Player Matchup

Baron Samedi
Baron Samedi
PWWAY
Baron Samedi
Level 64
God Stats
9W - 5L
1,273 SR
Queue Stats
61W - 62L
1,410 Elo+
Party 2
Cthulhu
Cthulhu
THEE WALF
Cthulhu
Level 54
God Stats
4W - 0L
1,574 SR
Queue Stats
70W - 55L
1,520 Elo+
Party 2
Chiron
Chiron
ziptiethebent
Chiron
Level 33
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 41L
1,410 Elo+
Solo
Team Averages
Level 50
1,449 SR
1,447 Elo+

VS

Team Averages
Level 41
1,630 SR
1,371 Elo+
Ra
Ra
CupCake71
Ra
Level 45
God Stats
2W - 1L
1,795 SR
Queue Stats
26W - 28L
1,420 Elo+
Solo
Agni
Agni
SlySky27
Agni
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,342 Elo+
Party 1
Cthulhu
Cthulhu
lISTYXIl
Cthulhu
Level 61
God Stats
1W - 2L
1,595 SR
Queue Stats
23W - 40L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
PWWAY
Baron Samedi
13
3 / 0 / 4
8,072
807
3,601
5,929
2,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
THEE WALF
Cthulhu
15
6 / 0 / 3
9,302
930
11,131
7,409
6,636
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
0 / 2 / 6
7,472
747
3,972
5,921
1,803
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 0
7,674
767
5,825
7,502
2,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Agni
12
0 / 4 / 1
7,129
713
1,799
7,102
3,217
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Cthulhu
lISTYXIl
Cthulhu
14
0 / 1 / 1
7,298
730
8,404
8,589
7,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
9
Kills
2
2
Deaths
9
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
Baron Samedi
PWWAY
Baron Samedi
3
0
4
5
L
Agni
0
4
1
0.13
W
Cthulhu
THEE WALF
Cthulhu
6
0
3
7.5
L
Cthulhu
lISTYXIl
Cthulhu
0
1
1
0.5
W
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,704
Damage
16,028
19,259
Taken
23,193
10,562
Mitigated
13,112
6,607
Healing
3,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,825
416
545
1,482
7,502
2,792
0
5,659
1,837
21,031
0
W
Baron Samedi
PWWAY
Baron Samedi
3,601
179
274
2,172
5,929
2,123
0
4,906
441
15,375
0
L
Agni
1,799
116
0
0
7,102
3,217
0
4,113
2,983
21,566
0
W
Cthulhu
THEE WALF
Cthulhu
11,131
451
117
2,435
7,409
6,636
0
4,080
2,622
35,710
2,105
L
Cthulhu
lISTYXIl
Cthulhu
8,404
563
0
1,244
8,589
7,103
100
4,654
3,919
17,300
838
W
3,972
720
295
1,314
5,921
1,803
0
4,802
698
0
15,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,846
Gold Earned
22,101
97
Minions Killed
112
0
Camps Cleared
0
539,454
Distance Traveled
543,761
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,674
767
41
4
0
177,698
2
W
Baron Samedi
8,072
807
17
2
0
151,345
0
L
Agni
7,129
713
44
4
0
161,561
0
W
Cthulhu
9,302
930
51
5
0
205,603
1
L
Cthulhu
7,298
730
27
3
0
204,502
3
W
Chiron
7,472
747
29
3
0
182,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role