0
5
0
0
W
Aphrodite
bretholemule
Aphrodite
1
2
4
1.5
L
Kuzenbo
yan5ks1
Kuzenbo
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,500
Damage
11,671
26,244
Taken
34,418
10,271
Mitigated
14,903
9,093
Healing
8,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
5,208
2,345
0
1,218
7,717
2,887
0
654
6,983
0
47,525
W
Kukulkan
AGuyAtTheMall
Kukulkan
4,195
361
0
560
2,293
636
145
1,033
1,180
40,628
0
L
1,728
291
0
760
6,502
1,972
0
3,116
3,386
26,781
306
W
2,623
909
0
784
4,534
1,208
0
101
4,433
0
26,708
W
Heimdallr
IDKhowPlay02
Heimdallr
8,196
5,064
0
2,774
5,372
1,896
491
1,345
3,991
0
50,125
L
Neith
ImStompin
Neith
2,286
412
0
562
7,033
1,632
0
586
6,447
0
12,993
L
Arachne
Migraq2
Arachne
2,334
1,958
0
2,092
5,666
1,778
0
382
5,284
0
28,860
L
Cu Chulainn
SamuraiSwuave
Cu Chulainn
2,647
874
0
1,610
8,438
4,155
0
0
8,438
0
25,359
W
Aphrodite
bretholemule
Aphrodite
1,278
291
1,397
2,360
6,328
3,644
21
1,026
5,273
13,987
0
L
Kuzenbo
yan5ks1
Kuzenbo
2,676
1,143
275
3,065
6,779
5,366
0
1,389
5,390
14,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,393
Gold Earned
25,279
312
Minions Killed
183
0
Camps Cleared
0
926,142
Distance Traveled
1,059,522
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,561
656
87
9
0
236,364
0
W
Kukulkan
6,359
636
75
8
0
208,275
2
L
Janus
5,267
527
50
5
0
207,213
1
W
Loki
6,351
635
45
5
0
113,911
0
W
Heimdallr
6,346
635
73
7
0
178,879
2
L
Neith
4,386
439
24
2
0
216,464
0
L
Arachne
5,133
513
48
5
0
256,789
0
L
Cu Chulainn
4,848
485
42
4
0
175,560
0
W
Aphrodite
5,776
578
32
3
0
188,713
0
L
Kuzenbo
5,645
565
19
2
0
203,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role