Player Matchup

Bacchus
Bacchus
DuckingLitLmao
Bacchus
Level 105
God Stats
51W - 39L
1,537 SR
Queue Stats
109W - 101L
1,497 Elo+
Party 3
Pele
Pele
PhoenixStorm77
Pele
Level 69
God Stats
11W - 12L
1,503 SR
Queue Stats
77W - 90L
1,435 Elo+
Solo
Fenrir
Fenrir
SwimOcean801575
Fenrir
Level 69
God Stats
3W - 3L
1,564 SR
Queue Stats
43W - 37L
1,468 Elo+
Party 2
Merlin
Merlin
Will Of Alchemy
Merlin
Level 191
God Stats
0W - 2L
1,504 SR
Queue Stats
114W - 113L
1,428 Elo+
Party 2
Rama
Rama
memecommander
Rama
Level 126
God Stats
7W - 1L
2,014 SR
Queue Stats
197W - 169L
1,514 Elo+
Party 3
Team Averages
Level 112
1,624 SR
1,468 Elo+

VS

Team Averages
Level 113
1,548 SR
1,459 Elo+
Scylla
Scylla
 
Scylla
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
AsliGundaMunda
Gilgamesh
Level 91
God Stats
4W - 3L
1,715 SR
Queue Stats
59W - 72L
1,436 Elo+
Solo
Nu Wa
Nu Wa
Killercapibara
Nu Wa
Level 127
God Stats
139W - 137L
1,600 SR
Queue Stats
1,073W - 1,050L
1,466 Elo+
Solo
Ullr
Ullr
dcamilo22
Ullr
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 45L
1,479 Elo+
Party 1
Sylvanus
Sylvanus
iceteagree
Sylvanus
Level 155
God Stats
10W - 12L
1,427 SR
Queue Stats
248W - 267L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
4,557
456
738
5,165
3,392
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 3 / 0
5,888
589
1,401
8,014
2,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 1
5,144
514
1,021
5,918
3,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 5 / 1
5,084
508
2,331
5,237
1,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

11
1 / 0 / 2
5,922
592
5,516
6,307
1,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
5 / 0 / 3
7,517
752
4,583
4,455
1,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
AsliGundaMunda
Gilgamesh
11
3 / 1 / 4
6,497
650
3,000
6,809
2,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 1 / 0
7,020
702
3,782
2,572
614
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Ullr
10
0 / 1 / 3
5,522
552
2,713
3,911
1,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
iceteagree
Sylvanus
10
1 / 1 / 1
5,855
586
3,075
5,920
3,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
4
Kills
11
11
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
0
3
6.5
W
Gilgamesh
AsliGundaMunda
Gilgamesh
3
1
4
5
L
1
1
1
1.5
W
2
1
0
2
L
2
3
0
0.67
L
0
2
1
0.25
L
0
5
1
0.1
W
Ullr
0
1
3
1.5
W
Sylvanus
iceteagree
Sylvanus
1
1
1
1.5
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,007
Damage
17,153
30,641
Taken
23,667
12,663
Mitigated
9,284
7,548
Healing
7,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
4,583
191
0
1,091
4,455
1,267
342
2,012
2,443
45,153
1,296
W
Gilgamesh
AsliGundaMunda
Gilgamesh
3,000
587
0
2,794
6,809
2,608
0
1,328
5,481
0
33,038
L
738
78
92
816
5,165
3,392
0
1,319
3,774
6,047
464
W
3,782
1,490
0
1,288
2,572
614
145
0
2,478
45,576
1,695
L
1,401
472
0
1,520
8,014
2,512
0
2,898
4,894
0
46,790
L
1,021
185
0
838
5,918
3,591
0
2,793
3,125
0
26,220
L
2,331
41
0
813
5,237
1,265
0
1,386
3,732
28,951
0
W
Ullr
2,713
935
0
464
3,911
1,333
657
161
3,750
0
26,269
W
Sylvanus
iceteagree
Sylvanus
3,075
1,281
308
2,025
5,920
3,462
357
289
5,631
21,831
12,270
L
5,516
4,825
0
3,469
6,307
1,903
0
2,176
4,131
0
47,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,595
Gold Earned
32,411
307
Minions Killed
317
0
Camps Cleared
0
932,130
Distance Traveled
1,032,818
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,517
752
79
8
0
216,469
3
W
Gilgamesh
6,497
650
59
6
0
246,755
0
L
Bacchus
4,557
456
15
2
0
209,226
4
W
Nu Wa
7,020
702
89
9
0
177,227
0
L
Pele
5,888
589
80
8
0
207,297
0
L
Fenrir
5,144
514
55
6
0
184,995
0
L
Merlin
5,084
508
61
6
0
140,546
0
W
Ullr
5,522
552
37
4
0
200,750
2
W
Sylvanus
5,855
586
53
5
0
191,617
0
L
Rama
5,922
592
96
10
0
190,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role