Player Matchup

Neith
Neith
APOCALYPSExDRGN
Neith
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 15L
1,506 Elo+
Solo
Mercury
Mercury
BDGKnots
Mercury
Level 226
God Stats
23W - 27L
1,517 SR
Queue Stats
1,088W - 1,129L
1,487 Elo+
Solo
Ra
Ra
KINGPRIMEKILLS
Ra
Level 28
God Stats
29W - 29L
1,477 SR
Queue Stats
50W - 66L
1,420 Elo+
Party 1
Bacchus
Bacchus
PartyDaveth
Bacchus
Level 66
God Stats
2W - 4L
1,704 SR
Queue Stats
44W - 42L
1,438 Elo+
Solo
Horus
Horus
oImpulseo
Horus
Level 156
God Stats
17W - 20L
1,533 SR
Queue Stats
45W - 49L
1,443 Elo+
Party 1
Team Averages
Level 116
1,546 SR
1,459 Elo+

VS

Team Averages
Level 102
1,495 SR
1,468 Elo+
Vamana
Vamana
 
Vamana
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
A meh gamer
Lancelot
Level 113
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 17L
1,592 Elo+
Solo
Ares
Ares
HARDCOREHenry23
Ares
Level 56
God Stats
22W - 16L
1,541 SR
Queue Stats
216W - 218L
1,419 Elo+
Solo
Chang'e
Chang'e
YoungxTestarossa
Chang'e
Level 128
God Stats
4W - 5L
1,429 SR
Queue Stats
34W - 42L
1,537 Elo+
Solo
Neith
Neith
sharkattax
Neith
Level 66
God Stats
12W - 2L
1,507 SR
Queue Stats
13W - 6L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 2
7,202
1,029
5,255
3,949
1,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
BDGKnots
Mercury
12
1 / 3 / 1
7,264
1,038
5,048
7,642
2,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
0 / 1 / 1
6,875
982
3,422
1,582
356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
PartyDaveth
Bacchus
12
1 / 2 / 1
7,983
1,140
5,038
7,448
6,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Horus
oImpulseo
Horus
12
0 / 2 / 1
7,020
1,003
5,923
7,344
4,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Team 1 Tickets

294

VS

Team 2 Tickets

351

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
13
0 / 1 / 9
7,500
1,071
7,000
6,638
5,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Lancelot
A meh gamer
Lancelot
13
2 / 0 / 7
7,819
1,117
3,341
4,395
1,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 1 / 6
8,120
1,160
2,281
11,428
9,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
6 / 0 / 2
8,942
1,277
6,567
3,438
1,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Neith
13
1 / 0 / 7
7,795
1,114
6,197
2,238
905
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
2
Kills
9
9
Deaths
2
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
0
1
9
4.5
W
Lancelot
A meh gamer
Lancelot
2
0
7
5.5
L
0
1
2
1
L
Mercury
BDGKnots
Mercury
1
3
1
0.5
W
0
1
6
3
L
0
1
1
0.5
L
Bacchus
PartyDaveth
Bacchus
1
2
1
0.75
W
6
0
2
7
L
Horus
oImpulseo
Horus
0
2
1
0.25
W
Neith
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,686
Damage
25,386
27,965
Taken
28,137
16,211
Mitigated
19,971
5,167
Healing
8,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
7,000
2,779
0
427
6,638
5,978
0
1,238
5,244
0
17,577
W
Lancelot
A meh gamer
Lancelot
3,341
299
0
187
4,395
1,830
0
669
3,482
0
18,348
L
5,255
1,808
0
1,337
3,949
1,342
0
1,170
2,655
0
21,684
L
Mercury
BDGKnots
Mercury
5,048
2,308
0
657
7,642
2,806
0
1,502
6,066
0
16,214
W
2,281
530
0
2,838
11,428
9,942
0
3,252
7,871
5,690
0
L
3,422
100
259
12
1,582
356
0
701
881
7,462
0
L
Bacchus
PartyDaveth
Bacchus
5,038
177
0
1,692
7,448
6,908
0
2,449
4,724
11,986
0
W
6,567
556
3,037
1,320
3,438
1,316
0
1,081
2,143
19,471
255
L
Horus
oImpulseo
Horus
5,923
2,070
280
930
7,344
4,799
0
3,026
4,284
0
16,823
W
Neith
6,197
2,014
0
307
2,238
905
0
1,165
937
0
22,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,344
Gold Earned
40,176
115
Minions Killed
137
5
Camps Cleared
7
596,106
Distance Traveled
754,697
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,500
1,071
29
4
2
161,324
0
W
Lancelot
7,819
1,117
29
4
0
188,292
0
L
Neith
7,202
1,029
38
5
1
118,013
0
L
Mercury
7,264
1,038
18
3
3
149,610
0
W
Ares
8,120
1,160
7
1
0
140,385
0
L
Ra
6,875
982
19
3
0
93,450
0
L
Bacchus
7,983
1,140
16
2
0
124,556
0
W
Chang'e
8,942
1,277
28
4
3
134,219
0
L
Horus
7,020
1,003
24
3
1
110,477
0
W
Neith
7,795
1,114
44
6
2
130,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role