Player Matchup

Zhong Kui
Zhong Kui
BandGxngLee
Zhong Kui
Level 75
God Stats
5W - 4L
1,692 SR
Queue Stats
166W - 173L
1,478 Elo+
Party 1
Cthulhu
Cthulhu
ImStompin
Cthulhu
Level 6
God Stats
3W - 2L
1,674 SR
Queue Stats
4W - 4L
1,614 Elo+
Party 1
Artemis
Artemis
Migraq2
Artemis
Level 67
God Stats
14W - 12L
1,464 SR
Queue Stats
193W - 213L
1,457 Elo+
Party 1
Hun Batz
Hun Batz
SamuraiSwuave
Hun Batz
Level 98
God Stats
5W - 3L
1,589 SR
Queue Stats
86W - 88L
1,473 Elo+
Party 1
Poseidon
Poseidon
YellowFlashKag3
Poseidon
Level 85
God Stats
7W - 7L
1,430 SR
Queue Stats
151W - 153L
1,461 Elo+
Solo
Team Averages
Level 66
1,570 SR
1,497 Elo+

VS

Team Averages
Level 105
1,550 SR
1,505 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
CaRe115
Nut
Level 127
God Stats
5W - 3L
1,611 SR
Queue Stats
38W - 30L
1,527 Elo+
Solo
Mercury
Mercury
SMASHPRO3783
Mercury
Level 69
God Stats
11W - 6L
1,664 SR
Queue Stats
206W - 206L
1,477 Elo+
Solo
Osiris
Osiris
SeveredCoffee
Osiris
Level 82
God Stats
7W - 8L
1,511 SR
Queue Stats
158W - 144L
1,471 Elo+
Solo
Athena
Athena
krazuryto
Athena
Level 125
God Stats
3W - 3L
1,466 SR
Queue Stats
502W - 449L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BandGxngLee
Zhong Kui
13
2 / 6 / 3
8,102
540
12,416
16,597
10,866
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
ImStompin
Cthulhu
11
1 / 6 / 2
7,094
473
4,802
13,317
9,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Artemis
Migraq2
Artemis
13
2 / 3 / 0
7,820
521
2,964
4,697
1,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
SamuraiSwuave
Hun Batz
12
2 / 3 / 2
6,953
464
6,912
12,231
4,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Poseidon
13
2 / 7 / 0
7,538
503
7,137
11,727
3,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
16
7 / 0 / 2
9,630
642
10,376
9,511
2,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nut
15
7 / 3 / 8
9,364
624
11,197
9,941
3,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
SMASHPRO3783
Mercury
15
3 / 2 / 7
8,539
569
5,156
12,122
4,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
6 / 2 / 6
8,950
597
12,255
15,627
11,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
krazuryto
Athena
13
2 / 3 / 12
8,523
568
4,666
15,031
13,280
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
60
9
Kills
25
25
Deaths
10
7
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
7
0
2
8
L
Zhong Kui
BandGxngLee
Zhong Kui
2
6
3
0.58
W
Nut
7
3
8
3.67
L
Cthulhu
ImStompin
Cthulhu
1
6
2
0.33
L
Artemis
Migraq2
Artemis
2
3
0
0.67
W
Mercury
SMASHPRO3783
Mercury
3
2
7
3.25
L
Hun Batz
SamuraiSwuave
Hun Batz
2
3
2
1
W
6
2
6
4.5
L
Poseidon
2
7
0
0.29
W
Athena
krazuryto
Athena
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,231
Damage
43,650
58,569
Taken
62,232
30,081
Mitigated
35,262
14,439
Healing
17,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
10,376
1,205
608
4,060
9,511
2,982
605
5,014
4,497
60,421
3,077
L
Zhong Kui
BandGxngLee
Zhong Kui
12,416
1,152
60
8,727
16,597
10,866
0
1,410
15,187
50,996
0
W
Nut
11,197
8,264
0
4,935
9,941
3,414
4,446
3,747
6,194
0
72,366
L
Cthulhu
ImStompin
Cthulhu
4,802
628
0
903
13,317
9,437
0
2,356
10,961
27,156
0
L
Artemis
Migraq2
Artemis
2,964
1,291
0
628
4,697
1,596
501
1,338
3,359
0
44,840
W
Mercury
SMASHPRO3783
Mercury
5,156
1,370
0
2,747
12,122
4,538
551
3,477
8,645
0
62,927
L
Hun Batz
SamuraiSwuave
Hun Batz
6,912
1,077
0
3,097
12,231
4,197
0
3,510
8,721
0
37,847
W
12,255
3,903
0
2,730
15,627
11,048
972
8,354
7,273
0
51,912
L
Poseidon
7,137
1,333
0
1,024
11,727
3,985
0
6,047
5,680
59,200
0
W
Athena
krazuryto
Athena
4,666
1,776
0
2,833
15,031
13,280
265
4,201
10,830
27,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,507
Gold Earned
45,006
368
Minions Killed
434
0
Camps Cleared
0
1,437,554
Distance Traveled
1,596,478
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,630
642
104
7
0
304,522
4
L
Zhong Kui
8,102
540
91
6
0
247,764
3
W
Nut
9,364
624
110
7
0
283,029
0
L
Cthulhu
7,094
473
41
3
0
312,106
0
L
Artemis
7,820
521
92
6
0
274,869
1
W
Mercury
8,539
569
95
6
0
382,050
0
L
Hun Batz
6,953
464
65
4
0
360,413
0
W
Osiris
8,950
597
89
6
0
306,213
0
L
Poseidon
7,538
503
79
5
0
242,402
0
W
Athena
8,523
568
36
2
0
320,664
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role