Player Matchup

Horus
Horus
Capitan_Bazofia
Horus
Level 36
God Stats
3W - 4L
1,711 SR
Queue Stats
29W - 34L
1,480 Elo+
Party 1
Yemoja
Yemoja
MistySalamander
Yemoja
Level 137
God Stats
97W - 92L
1,495 SR
Queue Stats
376W - 354L
1,492 Elo+
Solo
Charybdis
Charybdis
Samlosa
Charybdis
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 147L
1,538 Elo+
Solo
Hercules
Hercules
Thatguy451467
Hercules
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 81L
1,462 Elo+
Solo
Janus
Janus
bobystompy
Janus
Level 79
God Stats
10W - 9L
1,508 SR
Queue Stats
142W - 142L
1,530 Elo+
Party 1
Team Averages
Level 70
1,543 SR
1,500 Elo+

VS

Team Averages
Level 61
1,560 SR
1,532 Elo+
Mulan
Mulan
Awilixdeeznuuts
Mulan
Level 62
God Stats
34W - 31L
1,503 SR
Queue Stats
95W - 76L
1,532 Elo+
Party 2
Kuzenbo
Kuzenbo
Fatkcomedy
Kuzenbo
Level 47
God Stats
129W - 122L
1,578 SR
Queue Stats
212W - 230L
1,497 Elo+
Party 3
Ullr
Ullr
Linksalarmclock
Ullr
Level 120
God Stats
10W - 4L
1,559 SR
Queue Stats
325W - 328L
1,538 Elo+
Party 3
Cu Chulainn
Cu Chulainn
MustBeMitchell
Cu Chulainn
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
231W - 234L
1,572 Elo+
Party 3
Nu Wa
Nu Wa
PinkkSunshine
Nu Wa
Level 46
God Stats
52W - 34L
1,659 SR
Queue Stats
105W - 85L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,922
492
1,312
8,987
5,199
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

8
0 / 5 / 0
4,466
447
1,803
6,445
1,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Samlosa
Charybdis
10
0 / 2 / 0
5,488
549
3,254
7,408
2,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Thatguy451467
Hercules
10
0 / 2 / 0
5,208
521
2,133
9,695
5,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate

Breastplate

+20
Physical Protection

Janus
10
0 / 0 / 0
4,999
500
2,888
5,268
1,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 1
6,349
635
6,274
5,154
2,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kuzenbo
Fatkcomedy
Kuzenbo
9
1 / 0 / 3
5,536
554
2,829
7,377
5,604
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

12
2 / 0 / 0
6,498
650
4,464
3,280
928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
MustBeMitchell
Cu Chulainn
12
1 / 0 / 1
6,701
670
5,683
5,444
3,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
1 / 0 / 3
5,641
564
7,465
4,051
963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
19
0
Kills
11
11
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
0
1
6.5
L
0
2
0
0
W
Kuzenbo
Fatkcomedy
Kuzenbo
1
0
3
2.5
W
2
0
0
2
L
0
5
0
0
W
Cu Chulainn
MustBeMitchell
Cu Chulainn
1
0
1
1.5
W
1
0
3
2.5
L
Charybdis
Samlosa
Charybdis
0
2
0
0
L
Hercules
Thatguy451467
Hercules
0
2
0
0
L
Janus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,390
Damage
26,715
37,803
Taken
25,306
15,869
Mitigated
13,850
14,532
Healing
7,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,274
386
0
1,431
5,154
2,385
0
1,213
3,941
0
38,417
L
1,312
650
400
2,664
8,987
5,199
0
4,120
4,570
0
12,314
W
Kuzenbo
Fatkcomedy
Kuzenbo
2,829
1,366
64
1,946
7,377
5,604
0
704
6,673
20,905
0
W
4,464
1,976
0
1,168
3,280
928
0
0
3,280
0
49,959
L
1,803
127
182
500
6,445
1,938
0
2,754
3,444
26,941
0
W
Cu Chulainn
MustBeMitchell
Cu Chulainn
5,683
1,072
0
1,253
5,444
3,970
0
325
4,892
1,099
46,367
W
7,465
2,122
0
2,050
4,051
963
774
2,449
1,602
30,906
1,726
L
Charybdis
Samlosa
Charybdis
3,254
1,890
0
3,704
7,408
2,296
0
1,243
6,111
0
47,927
L
Hercules
Thatguy451467
Hercules
2,133
660
0
4,070
9,695
5,075
0
735
8,884
0
30,951
L
Janus
2,888
37
0
3,012
5,268
1,361
0
836
4,283
42,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,083
Gold Earned
30,725
307
Minions Killed
346
0
Camps Cleared
0
980,565
Distance Traveled
1,022,371
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,349
635
69
7
0
223,523
0
L
Horus
4,922
492
19
2
0
235,186
4
W
Kuzenbo
5,536
554
37
4
0
216,406
2
W
Ullr
6,498
650
94
9
0
182,980
2
L
Yemoja
4,466
447
57
6
0
160,222
4
W
Cu Chulainn
6,701
670
95
10
0
207,016
3
W
Nu Wa
5,641
564
51
5
0
192,446
0
L
Charybdis
5,488
549
91
9
0
169,237
2
L
Hercules
5,208
521
68
7
0
182,466
0
L
Janus
4,999
500
72
7
0
233,454
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role