Player Matchup

Izanami
Izanami
Fjordviking
Izanami
Level 123
God Stats
2W - 0L
1,719 SR
Queue Stats
43W - 54L
1,474 Elo+
Solo
Ne Zha
Ne Zha
GLFishy
Ne Zha
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 79L
1,471 Elo+
Solo
Bellona
Bellona
NothingChanged
Bellona
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 119L
1,548 Elo+
Party 1
Ra
Ra
Yátsko
Ra
Level 150
God Stats
9W - 14L
1,622 SR
Queue Stats
117W - 159L
1,460 Elo+
Party 1
Kumbhakarna
Kumbhakarna
xHeaTMaliciousx
Kumbhakarna
Level 142
God Stats
1W - 3L
1,160 SR
Queue Stats
137W - 128L
1,595 Elo+
Solo
Team Averages
Level 133
1,500 SR
1,510 Elo+

VS

Team Averages
Level 131
1,590 SR
1,509 Elo+
Ganesha
Ganesha
 
Ganesha
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
 
Fenrir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
LookinCoolJoker9
Raijin
Level 97
God Stats
5W - 4L
1,353 SR
Queue Stats
242W - 208L
1,495 Elo+
Party 2
Ra
Ra
MrxCapricorn
Ra
Level 135
God Stats
0W - 2L
1,627 SR
Queue Stats
65W - 65L
1,521 Elo+
Party 2
Jing Wei
Jing Wei
ZACK CROWDER 99
Jing Wei
Level 154
God Stats
2W - 1L
1,971 SR
Queue Stats
214W - 177L
1,531 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Fjordviking
Izanami
11
2 / 1 / 1
6,429
643
4,556
4,400
1,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
GLFishy
Ne Zha
12
8 / 1 / 4
7,186
719
6,566
7,720
2,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 0 / 2
7,420
742
3,642
5,987
3,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
6 / 0 / 4
8,373
837
5,249
4,342
1,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
xHeaTMaliciousx
Kumbhakarna
11
1 / 0 / 4
6,441
644
4,507
11,509
6,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
0 / 2 / 1
5,689
569
2,523
8,084
4,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
 
Fenrir
11
1 / 6 / 0
5,447
545
3,893
10,507
4,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

6
0 / 3 / 0
4,596
460
1,366
5,312
1,102
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

7
0 / 4 / 1
4,847
485
1,887
5,006
1,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Jing Wei
9
1 / 4 / 0
4,923
492
5,181
8,051
1,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
19
Kills
2
2
Deaths
19
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
2
1
0.25
L
Fenrir
 
Fenrir
1
6
0
0.17
W
Izanami
Fjordviking
Izanami
2
1
1
2.5
W
Ne Zha
GLFishy
Ne Zha
8
1
4
10
L
0
3
0
0
L
0
4
1
0.13
W
2
0
2
3
W
6
0
4
8
L
Jing Wei
1
4
0
0.25
W
Kumbhakarna
xHeaTMaliciousx
Kumbhakarna
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,520
Damage
14,850
33,958
Taken
36,960
15,459
Mitigated
13,441
13,963
Healing
8,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
2,523
371
0
2,275
8,084
4,961
0
1,673
6,331
21,024
758
L
Fenrir
 
Fenrir
3,893
1,018
0
687
10,507
4,037
0
3,622
6,639
0
44,961
W
Izanami
Fjordviking
Izanami
4,556
2,523
0
2,061
4,400
1,242
660
791
3,609
0
44,699
W
Ne Zha
GLFishy
Ne Zha
6,566
2,181
0
3,954
7,720
2,485
0
829
6,837
0
35,963
L
1,366
134
0
1,940
5,312
1,102
0
0
5,030
17,520
0
L
1,887
227
60
992
5,006
1,383
0
1,333
3,333
20,154
0
W
3,642
1,212
0
2,206
5,987
3,425
0
1,366
4,621
0
39,959
W
5,249
390
340
2,262
4,342
1,335
256
1,230
2,852
60,422
512
L
Jing Wei
5,181
4,260
0
2,809
8,051
1,958
0
2,278
5,773
0
33,382
W
Kumbhakarna
xHeaTMaliciousx
Kumbhakarna
4,507
425
0
3,140
11,509
6,972
0
1,174
10,335
21,170
1,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,849
Gold Earned
25,502
381
Minions Killed
259
0
Camps Cleared
0
1,162,067
Distance Traveled
893,596
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,689
569
19
2
0
210,254
0
L
Fenrir
5,447
545
71
7
0
242,030
0
W
Izanami
6,429
643
84
8
0
197,832
0
W
Ne Zha
7,186
719
71
7
0
269,616
0
L
Raijin
4,596
460
33
3
0
94,335
0
L
Ra
4,847
485
60
6
0
159,826
0
W
Bellona
7,420
742
77
8
0
201,276
0
W
Ra
8,373
837
130
13
0
252,632
3
L
Jing Wei
4,923
492
76
8
0
187,151
0
W
Kumbhakarna
6,441
644
19
2
0
240,711
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role