Player Matchup

Anubis
Anubis
Direwolf40312
Anubis
Level 204
God Stats
9W - 8L
1,745 SR
Queue Stats
228W - 221L
1,508 Elo+
Solo
Kuzenbo
Kuzenbo
JoshT5554
Kuzenbo
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
188W - 238L
1,450 Elo+
Solo
Maui
Maui
Kangaroocar
Maui
Level 129
God Stats
60W - 39L
1,655 SR
Queue Stats
384W - 371L
1,497 Elo+
Solo
Rama
Rama
Skwee0201
Rama
Level 87
God Stats
6W - 10L
1,521 SR
Queue Stats
192W - 205L
1,481 Elo+
Solo
Cthulhu
Cthulhu
cyclonegamer666
Cthulhu
Level 121
God Stats
25W - 15L
1,761 SR
Queue Stats
272W - 259L
1,427 Elo+
Solo
Team Averages
Level 137
1,636 SR
1,473 Elo+

VS

Team Averages
Level 127
1,456 SR
1,489 Elo+
Janus
Janus
Goodie2shoe
Janus
Level 144
God Stats
1W - 1L
1,637 SR
Queue Stats
38W - 30L
1,556 Elo+
Solo
Sun Wukong
Sun Wukong
MrJenkins1299
Sun Wukong
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 141L
1,476 Elo+
Solo
Da Ji
Da Ji
Nehelenia-0
Da Ji
Level 121
God Stats
12W - 25L
1,384 SR
Queue Stats
269W - 274L
1,458 Elo+
Party 1
Chernobog
Chernobog
Platslash
Chernobog
Level 140
God Stats
3W - 7L
1,478 SR
Queue Stats
185W - 166L
1,441 Elo+
Party 1
Khepri
Khepri
Stridercc
Khepri
Level 148
God Stats
0W - 2L
1,283 SR
Queue Stats
142W - 148L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 2
8,676
578
10,493
11,292
4,240
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Kuzenbo
JoshT5554
Kuzenbo
14
4 / 2 / 6
8,587
572
6,275
13,389
7,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
9 / 1 / 3
11,292
753
15,265
16,819
9,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rama
13
4 / 5 / 4
8,497
566
6,766
12,146
3,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 2 / 9
7,741
516
7,873
14,885
10,676
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 3
8,241
549
11,738
9,620
3,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
MrJenkins1299
Sun Wukong
12
0 / 6 / 2
6,851
457
5,608
16,056
7,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
5 / 2 / 2
7,110
474
6,987
10,911
3,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Chernobog
Platslash
Chernobog
14
3 / 4 / 4
7,774
518
10,507
11,255
4,643
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Khepri
Stridercc
Khepri
13
3 / 4 / 6
7,910
527
5,354
16,670
14,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
33
21
Kills
16
16
Deaths
21
24
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
6
2
0.5
L
5
5
3
1.3
W
Kuzenbo
JoshT5554
Kuzenbo
4
2
6
3.5
W
9
1
3
10.5
L
Sun Wukong
MrJenkins1299
Sun Wukong
0
6
2
0.17
L
5
2
2
3
L
Chernobog
Platslash
Chernobog
3
4
4
1.25
W
Rama
4
5
4
1.2
L
Khepri
Stridercc
Khepri
3
4
6
1.5
W
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,672
Damage
40,194
68,531
Taken
64,512
35,143
Mitigated
33,364
23,661
Healing
13,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,493
58
0
3,475
11,292
4,240
0
4,914
6,097
73,580
381
L
11,738
258
0
500
9,620
3,137
0
6,968
2,652
62,398
0
W
Kuzenbo
JoshT5554
Kuzenbo
6,275
1,876
0
5,403
13,389
7,408
8
2,649
10,558
47,963
766
W
15,265
4,032
0
8,802
16,819
9,163
0
2,182
14,551
68,279
14,158
L
Sun Wukong
MrJenkins1299
Sun Wukong
5,608
794
0
4,059
16,056
7,805
0
10,825
5,231
0
43,783
L
6,987
1,486
0
884
10,911
3,594
0
6,037
4,874
0
27,607
L
Chernobog
Platslash
Chernobog
10,507
6,567
0
3,721
11,255
4,643
771
4,953
6,302
0
59,217
W
Rama
6,766
5,592
0
4,305
12,146
3,656
1,033
3,479
8,551
0
49,419
L
Khepri
Stridercc
Khepri
5,354
561
369
3,718
16,670
14,185
13
9,716
6,954
25,171
0
W
7,873
801
216
1,460
14,885
10,676
63
3,980
10,743
31,169
951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,793
Gold Earned
37,886
461
Minions Killed
334
0
Camps Cleared
0
1,488,073
Distance Traveled
1,465,644
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,676
578
107
7
0
281,950
2
L
Janus
8,241
549
111
7
0
294,431
0
W
Kuzenbo
8,587
572
82
5
0
313,361
0
W
Maui
11,292
753
139
9
0
292,094
4
L
Sun Wukong
6,851
457
64
4
0
315,010
0
L
Da Ji
7,110
474
34
2
0
292,725
0
L
Chernobog
7,774
518
90
6
0
261,126
0
W
Rama
8,497
566
82
5
0
281,573
0
L
Khepri
7,910
527
35
2
0
302,352
4
W
Cthulhu
7,741
516
51
3
0
319,095
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role