Player Matchup

Ares
Ares
Silver V
Il RICO Il
Ares
Silver V
Level 126
God Stats
0W - 1L
1,454 SR
Queue Stats
15W - 26L
1,296 MMR
Solo
Chronos
Chronos
Bronze III
Sombra_Samurai_
Chronos
Bronze III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,223 MMR
Solo
Surtr
Surtr
Silver II
entwie_dumayla
Surtr
Silver II
Level 123
God Stats
1W - 2L
1,468 SR
Queue Stats
14W - 28L
1,270 MMR
Solo
Hun Batz
Hun Batz
Gold V
kevolushions
Hun Batz
Gold V
Level 109
God Stats
1W - 4L
1,337 SR
Queue Stats
102W - 113L
1,314 MMR
Party 2
Medusa
Medusa
Silver I
vboyy17
Medusa
Silver I
Level 105
God Stats
0W - 2L
1,208 SR
Queue Stats
186W - 197L
1,240 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 122
1,393 SR
1,269 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 128
1,511 SR
1,295 MMR
Atlas
Atlas
Silver IV
CosmicMassacre
Atlas
Silver IV
Level 123
God Stats
4W - 1L
1,500 SR
Queue Stats
7W - 7L
1,378 MMR
Party 1
Hachiman
Hachiman
Bronze III
KombatOps
Hachiman
Bronze III
Level 138
God Stats
4W - 0L
1,487 SR
Queue Stats
11W - 10L
1,287 MMR
Party 1
Pele
Pele
Gold IV
MelaninGI
Pele
Gold IV
Level 135
God Stats
3W - 3L
1,563 SR
Queue Stats
122W - 133L
1,324 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver IV
MrHellaCrazy
Cu Chulainn
Silver IV
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 49L
1,270 MMR
Solo
Janus
Janus
Silver I
sebinchoO_o2398
Janus
Silver I
Level 157
God Stats
30W - 30L
1,503 SR
Queue Stats
337W - 360L
1,217 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 0
4,912
491
2,702
9,466
5,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
0 / 2 / 1
5,017
502
1,847
5,758
1,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 2 / 0
4,840
484
2,007
8,335
5,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
kevolushions
Hun Batz
10
0 / 0 / 0
5,104
510
2,097
5,597
2,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
vboyy17
Medusa
8
0 / 3 / 0
4,641
464
2,873
5,345
1,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Bans
ThanatosAchillesArachneChang'e

VS

Bans
King ArthurCthulhuIx ChelThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 6
5,966
597
6,383
5,835
3,245
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Hachiman
KombatOps
Hachiman
11
4 / 0 / 2
6,522
652
5,840
3,862
1,215
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Pele
12
4 / 0 / 2
6,268
627
3,529
6,380
2,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
MrHellaCrazy
Cu Chulainn
12
1 / 0 / 1
6,852
685
4,459
6,104
4,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
0 / 1 / 2
6,505
651
2,294
3,840
1,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
12
12
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
0
6
6
L
1
5
0
0.2
W
Hachiman
KombatOps
Hachiman
4
0
2
5
W
Pele
4
0
2
5
W
Cu Chulainn
MrHellaCrazy
Cu Chulainn
1
0
1
1.5
L
0
2
1
0.25
L
0
2
0
0
L
Hun Batz
kevolushions
Hun Batz
0
0
0
0
W
0
1
2
1
L
Medusa
vboyy17
Medusa
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,526
Damage
22,505
34,501
Taken
26,021
15,940
Mitigated
12,761
6,267
Healing
7,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,383
2,662
0
2,079
5,835
3,245
0
1,932
3,903
20,027
2,541
L
2,702
147
0
754
9,466
5,222
0
3,613
5,853
9,537
0
W
Hachiman
KombatOps
Hachiman
5,840
2,820
0
1,647
3,862
1,215
736
163
3,699
0
49,832
W
Pele
3,529
931
0
2,529
6,380
2,370
0
701
5,679
0
55,991
W
Cu Chulainn
MrHellaCrazy
Cu Chulainn
4,459
263
0
887
6,104
4,689
0
80
6,024
0
51,478
L
1,847
487
0
1,429
5,758
1,530
0
2,426
3,008
25,924
0
L
2,007
654
0
3,239
8,335
5,409
0
0
8,335
811
21,152
L
Hun Batz
kevolushions
Hun Batz
2,097
518
0
330
5,597
2,143
0
501
5,056
0
37,659
W
2,294
61
0
290
3,840
1,242
0
1,788
2,052
42,473
0
L
Medusa
vboyy17
Medusa
2,873
736
0
515
5,345
1,636
0
1,650
3,695
0
29,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,514
Gold Earned
32,113
229
Minions Killed
402
0
Camps Cleared
0
1,042,057
Distance Traveled
1,093,483
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,966
597
33
3
0
227,681
2
L
Ares
4,912
491
7
1
0
212,783
4
W
Hachiman
6,522
652
95
10
0
202,024
3
W
Pele
6,268
627
79
8
0
274,775
0
W
Cu Chulainn
6,852
685
93
9
0
176,957
0
L
Chronos
5,017
502
48
5
0
189,262
0
L
Surtr
4,840
484
48
5
0
206,145
4
L
Hun Batz
5,104
510
73
7
0
257,903
0
W
Janus
6,505
651
102
10
0
212,046
2
L
Medusa
4,641
464
53
5
0
175,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role