Player Matchup

Horus
Horus
 
Horus
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Dat Boi Lou
Baron Samedi
Level 159
God Stats
1W - 7L
1,292 SR
Queue Stats
154W - 334L
1,378 Elo+
Party 1
Arachne
Arachne
Littletyke1
Arachne
Level 59
God Stats
0W - 3L
1,591 SR
Queue Stats
41W - 45L
1,569 Elo+
Solo
Atlas
Atlas
Soggyracoon
Atlas
Level 157
God Stats
2W - 6L
1,644 SR
Queue Stats
313W - 414L
1,488 Elo+
Party 1
Xbalanque
Xbalanque
hitsquadonpoint
Xbalanque
Level 140
God Stats
1W - 3L
1,517 SR
Queue Stats
104W - 150L
1,462 Elo+
Party 1
Team Averages
Level 136
1,509 SR
1,479 Elo+

VS

Team Averages
Level 132
1,559 SR
1,516 Elo+
Susano
Susano
Eternall_Rain
Susano
Level 142
God Stats
2W - 3L
1,630 SR
Queue Stats
193W - 169L
1,508 Elo+
Party 2
Cthulhu
Cthulhu
JAHElM
Cthulhu
Level 117
God Stats
5W - 1L
1,492 SR
Queue Stats
15W - 12L
1,442 Elo+
Solo
Anubis
Anubis
Jpexx
Anubis
Level 104
God Stats
15W - 10L
1,792 SR
Queue Stats
387W - 345L
1,579 Elo+
Solo
Danzaburou
Danzaburou
Just a Snail
Danzaburou
Level 148
God Stats
4W - 1L
1,227 SR
Queue Stats
113W - 103L
1,458 Elo+
Solo
Poseidon
Poseidon
LaneHutsonSZN
Poseidon
Level 148
God Stats
6W - 2L
1,653 SR
Queue Stats
191W - 141L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
1 / 2 / 0
7,885
493
8,311
18,818
17,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
Dat Boi Lou
Baron Samedi
13
0 / 3 / 1
7,460
466
8,987
10,877
4,672
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Littletyke1
Arachne
13
1 / 3 / 3
7,696
481
7,986
17,801
5,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 5 / 0
6,986
437
2,315
15,985
9,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Xbalanque
hitsquadonpoint
Xbalanque
14
3 / 4 / 1
8,238
515
8,495
13,268
3,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 3
8,526
533
8,889
10,399
3,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cthulhu
JAHElM
Cthulhu
16
2 / 1 / 3
9,373
586
13,990
15,159
11,230
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Jpexx
Anubis
13
2 / 2 / 12
7,876
492
10,689
12,932
9,336
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
Just a Snail
Danzaburou
16
4 / 2 / 4
9,892
618
7,555
10,988
4,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poseidon
LaneHutsonSZN
Poseidon
17
3 / 0 / 5
10,118
632
10,065
5,789
1,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
5
Kills
17
17
Deaths
5
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
2
0
0.5
L
Baron Samedi
Dat Boi Lou
Baron Samedi
0
3
1
0.17
W
6
0
3
7.5
W
Cthulhu
JAHElM
Cthulhu
2
1
3
3.5
W
Anubis
Jpexx
Anubis
2
2
12
4
W
Danzaburou
Just a Snail
Danzaburou
4
2
4
3
W
Poseidon
LaneHutsonSZN
Poseidon
3
0
5
5.5
L
Arachne
Littletyke1
Arachne
1
3
3
0.83
L
0
5
0
0
L
Xbalanque
hitsquadonpoint
Xbalanque
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,094
Damage
51,188
76,749
Taken
55,267
41,109
Mitigated
29,869
25,181
Healing
22,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
8,311
2,993
120
7,902
18,818
17,715
0
12,533
6,281
0
53,887
L
Baron Samedi
Dat Boi Lou
Baron Samedi
8,987
722
342
3,310
10,877
4,672
0
4,477
6,168
68,841
0
W
8,889
2,770
0
5,741
10,399
3,412
0
2,306
8,031
0
61,097
W
Cthulhu
JAHElM
Cthulhu
13,990
1,929
210
5,851
15,159
11,230
0
519
13,765
76,404
1,357
W
Anubis
Jpexx
Anubis
10,689
990
281
4,800
12,932
9,336
78
3,851
8,946
38,458
0
W
Danzaburou
Just a Snail
Danzaburou
7,555
2,838
0
5,127
10,988
4,249
420
1,219
9,769
0
72,320
W
Poseidon
LaneHutsonSZN
Poseidon
10,065
2,105
0
909
5,789
1,642
140
3,407
2,382
88,161
1,181
L
Arachne
Littletyke1
Arachne
7,986
5,606
0
7,738
17,801
5,822
0
5,435
12,208
0
64,831
L
2,315
517
113
2,739
15,985
9,453
0
8,947
6,830
17,368
0
L
Xbalanque
hitsquadonpoint
Xbalanque
8,495
2,781
0
2,917
13,268
3,447
0
2,513
10,715
0
62,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,265
Gold Earned
45,785
427
Minions Killed
584
0
Camps Cleared
0
1,603,744
Distance Traveled
1,688,252
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,885
493
105
7
0
334,695
0
L
Baron Samedi
7,460
466
110
7
0
306,361
4
W
Susano
8,526
533
98
6
0
379,006
4
W
Cthulhu
9,373
586
120
8
0
336,028
0
W
Anubis
7,876
492
48
3
0
316,418
2
W
Danzaburou
9,892
618
128
8
0
301,819
3
W
Poseidon
10,118
632
190
12
0
354,981
0
L
Arachne
7,696
481
87
5
0
353,661
0
L
Atlas
6,986
437
20
1
0
306,855
0
L
Xbalanque
8,238
515
105
7
0
302,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role