Player Matchup

Bacchus
Bacchus
SURYKATU
Bacchus
Level 108
God Stats
2W - 0L
1,518 SR
Queue Stats
8W - 17L
1,301 Elo+
Party 1
Horus
Horus
Sandy_Malvadona
Horus
Level 171
God Stats
1W - 0L
1,580 SR
Queue Stats
13W - 8L
1,715 Elo+
Party 1
Eset
Eset
zHellblazer
Eset
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,719 Elo+
Party 1
Team Averages
Level 135
1,533 SR
1,578 Elo+

VS

Team Averages
Level 130
1,515 SR
1,479 Elo+
Guan Yu
Guan Yu
Misterio00
Guan Yu
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 219L
1,472 Elo+
Solo
Ishtar
Ishtar
Nεkst
Ishtar
Level 118
God Stats
1W - 2L
1,479 SR
Queue Stats
15W - 23L
1,441 Elo+
Solo
Zhong Kui
Zhong Kui
Rango532
Zhong Kui
Level 146
God Stats
18W - 15L
1,565 SR
Queue Stats
291W - 321L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
SURYKATU
Bacchus
14
1 / 2 / 5
8,278
828
6,869
7,317
6,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
0 / 2 / 7
7,672
767
5,286
10,350
10,441
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

16
6 / 0 / 1
9,682
968
12,520
6,438
3,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Misterio00
Guan Yu
14
2 / 2 / 1
7,959
796
4,029
11,989
8,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ishtar
Nεkst
Ishtar
13
2 / 2 / 2
8,282
828
8,235
7,055
2,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zhong Kui
Rango532
Zhong Kui
13
0 / 3 / 3
7,877
788
6,724
9,058
5,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
7
Kills
4
4
Deaths
7
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Misterio00
Guan Yu
2
2
1
1.25
L
Ishtar
Nεkst
Ishtar
2
2
2
1.5
L
Zhong Kui
Rango532
Zhong Kui
0
3
3
0.5
W
Bacchus
SURYKATU
Bacchus
1
2
5
1.75
W
0
2
7
1.75
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,675
Damage
18,988
24,105
Taken
28,102
20,078
Mitigated
16,307
6,721
Healing
3,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Misterio00
Guan Yu
4,029
348
628
1,254
11,989
8,676
0
7,700
3,795
0
17,547
L
Ishtar
Nεkst
Ishtar
8,235
5,450
0
1,577
7,055
2,028
0
4,689
2,066
0
34,010
L
Zhong Kui
Rango532
Zhong Kui
6,724
176
0
540
9,058
5,603
0
6,328
2,444
22,093
1,056
W
Bacchus
SURYKATU
Bacchus
6,869
443
0
360
7,317
6,538
224
2,388
4,797
18,602
739
W
5,286
1,592
930
2,117
10,350
10,441
260
3,509
6,562
340
11,244
W
12,520
1,196
876
2,438
6,438
3,099
719
567
5,767
48,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,632
Gold Earned
24,118
134
Minions Killed
130
0
Camps Cleared
0
566,234
Distance Traveled
537,892
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,959
796
24
2
0
214,378
0
L
Ishtar
8,282
828
60
6
0
157,058
3
L
Zhong Kui
7,877
788
46
5
0
166,456
0
W
Bacchus
8,278
828
28
3
0
192,800
2
W
Horus
7,672
767
10
1
0
183,508
0
W
Eset
9,682
968
96
10
0
189,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role