Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
IzzyReturns
Janus
Level 68
God Stats
28W - 35L
1,436 SR
Queue Stats
418W - 411L
1,525 Elo+
Solo
King Arthur
King Arthur
Kilik SR
King Arthur
Level 127
God Stats
7W - 7L
1,573 SR
Queue Stats
244W - 239L
1,559 Elo+
Party 1
Medusa
Medusa
Yuhh x Yuhh
Medusa
Level 87
God Stats
5W - 4L
1,722 SR
Queue Stats
83W - 78L
1,484 Elo+
Solo
Bakasura
Bakasura
iCAME2DO 1THING
Bakasura
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
168W - 169L
1,531 Elo+
Party 1
Team Averages
Level 94
1,546 SR
1,520 Elo+

VS

Team Averages
Level 92
1,535 SR
1,495 Elo+
Serqet
Serqet
 
Serqet
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
IrishCannon1
Kukulkan
Level 89
God Stats
3W - 10L
1,388 SR
Queue Stats
316W - 320L
1,505 Elo+
Solo
Atlas
Atlas
Kevin0wnzz
Atlas
Level 59
God Stats
3W - 4L
1,622 SR
Queue Stats
5W - 7L
1,536 Elo+
Party 2
Neith
Neith
UwuKittenCuddles
Neith
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 4L
1,564 Elo+
Party 2
Anubis
Anubis
jfarkas97
Anubis
Level 147
God Stats
0W - 4L
1,667 SR
Queue Stats
8W - 16L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
0 / 3 / 0
5,050
505
2,571
7,750
3,839
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
4 / 0 / 0
7,070
707
3,359
3,935
1,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Kilik SR
King Arthur
12
5 / 0 / 2
7,165
717
9,098
10,266
6,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Medusa
10
1 / 0 / 1
5,563
556
2,167
6,496
1,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
11
3 / 1 / 4
5,822
582
5,250
8,118
2,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
0 / 4 / 0
4,730
473
2,379
8,192
2,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
IrishCannon1
Kukulkan
12
0 / 2 / 0
5,877
588
1,020
4,619
1,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Atlas
7
1 / 1 / 0
4,849
485
3,233
8,172
5,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

9
1 / 1 / 3
5,515
552
7,800
5,694
1,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Anubis
jfarkas97
Anubis
10
2 / 5 / 0
5,397
540
5,588
7,593
3,020
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
13
Kills
4
4
Deaths
13
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
3
0
0
L
Serqet
 
Serqet
0
4
0
0
L
Kukulkan
IrishCannon1
Kukulkan
0
2
0
0
W
4
0
0
4
L
Atlas
1
1
0
1
W
King Arthur
Kilik SR
King Arthur
5
0
2
6
L
1
1
3
2.5
W
Medusa
1
0
1
1.5
W
Bakasura
3
1
4
5
L
Anubis
jfarkas97
Anubis
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,445
Damage
20,020
36,565
Taken
34,270
15,845
Mitigated
14,169
11,978
Healing
11,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
2,571
231
2,022
2,071
7,750
3,839
72
2,022
5,728
18,148
0
L
Serqet
 
Serqet
2,379
277
0
3,034
8,192
2,368
0
1,417
6,222
0
28,571
L
Kukulkan
IrishCannon1
Kukulkan
1,020
90
0
937
4,619
1,303
0
1,604
2,875
45,240
991
W
3,359
225
0
660
3,935
1,149
0
609
3,170
55,185
1,083
L
Atlas
3,233
1,776
0
2,452
8,172
5,869
0
427
7,534
15,776
83
W
King Arthur
Kilik SR
King Arthur
9,098
1,290
0
2,707
10,266
6,184
0
4,781
5,311
0
43,177
L
7,800
1,702
0
2,156
5,694
1,609
320
1,615
3,983
0
37,930
W
Medusa
2,167
586
0
2,139
6,496
1,777
385
1,428
5,068
0
43,296
W
Bakasura
5,250
3,421
0
2,379
8,118
2,896
312
909
7,097
0
26,834
L
Anubis
jfarkas97
Anubis
5,588
308
0
2,753
7,593
3,020
160
529
7,064
34,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,670
Gold Earned
26,368
363
Minions Killed
299
0
Camps Cleared
0
1,023,500
Distance Traveled
1,043,965
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,050
505
31
3
0
195,187
0
L
Serqet
4,730
473
61
6
0
250,249
0
L
Kukulkan
5,877
588
103
10
0
217,679
2
W
Janus
7,070
707
114
11
0
223,297
1
L
Atlas
4,849
485
11
1
0
204,486
0
W
King Arthur
7,165
717
74
7
0
181,038
0
L
Neith
5,515
552
73
7
0
198,522
0
W
Medusa
5,563
556
80
8
0
181,520
3
W
Bakasura
5,822
582
64
6
0
242,458
0
L
Anubis
5,397
540
51
5
0
173,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role