Player Matchup

Hercules
Hercules
CreamCheez5953
Hercules
Level 95
God Stats
16W - 19L
1,504 SR
Queue Stats
338W - 326L
1,536 Elo+
Party 3
Horus
Horus
Saℓvø
Horus
Level 140
God Stats
22W - 12L
1,701 SR
Queue Stats
76W - 61L
1,576 Elo+
Party 2
Scylla
Scylla
Seaphoenix
Scylla
Level 117
God Stats
1W - 2L
1,513 SR
Queue Stats
35W - 43L
1,461 Elo+
Party 3
Da Ji
Da Ji
ThatOneGuyAiden
Da Ji
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 108L
1,581 Elo+
Party 3
Zeus
Zeus
V0lturus
Zeus
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
109W - 86L
1,601 Elo+
Party 2
Team Averages
Level 121
1,544 SR
1,551 Elo+

VS

Team Averages
Level 128
1,544 SR
1,514 Elo+
Zeus
Zeus
ArmadylGosword
Zeus
Level 144
God Stats
3W - 2L
1,604 SR
Queue Stats
172W - 123L
1,528 Elo+
Party 1
Kali
Kali
Goodie2shoe
Kali
Level 144
God Stats
4W - 0L
1,566 SR
Queue Stats
38W - 30L
1,541 Elo+
Solo
Neith
Neith
KING_BOSS_HOG
Neith
Level 47
God Stats
6W - 4L
1,589 SR
Queue Stats
104W - 94L
1,506 Elo+
Party 1
Cthulhu
Cthulhu
KinggMilBGB
Cthulhu
Level 129
God Stats
94W - 56L
1,679 SR
Queue Stats
288W - 259L
1,442 Elo+
Solo
Sun Wukong
Sun Wukong
TooNebby4BagPew
Sun Wukong
Level 176
God Stats
1W - 1L
1,280 SR
Queue Stats
54W - 51L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
1 / 2 / 0
5,720
572
2,774
6,089
3,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Horus
Saℓvø
Horus
7
3 / 1 / 0
5,278
528
2,546
8,965
5,781
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
Seaphoenix
Scylla
8
1 / 5 / 0
5,055
506
579
5,322
1,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
1 / 6 / 3
5,483
548
5,720
7,761
2,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
10
0 / 3 / 1
5,522
552
3,590
5,406
1,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 3
6,717
672
7,300
3,661
920
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
6 / 1 / 4
6,896
690
3,388
8,596
2,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
3 / 1 / 2
6,503
650
4,260
3,752
1,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Cthulhu
KinggMilBGB
Cthulhu
10
3 / 1 / 5
6,236
624
4,676
8,373
4,959
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
TooNebby4BagPew
Sun Wukong
11
2 / 2 / 0
6,241
624
3,415
9,077
5,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
6
Kills
17
17
Deaths
6
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
L
Hercules
1
2
0
0.5
W
6
1
4
8
W
3
1
2
4
W
Cthulhu
KinggMilBGB
Cthulhu
3
1
5
5.5
L
Horus
Saℓvø
Horus
3
1
0
3
L
Scylla
Seaphoenix
Scylla
1
5
0
0.2
L
1
6
3
0.42
W
Sun Wukong
TooNebby4BagPew
Sun Wukong
2
2
0
1
L
Zeus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,209
Damage
23,039
33,543
Taken
33,459
14,909
Mitigated
15,756
7,875
Healing
12,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,300
1,760
0
2,018
3,661
920
634
466
3,195
47,574
604
L
Hercules
2,774
261
0
1,489
6,089
3,733
0
838
5,251
0
32,054
W
3,388
1,927
0
3,526
8,596
2,872
0
816
7,780
0
43,818
W
4,260
1,242
0
1,126
3,752
1,075
0
1,087
2,665
0
47,728
W
Cthulhu
KinggMilBGB
Cthulhu
4,676
295
206
3,311
8,373
4,959
63
1,788
6,585
21,294
1,040
L
Horus
Saℓvø
Horus
2,546
997
347
3,152
8,965
5,781
0
4,087
4,878
0
11,141
L
Scylla
Seaphoenix
Scylla
579
103
0
180
5,322
1,550
0
3,542
1,780
20,149
962
L
5,720
1,366
0
1,459
7,761
2,480
0
2,417
5,344
0
35,045
W
Sun Wukong
TooNebby4BagPew
Sun Wukong
3,415
429
0
2,623
9,077
5,930
0
0
9,077
0
42,250
L
Zeus
3,590
1,109
0
1,248
5,406
1,365
0
1,068
4,338
39,027
852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,058
Gold Earned
32,593
270
Minions Killed
352
0
Camps Cleared
0
993,879
Distance Traveled
1,105,749
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,717
672
87
9
0
193,189
2
L
Hercules
5,720
572
75
8
0
208,332
3
W
Kali
6,896
690
72
7
0
243,531
2
W
Neith
6,503
650
93
9
0
202,478
0
W
Cthulhu
6,236
624
28
3
0
241,851
4
L
Horus
5,278
528
20
2
0
212,980
0
L
Scylla
5,055
506
38
4
0
167,847
0
L
Da Ji
5,483
548
56
6
0
207,852
0
W
Sun Wukong
6,241
624
72
7
0
224,700
2
L
Zeus
5,522
552
81
8
0
196,868
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role