Player Matchup

Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
 
Fenrir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
IGr00vyI
Horus
Level 145
God Stats
32W - 15L
1,733 SR
Queue Stats
180W - 157L
1,510 Elo+
Party 3
Ix Chel
Ix Chel
Kenpachi_Susano
Ix Chel
Level 251
God Stats
12W - 11L
1,613 SR
Queue Stats
605W - 581L
1,470 Elo+
Solo
Bellona
Bellona
faze_Durazno12
Bellona
Level 71
God Stats
1W - 0L
1,703 SR
Queue Stats
55W - 61L
1,436 Elo+
Party 2
Team Averages
Level 140
1,610 SR
1,483 Elo+

VS

Team Averages
Level 117
1,553 SR
1,490 Elo+
Hel
Hel
 
Hel
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
BigAL0014
Tyr
Level 124
God Stats
13W - 12L
1,741 SR
Queue Stats
108W - 111L
1,493 Elo+
Party 4
Charybdis
Charybdis
MinimumEffort33
Charybdis
Level 108
God Stats
5W - 7L
1,541 SR
Queue Stats
74W - 80L
1,489 Elo+
Party 1
Ne Zha
Ne Zha
SekiroTactical1
Ne Zha
Level 124
God Stats
5W - 10L
1,464 SR
Queue Stats
215W - 203L
1,509 Elo+
Party 4
Ah Puch
Ah Puch
ViniciusJO
Ah Puch
Level 108
God Stats
14W - 14L
1,522 SR
Queue Stats
301W - 277L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
1 / 0 / 2
3,869
774
2,519
2,298
429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
 
Fenrir
5
0 / 0 / 3
3,353
671
2,263
3,736
1,445
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Horus
IGr00vyI
Horus
6
3 / 0 / 1
3,860
772
2,099
3,902
1,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 0 / 0
3,761
752
603
859
209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 1 / 0
3,130
626
1,316
3,213
1,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
4
0 / 1 / 0
3,199
640
1,109
2,920
1,319
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
1 / 0 / 0
3,875
775
1,480
2,854
1,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
MinimumEffort33
Charybdis
5
0 / 1 / 0
2,958
592
2,772
4,110
928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 3 / 0
3,232
646
1,814
4,317
1,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
ViniciusJO
Ah Puch
1
0 / 0 / 0
2,421
484
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
1
5
Kills
1
1
Deaths
5
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
2
2
W
Fenrir
 
Fenrir
0
0
3
1.5
L
Hel
 
Hel
0
1
0
0
L
1
0
0
1
W
Horus
IGr00vyI
Horus
3
0
1
3.5
W
1
0
0
1
L
Charybdis
MinimumEffort33
Charybdis
0
1
0
0
L
0
3
0
0
L
Ah Puch
ViniciusJO
Ah Puch
0
0
0
0
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,800
Damage
7,175
14,008
Taken
14,201
5,329
Mitigated
5,063
4,419
Healing
5,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,519
1,421
0
1,370
2,298
429
0
294
2,004
23,991
290
W
Fenrir
 
Fenrir
2,263
273
0
847
3,736
1,445
0
712
3,024
0
6,405
L
Hel
 
Hel
1,109
80
856
1,659
2,920
1,319
0
1,087
1,833
4,739
0
L
1,480
187
0
1,033
2,854
1,569
0
0
2,854
0
19,679
W
Horus
IGr00vyI
Horus
2,099
1,201
80
989
3,902
1,403
0
103
3,799
0
15,153
W
603
120
0
573
859
209
0
0
859
16,758
1,566
L
Charybdis
MinimumEffort33
Charybdis
2,772
1,709
0
1,607
4,110
928
0
1,352
2,758
0
14,479
L
1,814
652
0
694
4,317
1,247
0
578
3,675
0
15,376
L
Ah Puch
ViniciusJO
Ah Puch
0
0
0
0
0
0
0
0
0
0
0
W
1,316
244
0
560
3,213
1,843
0
0
3,213
0
10,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,973
Gold Earned
15,685
147
Minions Killed
99
0
Camps Cleared
0
524,755
Distance Traveled
425,564
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
3,869
774
51
10
0
88,937
0
W
Fenrir
3,353
671
4
1
0
115,394
0
L
Hel
3,199
640
2
0
0
96,626
2
L
Tyr
3,875
775
37
7
0
115,829
1
W
Horus
3,860
772
30
6
0
110,114
2
W
Ix Chel
3,761
752
39
8
0
97,126
0
L
Charybdis
2,958
592
28
6
0
81,485
0
L
Ne Zha
3,232
646
32
6
0
120,267
0
L
Ah Puch
2,421
484
0
0
0
11,357
0
W
Bellona
3,130
626
23
5
0
113,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role