Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
Fearless P3
Aphrodite
Level 120
God Stats
60W - 51L
1,571 SR
Queue Stats
594W - 548L
1,526 Elo+
Solo
Tsukuyomi
Tsukuyomi
JaKeTheSniZZake4
Tsukuyomi
Level 156
God Stats
4W - 4L
1,877 SR
Queue Stats
580W - 558L
1,552 Elo+
Solo
Izanami
Izanami
Linas1705
Izanami
Level 32
God Stats
1W - 3L
1,500 SR
Queue Stats
153W - 183L
1,227 Elo+
Solo
Chang'e
Chang'e
SalomeGames
Chang'e
Level 28
God Stats
1W - 4L
1,402 SR
Queue Stats
7W - 12L
1,260 Elo+
Party 2
Team Averages
Level 89
1,570 SR
1,413 Elo+

VS

Team Averages
Level 74
1,356 SR
1,462 Elo+
Mulan
Mulan
BandGxngLee
Mulan
Level 75
God Stats
6W - 4L
1,529 SR
Queue Stats
166W - 173L
1,459 Elo+
Party 1
Cthulhu
Cthulhu
ImStompin
Cthulhu
Level 6
God Stats
3W - 2L
1,287 SR
Queue Stats
4W - 4L
1,452 Elo+
Party 1
Artemis
Artemis
Migraq2
Artemis
Level 67
God Stats
14W - 12L
1,428 SR
Queue Stats
193W - 213L
1,437 Elo+
Party 1
Anubis
Anubis
SamuraiSwuave
Anubis
Level 98
God Stats
6W - 4L
1,419 SR
Queue Stats
86W - 88L
1,454 Elo+
Party 1
Cerberus
Cerberus
ShaggySZN
Cerberus
Level 122
God Stats
3W - 4L
1,119 SR
Queue Stats
121W - 113L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
3 / 8 / 3
8,840
465
10,749
18,627
6,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Aphrodite
Fearless P3
Aphrodite
14
0 / 2 / 1
8,896
468
7,868
15,027
13,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tsukuyomi
15
5 / 8 / 1
9,864
519
13,515
17,537
12,898
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Linas1705
Izanami
16
1 / 4 / 2
8,988
473
7,692
15,432
5,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
SalomeGames
Chang'e
14
3 / 8 / 4
8,880
467
4,210
13,794
2,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 9
10,669
562
11,561
16,468
8,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cthulhu
ImStompin
Cthulhu
14
0 / 3 / 9
8,860
466
7,563
18,009
7,501
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
Migraq2
Artemis
17
2 / 0 / 3
9,321
491
7,606
7,008
2,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
12 / 2 / 6
11,168
588
17,802
10,141
4,448
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
ShaggySZN
Cerberus
16
8 / 5 / 5
10,557
556
13,413
21,308
12,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
62
12
Kills
30
30
Deaths
13
11
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
8
3
0.56
W
8
3
9
4.17
L
Aphrodite
Fearless P3
Aphrodite
0
2
1
0.25
W
Cthulhu
ImStompin
Cthulhu
0
3
9
1.5
L
Tsukuyomi
5
8
1
0.69
L
Izanami
Linas1705
Izanami
1
4
2
0.5
W
Artemis
Migraq2
Artemis
2
0
3
3.5
L
Chang'e
SalomeGames
Chang'e
3
8
4
0.63
W
12
2
6
7.5
W
Cerberus
ShaggySZN
Cerberus
8
5
5
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,034
Damage
57,945
80,417
Taken
72,934
41,496
Mitigated
35,143
26,182
Healing
24,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,749
2,285
0
1,849
18,627
6,495
0
7,150
11,399
0
61,388
W
11,561
1,609
0
1,864
16,468
8,665
895
3,503
12,965
250
64,603
L
Aphrodite
Fearless P3
Aphrodite
7,868
451
4,012
9,788
15,027
13,540
50
5,303
9,684
53,090
2,234
W
Cthulhu
ImStompin
Cthulhu
7,563
488
3,150
5,840
18,009
7,501
316
3,297
14,712
35,247
806
L
Tsukuyomi
13,515
2,654
0
3,043
17,537
12,898
0
9,144
7,477
0
62,475
L
Izanami
Linas1705
Izanami
7,692
5,482
0
3,286
15,432
5,570
805
6,020
9,332
0
77,378
W
Artemis
Migraq2
Artemis
7,606
3,608
0
2,481
7,008
2,257
489
1,463
5,545
0
67,489
L
Chang'e
SalomeGames
Chang'e
4,210
940
977
3,227
13,794
2,993
0
9,785
3,923
33,996
0
W
17,802
639
0
5,449
10,141
4,448
0
3,355
6,786
67,873
602
W
Cerberus
ShaggySZN
Cerberus
13,413
623
0
6,044
21,308
12,272
1,102
460
20,848
56,812
2,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,468
Gold Earned
50,575
466
Minions Killed
455
0
Camps Cleared
0
1,713,346
Distance Traveled
1,820,763
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,840
465
88
5
0
366,483
3
W
Mulan
10,669
562
89
5
0
380,087
0
L
Aphrodite
8,896
468
94
5
0
345,739
4
W
Cthulhu
8,860
466
43
2
0
405,852
0
L
Tsukuyomi
9,864
519
96
5
0
332,077
0
L
Izanami
8,988
473
133
7
0
353,825
0
W
Artemis
9,321
491
106
6
0
358,689
0
L
Chang'e
8,880
467
55
3
0
315,222
0
W
Anubis
11,168
588
98
5
0
373,571
0
W
Cerberus
10,557
556
119
6
0
302,564
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role