Player Matchup

Horus
Horus
CatcherSPL
Horus
Level 117
God Stats
3W - 2L
1,603 SR
Queue Stats
182W - 145L
1,563 Elo+
Solo
Da Ji
Da Ji
T1nny
Da Ji
Level 44
God Stats
2W - 1L
1,301 SR
Queue Stats
88W - 80L
1,531 Elo+
Solo
The Morrigan
The Morrigan
TickleMePickle42
The Morrigan
Level 105
God Stats
1W - 1L
1,320 SR
Queue Stats
99W - 84L
1,518 Elo+
Solo
Amaterasu
Amaterasu
UnwrittenThesis
Amaterasu
Level 144
God Stats
3W - 2L
1,448 SR
Queue Stats
66W - 65L
1,535 Elo+
Solo
Sol
Sol
lvinal
Sol
Level 126
God Stats
2W - 4L
1,233 SR
Queue Stats
200W - 175L
1,550 Elo+
Solo
Team Averages
Level 107
1,381 SR
1,540 Elo+

VS

Team Averages
Level 100
1,630 SR
1,563 Elo+
Medusa
Medusa
GoneBabyGone
Medusa
Level 107
God Stats
16W - 7L
1,785 SR
Queue Stats
349W - 311L
1,617 Elo+
Solo
Zhong Kui
Zhong Kui
GrubbiestBowl81
Zhong Kui
Level 109
God Stats
122W - 87L
1,618 SR
Queue Stats
160W - 122L
1,561 Elo+
Solo
Jing Wei
Jing Wei
Soseg
Jing Wei
Level 103
God Stats
1W - 1L
1,697 SR
Queue Stats
195W - 173L
1,520 Elo+
Party 1
Sobek
Sobek
SpectralRaven
Sobek
Level 46
God Stats
3W - 2L
1,500 SR
Queue Stats
186W - 158L
1,590 Elo+
Solo
Ao Kuang
Ao Kuang
tilo618
Ao Kuang
Level 134
God Stats
3W - 2L
1,548 SR
Queue Stats
143W - 131L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
13
5 / 3 / 7
8,237
588
6,315
13,663
10,940
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
T1nny
Da Ji
13
3 / 3 / 4
7,475
534
7,423
11,755
3,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Morrigan
TickleMePickle42
The Morrigan
16
5 / 1 / 5
9,023
645
6,639
7,415
2,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
UnwrittenThesis
Amaterasu
14
1 / 0 / 5
8,286
592
6,969
13,889
9,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sol
lvinal
Sol
15
4 / 0 / 3
8,963
640
9,180
8,582
2,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
3 / 4 / 1
8,410
601
8,929
8,428
2,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zhong Kui
GrubbiestBowl81
Zhong Kui
13
0 / 4 / 0
7,694
550
10,822
12,372
6,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
Soseg
Jing Wei
14
2 / 2 / 0
7,831
559
6,031
6,317
1,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

10
0 / 4 / 2
6,358
454
5,584
12,980
10,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ao Kuang
tilo618
Ao Kuang
12
2 / 4 / 1
6,985
499
3,827
12,409
3,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
18
Kills
7
7
Deaths
18
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
5
3
7
2.83
L
Medusa
3
4
1
0.88
L
Zhong Kui
GrubbiestBowl81
Zhong Kui
0
4
0
0
L
Jing Wei
Soseg
Jing Wei
2
2
0
1
L
0
4
2
0.25
W
Da Ji
T1nny
Da Ji
3
3
4
1.67
W
The Morrigan
TickleMePickle42
The Morrigan
5
1
5
7.5
W
Amaterasu
UnwrittenThesis
Amaterasu
1
0
5
3.5
W
Sol
lvinal
Sol
4
0
3
5.5
L
Ao Kuang
tilo618
Ao Kuang
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,526
Damage
35,193
55,304
Taken
52,506
29,627
Mitigated
26,207
23,461
Healing
16,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
6,315
2,438
404
3,149
13,663
10,940
0
3,853
9,810
920
20,884
L
Medusa
8,929
3,306
0
600
8,428
2,880
0
3,419
5,009
0
83,395
L
Zhong Kui
GrubbiestBowl81
Zhong Kui
10,822
2,056
0
5,982
12,372
6,750
0
720
11,652
61,089
0
L
Jing Wei
Soseg
Jing Wei
6,031
4,376
0
1,613
6,317
1,924
784
3,000
3,317
0
58,500
L
5,584
346
0
2,998
12,980
10,688
0
6,767
6,213
20,193
1,581
W
Da Ji
T1nny
Da Ji
7,423
1,769
0
4,230
11,755
3,829
0
2,557
9,198
0
48,425
W
The Morrigan
TickleMePickle42
The Morrigan
6,639
788
0
1,725
7,415
2,604
17
1,459
5,956
72,739
5,230
W
Amaterasu
UnwrittenThesis
Amaterasu
6,969
2,445
0
7,392
13,889
9,298
0
10,011
3,878
641
55,084
W
Sol
lvinal
Sol
9,180
4,797
0
6,561
8,582
2,956
1,190
2,231
6,351
70,006
740
L
Ao Kuang
tilo618
Ao Kuang
3,827
551
0
5,631
12,409
3,965
0
1,579
10,830
36,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,984
Gold Earned
37,278
479
Minions Killed
447
0
Camps Cleared
0
1,456,868
Distance Traveled
1,364,869
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,237
588
25
2
0
287,927
2
L
Medusa
8,410
601
134
10
0
270,803
0
L
Zhong Kui
7,694
550
99
7
0
216,864
6
L
Jing Wei
7,831
559
116
8
0
269,404
1
L
Sobek
6,358
454
19
1
0
291,919
0
W
Da Ji
7,475
534
79
6
0
306,215
3
W
The Morrigan
9,023
645
150
11
0
272,230
0
W
Amaterasu
8,286
592
96
7
0
300,150
0
W
Sol
8,963
640
129
9
0
290,346
0
L
Ao Kuang
6,985
499
79
6
0
315,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role