Player Matchup

Hachiman
Hachiman
FragToNasty
Hachiman
Level 116
God Stats
1W - 0L
1,654 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Mulan
Mulan
MYST0GAN
Mulan
Level 104
God Stats
1W - 2L
1,288 SR
Queue Stats
10W - 5L
1,561 Elo+
Party 1
Ne Zha
Ne Zha
Shinju XD
Ne Zha
Level 148
God Stats
1W - 1L
1,383 SR
Queue Stats
6W - 10L
1,281 Elo+
Party 1
Baron Samedi
Baron Samedi
Sncklfritz80
Baron Samedi
Level 189
God Stats
2W - 1L
1,574 SR
Queue Stats
7W - 5L
1,637 Elo+
Party 1
Cthulhu
Cthulhu
WiseYungFool
Cthulhu
Level 124
God Stats
1W - 1L
1,940 SR
Queue Stats
8W - 11L
1,429 Elo+
Party 1
Team Averages
Level 136
1,568 SR
1,482 Elo+

VS

Team Averages
Level 102
1,542 SR
1,459 Elo+
Ix Chel
Ix Chel
ActivToxics
Ix Chel
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 18L
1,453 Elo+
Party 2
Poseidon
Poseidon
BEASTPOPER2828
Poseidon
Level 117
God Stats
10W - 13L
1,473 SR
Queue Stats
130W - 149L
1,402 Elo+
Solo
Nemesis
Nemesis
Malleolis
Nemesis
Level 101
God Stats
1W - 1L
1,696 SR
Queue Stats
45W - 33L
1,469 Elo+
Solo
Ah Puch
Ah Puch
TheLionKING514
Ah Puch
Level 102
God Stats
2W - 5L
1,480 SR
Queue Stats
21W - 19L
1,455 Elo+
Solo
Hercules
Hercules
WasForcedToPlay
Hercules
Level 104
God Stats
4W - 3L
1,562 SR
Queue Stats
97W - 83L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
FragToNasty
Hachiman
13
0 / 0 / 5
7,626
847
4,903
5,123
1,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
MYST0GAN
Mulan
13
1 / 1 / 7
7,593
844
4,994
8,900
7,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
Shinju XD
Ne Zha
15
3 / 2 / 6
8,899
989
7,083
7,944
3,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Sncklfritz80
Baron Samedi
14
5 / 3 / 1
8,224
914
5,450
6,362
2,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
WiseYungFool
Cthulhu
13
2 / 3 / 6
8,034
893
5,358
8,544
7,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ActivToxics
Ix Chel
15
4 / 4 / 2
8,718
969
7,736
7,720
2,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
11
1 / 1 / 0
7,306
812
2,008
2,856
692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
Malleolis
Nemesis
13
1 / 3 / 3
7,685
854
4,490
7,688
2,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

13
1 / 2 / 2
7,520
836
6,017
6,578
2,154
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hercules
14
2 / 1 / 4
7,972
886
8,570
11,336
9,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
11
Kills
9
9
Deaths
11
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
ActivToxics
Ix Chel
4
4
2
1.25
L
Poseidon
1
1
0
1
W
Hachiman
FragToNasty
Hachiman
0
0
5
2.5
W
Mulan
MYST0GAN
Mulan
1
1
7
4.5
L
Nemesis
Malleolis
Nemesis
1
3
3
0.83
W
Ne Zha
Shinju XD
Ne Zha
3
2
6
3
W
Baron Samedi
Sncklfritz80
Baron Samedi
5
3
1
1.83
L
1
2
2
1
L
Hercules
2
1
4
4
W
Cthulhu
WiseYungFool
Cthulhu
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,788
Damage
28,821
36,873
Taken
36,178
23,085
Mitigated
17,971
7,697
Healing
8,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
ActivToxics
Ix Chel
7,736
1,417
109
1,225
7,720
2,960
0
2,208
5,512
31,329
409
L
Poseidon
2,008
230
0
420
2,856
692
0
277
2,543
9,376
480
W
Hachiman
FragToNasty
Hachiman
4,903
2,415
0
507
5,123
1,955
478
2,554
2,569
0
19,124
W
Mulan
MYST0GAN
Mulan
4,994
193
0
1,563
8,900
7,458
214
4,241
4,659
646
11,987
L
Nemesis
Malleolis
Nemesis
4,490
197
0
1,276
7,688
2,917
231
2,224
5,430
0
15,593
W
Ne Zha
Shinju XD
Ne Zha
7,083
1,724
0
1,422
7,944
3,084
406
1,788
6,156
0
29,580
W
Baron Samedi
Sncklfritz80
Baron Samedi
5,450
335
936
1,978
6,362
2,728
267
4,033
2,329
15,110
0
L
6,017
531
239
1,167
6,578
2,154
0
2,135
4,285
17,693
542
L
Hercules
8,570
2,102
0
4,027
11,336
9,248
52
3,709
7,411
0
18,893
W
Cthulhu
WiseYungFool
Cthulhu
5,358
62
945
346
8,544
7,860
0
2,734
5,810
9,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,376
Gold Earned
39,201
168
Minions Killed
171
0
Camps Cleared
0
831,673
Distance Traveled
803,368
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,718
969
65
7
0
166,200
0
L
Poseidon
7,306
812
23
3
0
74,327
0
W
Hachiman
7,626
847
48
5
0
168,109
0
W
Mulan
7,593
844
20
2
0
177,377
0
L
Nemesis
7,685
854
28
3
0
202,291
6
W
Ne Zha
8,899
989
56
6
0
204,176
0
W
Baron Samedi
8,224
914
40
4
0
150,436
0
L
Ah Puch
7,520
836
27
3
0
162,626
0
L
Hercules
7,972
886
28
3
0
197,924
0
W
Cthulhu
8,034
893
4
0
0
131,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role