Player Matchup

Medusa
Medusa
ErocDaBoss
Medusa
Level 141
God Stats
2W - 3L
1,468 SR
Queue Stats
168W - 169L
1,494 Elo+
Party 2
Ra
Ra
FlimsyAlibi
Ra
Level 156
God Stats
4W - 5L
1,375 SR
Queue Stats
480W - 526L
1,462 Elo+
Solo
Pele
Pele
JollyVixen
Pele
Level 89
God Stats
5W - 7L
1,482 SR
Queue Stats
379W - 403L
1,469 Elo+
Solo
Chiron
Chiron
TCBurns
Chiron
Level 159
God Stats
3W - 3L
1,518 SR
Queue Stats
184W - 190L
1,448 Elo+
Party 2
Merlin
Merlin
kegger13
Merlin
Level 129
God Stats
3W - 1L
1,884 SR
Queue Stats
79W - 83L
1,420 Elo+
Party 2
Team Averages
Level 135
1,545 SR
1,459 Elo+

VS

Team Averages
Level 110
1,534 SR
1,411 Elo+
Kukulkan
Kukulkan
HawtDawg5684
Kukulkan
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,296 Elo+
Party 1
Geb
Geb
JUNKYARD69
Geb
Level 106
God Stats
6W - 2L
1,627 SR
Queue Stats
513W - 532L
1,395 Elo+
Solo
Terra
Terra
OnYourLeft9699
Terra
Level 121
God Stats
2W - 0L
1,705 SR
Queue Stats
16W - 12L
1,511 Elo+
Party 1
Nu Wa
Nu Wa
TioWillie
Nu Wa
Level 167
God Stats
6W - 6L
1,366 SR
Queue Stats
357W - 357L
1,481 Elo+
Solo
Nemesis
Nemesis
xIMusashi634Ix
Nemesis
Level 124
God Stats
2W - 1L
1,470 SR
Queue Stats
62W - 68L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ErocDaBoss
Medusa
13
3 / 5 / 2
6,633
948
8,068
10,024
3,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 5 / 3
5,517
788
5,327
8,276
3,352
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 8 / 4
5,796
828
6,229
11,071
3,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
TCBurns
Chiron
13
2 / 4 / 2
6,533
933
7,840
8,447
2,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Merlin
kegger13
Merlin
9
0 / 3 / 2
5,470
781
4,516
5,608
1,989
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
HawtDawg5684
Kukulkan
13
5 / 1 / 16
8,119
1,160
14,535
7,332
3,774
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

13
4 / 3 / 10
8,041
1,149
4,515
13,311
9,643
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 2 / 17
7,630
1,090
3,683
13,486
12,854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
TioWillie
Nu Wa
13
5 / 1 / 12
8,253
1,179
8,486
6,878
2,671
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
10 / 0 / 11
9,040
1,291
7,664
12,801
10,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
90
5
Kills
24
25
Deaths
7
13
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Medusa
ErocDaBoss
Medusa
3
5
2
0.8
L
0
5
3
0.3
W
Kukulkan
HawtDawg5684
Kukulkan
5
1
16
13
W
4
3
10
3
L
0
8
4
0.25
W
0
2
17
4.25
L
Chiron
TCBurns
Chiron
2
4
2
0.75
W
Nu Wa
TioWillie
Nu Wa
5
1
12
11
L
Merlin
kegger13
Merlin
0
3
2
0.33
W
10
0
11
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,980
Damage
38,883
43,426
Taken
53,808
15,141
Mitigated
39,832
10,488
Healing
27,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
ErocDaBoss
Medusa
8,068
2,496
216
826
10,024
3,397
12
7,518
2,343
0
16,786
L
5,327
52
1,196
1,896
8,276
3,352
0
6,390
1,733
11,221
236
W
Kukulkan
HawtDawg5684
Kukulkan
14,535
792
0
1,060
7,332
3,774
1,227
1,418
5,868
23,651
0
W
4,515
110
1,835
1,779
13,311
9,643
86
1,740
11,464
12,664
0
L
6,229
790
0
1,461
11,071
3,553
0
7,405
3,457
0
11,403
W
3,683
490
10,412
5,300
13,486
12,854
1,233
2,672
10,714
5,739
208
L
Chiron
TCBurns
Chiron
7,840
1,327
1,134
2,101
8,447
2,850
0
4,726
3,668
0
16,665
W
Nu Wa
TioWillie
Nu Wa
8,486
1,931
1,020
1,937
6,878
2,671
2,335
664
6,214
22,543
325
L
Merlin
kegger13
Merlin
4,516
189
325
1,333
5,608
1,989
0
4,384
1,091
10,245
0
W
7,664
1,420
1,502
2,746
12,801
10,890
985
2,859
9,821
0
15,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,949
Gold Earned
41,083
73
Minions Killed
89
0
Camps Cleared
0
632,005
Distance Traveled
732,112
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,633
948
25
4
0
124,512
0
L
Ra
5,517
788
7
1
0
112,904
0
W
Kukulkan
8,119
1,160
27
4
0
148,083
0
W
Geb
8,041
1,149
11
2
0
130,458
0
L
Pele
5,796
828
8
1
0
132,073
0
W
Terra
7,630
1,090
5
1
0
150,018
0
L
Chiron
6,533
933
24
3
0
137,969
0
W
Nu Wa
8,253
1,179
34
5
0
126,125
0
L
Merlin
5,470
781
9
1
0
124,547
0
W
Nemesis
9,040
1,291
12
2
0
177,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role