Player Matchup

Surtr
Surtr
Ev1lTrashcan
Surtr
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 18L
1,372 Elo+
Solo
Mercury
Mercury
Godvlad-
Mercury
Level 40
God Stats
0W - 1L
1,204 SR
Queue Stats
6W - 8L
1,295 Elo+
Solo
Vulcan
Vulcan
GothMoth4489
Vulcan
Level 128
God Stats
184W - 150L
1,606 SR
Queue Stats
453W - 433L
1,506 Elo+
Solo
Chang'e
Chang'e
ImSupremeGod925
Chang'e
Level 64
God Stats
14W - 12L
1,605 SR
Queue Stats
87W - 106L
1,476 Elo+
Solo
Medusa
Medusa
serinosman
Medusa
Level 146
God Stats
25W - 31L
1,489 SR
Queue Stats
181W - 194L
1,534 Elo+
Solo
Team Averages
Level 84
1,481 SR
1,437 Elo+

VS

Team Averages
Level 97
1,479 SR
1,370 Elo+
King Arthur
King Arthur
CalledCervidae
King Arthur
Level 121
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 13L
1,229 Elo+
Party 1
Da Ji
Da Ji
Necrolad96
Da Ji
Level 103
God Stats
3W - 0L
1,681 SR
Queue Stats
5W - 13L
1,179 Elo+
Party 1
Achilles
Achilles
Ulfkaldr
Achilles
Level 79
God Stats
5W - 3L
1,538 SR
Queue Stats
24W - 13L
1,520 Elo+
Solo
Bacchus
Bacchus
XoelementzoX
Bacchus
Level 33
God Stats
4W - 4L
1,104 SR
Queue Stats
35W - 46L
1,361 Elo+
Solo
Zeus
Zeus
Zeitzu
Zeus
Level 149
God Stats
34W - 31L
1,570 SR
Queue Stats
728W - 731L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 3
7,261
1,037
5,460
12,769
8,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
Godvlad-
Mercury
12
1 / 6 / 2
7,622
1,089
2,880
10,126
3,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
12
0 / 4 / 2
7,263
1,038
7,165
4,319
1,323
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 2
6,699
957
2,122
4,621
1,180
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
serinosman
Medusa
13
3 / 1 / 1
8,763
1,252
7,770
4,711
1,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

251

VS

Team 2 Tickets

331

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CalledCervidae
King Arthur
13
4 / 1 / 6
8,523
1,218
6,076
6,059
2,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
14
2 / 1 / 10
8,260
1,180
4,919
6,129
3,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Achilles
Ulfkaldr
Achilles
15
5 / 0 / 7
9,149
1,307
4,988
8,510
8,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
XoelementzoX
Bacchus
14
2 / 1 / 9
8,493
1,213
4,532
6,022
4,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Zeus
Zeitzu
Zeus
14
7 / 1 / 8
8,956
1,279
12,600
3,936
986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
60
4
Kills
20
20
Deaths
4
10
Assists
40
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CalledCervidae
King Arthur
4
1
6
7
L
0
6
3
0.25
L
Mercury
Godvlad-
Mercury
1
6
2
0.33
L
Vulcan
0
4
2
0.25
L
0
3
2
0.33
W
Da Ji
2
1
10
7
W
Achilles
Ulfkaldr
Achilles
5
0
7
8.5
W
Bacchus
XoelementzoX
Bacchus
2
1
9
6.5
W
Zeus
Zeitzu
Zeus
7
1
8
11
L
Medusa
serinosman
Medusa
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,397
Damage
33,115
36,546
Taken
30,656
15,570
Mitigated
19,414
1,408
Healing
2,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CalledCervidae
King Arthur
6,076
1,042
0
221
6,059
2,798
0
1,393
4,666
0
15,699
L
5,460
2,616
0
553
12,769
8,216
0
7,056
5,445
306
10,326
L
Mercury
Godvlad-
Mercury
2,880
1,666
0
166
10,126
3,386
0
4,040
5,955
0
8,862
L
Vulcan
7,165
0
0
0
4,319
1,323
0
2,456
1,863
19,136
233
L
2,122
35
104
585
4,621
1,180
0
1,705
2,916
3,383
139
W
Da Ji
4,919
1,157
0
365
6,129
3,182
0
1,825
4,304
0
15,750
W
Achilles
Ulfkaldr
Achilles
4,988
837
0
1,124
8,510
8,261
0
1,790
6,720
0
25,748
W
Bacchus
XoelementzoX
Bacchus
4,532
675
0
911
6,022
4,187
0
2,292
3,730
14,053
770
W
Zeus
Zeitzu
Zeus
12,600
1,652
0
71
3,936
986
0
1,848
2,088
25,834
744
L
Medusa
serinosman
Medusa
7,770
2,715
0
0
4,711
1,465
0
1,315
3,281
0
42,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,608
Gold Earned
43,381
138
Minions Killed
157
4
Camps Cleared
6
611,190
Distance Traveled
732,781
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,523
1,218
28
4
3
134,569
0
L
Surtr
7,261
1,037
10
1
1
140,039
0
L
Mercury
7,622
1,089
13
2
2
147,479
0
L
Vulcan
7,263
1,038
33
5
0
104,446
0
L
Chang'e
6,699
957
5
1
0
59,409
0
W
Da Ji
8,260
1,180
24
3
1
135,399
0
W
Achilles
9,149
1,307
54
8
1
170,124
0
W
Bacchus
8,493
1,213
24
3
1
143,751
0
W
Zeus
8,956
1,279
27
4
0
148,938
0
L
Medusa
8,763
1,252
77
11
1
159,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role