Player Matchup

Lancelot
Lancelot
Diamond III
 
Lancelot
Diamond III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Diamond V
 
Hachiman
Diamond V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Khepri
Khepri
Diamond V
 
Khepri
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Diamond III
NihïL
Hel
Diamond III
Level 207
God Stats
0W - 1L
1,949 SR
Queue Stats
104W - 80L
2,192 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond III
quiquevader
Tsukuyomi
Diamond III
Level 160
God Stats
12W - 22L
1,494 SR
Queue Stats
299W - 278L
2,138 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 157
1,589 SR
1,766 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 153
1,601 SR
1,882 MMR
Cu Chulainn
Cu Chulainn
Diamond III
 
Cu Chulainn
Diamond III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Hades
Hades
Diamond IV
 
Hades
Diamond IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Diamond II
Majuub
Bakasura
Diamond II
Level 198
God Stats
4W - 1L
1,574 SR
Queue Stats
281W - 255L
2,207 MMR
Party 2
Hun Batz
Hun Batz
Masters
MireTheMoisty
Hun Batz
Masters
Level 167
God Stats
45W - 31L
1,602 SR
Queue Stats
255W - 231L
2,154 MMR
Party 3
Xbalanque
Xbalanque
Diamond V
MountаinMan
Xbalanque
Diamond V
Level 159
God Stats
23W - 12L
1,829 SR
Queue Stats
111W - 108L
2,049 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
1 / 5 / 2
5,397
540
5,541
9,472
3,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
 
Hachiman
8
1 / 4 / 0
4,841
484
6,397
7,719
2,008
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
 
Khepri
8
0 / 6 / 1
4,828
483
2,214
9,846
6,224
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hel
NihïL
Hel
11
0 / 2 / 0
5,551
555
2,266
6,211
1,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
quiquevader
Tsukuyomi
9
1 / 5 / 0
5,398
540
9,190
10,138
3,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
Chang'eKumbhakarnaBastetPoseidonThoth

VS

Bans
CthulhuAphroditeAo KuangMedusaNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
13
5 / 1 / 5
7,295
730
6,651
8,994
3,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Hades
 
Hades
11
1 / 0 / 11
6,751
675
5,850
10,208
6,465
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bakasura
Majuub
Bakasura
11
4 / 0 / 4
6,519
652
6,575
12,673
7,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hun Batz
MireTheMoisty
Hun Batz
12
5 / 2 / 3
6,397
640
4,324
6,550
2,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Xbalanque
MountаinMan
Xbalanque
12
7 / 0 / 3
6,962
696
7,826
6,789
2,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
48
3
Kills
22
22
Deaths
3
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
5
2
0.4
L
Hachiman
 
Hachiman
1
4
0
0.25
L
Khepri
 
Khepri
0
6
1
0.08
W
Cu Chulainn
 
Cu Chulainn
5
1
5
7.5
W
Hades
 
Hades
1
0
11
6.5
W
Bakasura
Majuub
Bakasura
4
0
4
6
W
Hun Batz
MireTheMoisty
Hun Batz
5
2
3
3.25
W
Xbalanque
MountаinMan
Xbalanque
7
0
3
8.5
L
Hel
NihïL
Hel
0
2
0
0
L
Tsukuyomi
quiquevader
Tsukuyomi
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,608
Damage
31,226
43,386
Taken
45,214
16,618
Mitigated
21,302
10,605
Healing
25,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
5,541
1,873
0
2,727
9,472
3,259
0
790
8,518
0
34,498
L
Hachiman
 
Hachiman
6,397
3,598
0
2,082
7,719
2,008
0
1,766
5,953
0
29,233
L
Khepri
 
Khepri
2,214
216
0
1,376
9,846
6,224
0
1,463
8,258
13,531
0
W
Cu Chulainn
 
Cu Chulainn
6,651
1,479
0
4,089
8,994
3,371
0
1,850
7,144
0
60,643
W
Hades
 
Hades
5,850
1,422
553
4,819
10,208
6,465
28
573
9,635
28,976
1,022
W
Bakasura
Majuub
Bakasura
6,575
4,103
0
8,288
12,673
7,279
0
1,392
11,281
0
25,101
W
Hun Batz
MireTheMoisty
Hun Batz
4,324
1,362
0
3,236
6,550
2,118
0
174
6,376
0
46,745
W
Xbalanque
MountаinMan
Xbalanque
7,826
5,224
0
4,709
6,789
2,069
633
725
6,064
0
46,048
L
Hel
NihïL
Hel
2,266
99
134
2,840
6,211
1,857
0
878
5,253
41,612
0
L
Tsukuyomi
quiquevader
Tsukuyomi
9,190
1,894
0
1,446
10,138
3,270
0
803
8,721
1,232
38,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,015
Gold Earned
33,924
291
Minions Killed
376
0
Camps Cleared
0
1,075,629
Distance Traveled
1,132,488
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,397
540
62
6
0
248,317
0
L
Hachiman
4,841
484
55
6
0
203,197
1
L
Khepri
4,828
483
18
2
0
213,659
0
W
Cu Chulainn
7,295
730
101
10
0
229,923
0
W
Hades
6,751
675
50
5
0
193,928
0
W
Bakasura
6,519
652
68
7
0
231,057
0
W
Hun Batz
6,397
640
78
8
0
266,179
0
W
Xbalanque
6,962
696
79
8
0
211,401
2
L
Hel
5,551
555
99
10
0
198,111
0
L
Tsukuyomi
5,398
540
57
6
0
212,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role