Player Matchup

Ymir
Ymir
Silver I
AimLessKenny
Ymir
Silver I
Level 106
God Stats
2W - 2L
1,550 SR
Queue Stats
24W - 31L
1,554 MMR
Party 1
Odin
Odin
Silver II
GrizzDK
Odin
Silver II
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 45L
1,501 MMR
Party 1
Hachiman
Hachiman
Gold II
KilaDrank
Hachiman
Gold II
Level 115
God Stats
7W - 7L
1,521 SR
Queue Stats
86W - 89L
1,528 MMR
Solo
Thanatos
Thanatos
Gold II
Spartacus7058
Thanatos
Gold II
Level 68
God Stats
3W - 6L
1,270 SR
Queue Stats
330W - 348L
1,517 MMR
Solo
Tiamat
Tiamat
Gold V
Xl Despair
Tiamat
Gold V
Level 178
God Stats
1W - 3L
1,227 SR
Queue Stats
17W - 16L
1,514 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,413 SR
1,523 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,485 SR
1,516 MMR
Nu Wa
Nu Wa
Gold III
 
Nu Wa
Gold III
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold IV
Sugmehoff
Bakasura
Gold IV
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 13L
1,534 MMR
Solo
Sylvanus
Sylvanus
Gold III
VIVAVIAZUS
Sylvanus
Gold III
Level 209
God Stats
284W - 262L
1,534 SR
Queue Stats
359W - 350L
1,523 MMR
Solo
Zeus
Zeus
Gold IV
VibeYT1677
Zeus
Gold IV
Level 108
God Stats
8W - 5L
1,588 SR
Queue Stats
163W - 175L
1,504 MMR
Solo
Maui
Maui
Silver II
ZeroChance5388
Maui
Silver II
Level 105
God Stats
2W - 0L
1,304 SR
Queue Stats
20W - 19L
1,520 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
3,148
525
1,067
3,909
1,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Odin
GrizzDK
Odin
6
0 / 1 / 1
3,520
587
1,801
4,342
1,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
KilaDrank
Hachiman
7
0 / 1 / 0
3,605
601
832
3,705
966
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thanatos
Spartacus7058
Thanatos
8
2 / 0 / 1
4,189
698
1,600
3,606
922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
Xl Despair
Tiamat
8
1 / 1 / 1
4,243
707
1,724
3,251
1,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
SusanoArachneAchillesBacchusBastet

VS

Bans
MedusaSkadiChang'eCthulhuAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
6
0 / 2 / 0
3,844
641
2,080
2,761
651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
Sugmehoff
Bakasura
8
1 / 0 / 0
4,202
700
871
4,390
1,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
VIVAVIAZUS
Sylvanus
8
1 / 1 / 0
4,515
753
2,540
4,543
2,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
1 / 0 / 2
4,229
705
3,207
1,617
306
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
2 / 0 / 1
4,853
809
1,566
4,019
2,296
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
8
3
Kills
5
5
Deaths
3
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
2
0
0
L
0
2
0
0
L
Odin
GrizzDK
Odin
0
1
1
0.5
L
Hachiman
KilaDrank
Hachiman
0
1
0
0
L
Thanatos
Spartacus7058
Thanatos
2
0
1
2.5
W
Bakasura
Sugmehoff
Bakasura
1
0
0
1
W
Sylvanus
VIVAVIAZUS
Sylvanus
1
1
0
1
W
1
0
2
2
L
Tiamat
Xl Despair
Tiamat
1
1
1
1.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,024
Damage
10,264
18,813
Taken
17,330
6,935
Mitigated
7,063
6,438
Healing
8,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
2,080
710
0
493
2,761
651
4
1,212
1,305
18,038
252
L
1,067
443
0
388
3,909
1,799
0
2,675
1,234
6,981
292
L
Odin
GrizzDK
Odin
1,801
660
0
744
4,342
1,870
0
2,185
2,136
0
12,036
L
Hachiman
KilaDrank
Hachiman
832
376
0
1,519
3,705
966
0
2,137
1,568
0
20,201
L
Thanatos
Spartacus7058
Thanatos
1,600
451
0
2,864
3,606
922
0
381
3,215
0
17,672
W
Bakasura
Sugmehoff
Bakasura
871
417
0
2,735
4,390
1,233
0
133
4,177
0
26,123
W
Sylvanus
VIVAVIAZUS
Sylvanus
2,540
929
0
2,268
4,543
2,577
0
0
4,543
15,171
7,268
W
3,207
846
0
998
1,617
306
64
129
1,455
25,142
1,858
L
Tiamat
Xl Despair
Tiamat
1,724
210
0
923
3,251
1,378
0
1,535
1,716
22,555
588
W
1,566
637
0
2,080
4,019
2,296
0
791
3,114
16,224
784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,705
Gold Earned
21,643
168
Minions Killed
220
0
Camps Cleared
0
659,121
Distance Traveled
632,659
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
3,844
641
41
7
0
115,701
0
L
Ymir
3,148
525
11
2
0
106,529
2
L
Odin
3,520
587
23
4
0
140,214
0
L
Hachiman
3,605
601
39
7
0
125,775
0
L
Thanatos
4,189
698
41
7
0
147,288
0
W
Bakasura
4,202
700
56
9
0
160,390
0
W
Sylvanus
4,515
753
55
9
0
113,074
0
W
Zeus
4,229
705
45
8
0
116,427
0
L
Tiamat
4,243
707
54
9
0
139,315
1
W
Maui
4,853
809
23
4
0
127,067
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role