Player Matchup

Nemesis
Nemesis
DarthMortis
Nemesis
Level 122
God Stats
3W - 1L
1,288 SR
Queue Stats
114W - 106L
1,529 Elo+
Solo
Cthulhu
Cthulhu
Morouz
Cthulhu
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,306 Elo+
Party 1
Izanami
Izanami
Néquin
Izanami
Level 22
God Stats
1W - 0L
1,299 SR
Queue Stats
7W - 8L
1,306 Elo+
Party 1
Tyr
Tyr
Samuelcato227
Tyr
Level 67
God Stats
14W - 12L
1,304 SR
Queue Stats
87W - 66L
1,426 Elo+
Solo
Nu Wa
Nu Wa
sini_21
Nu Wa
Level 69
God Stats
61W - 50L
1,581 SR
Queue Stats
161W - 163L
1,472 Elo+
Solo
Team Averages
Level 86
1,394 SR
1,408 Elo+

VS

Team Averages
Level 61
1,582 SR
1,319 Elo+
Hachiman
Hachiman
 
Hachiman
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BesPoniki
Cthulhu
Level 143
God Stats
6W - 2L
1,871 SR
Queue Stats
177W - 178L
1,450 Elo+
Solo
Chaac
Chaac
MIDINNT
Chaac
Level 37
God Stats
0W - 3L
1,500 SR
Queue Stats
65W - 84L
1,363 Elo+
Solo
Surtr
Surtr
victor--324
Surtr
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 27L
1,010 Elo+
Solo
Nu Wa
Nu Wa
ПаХаН4иК
Nu Wa
Level 41
God Stats
2W - 3L
1,538 SR
Queue Stats
17W - 37L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DarthMortis
Nemesis
9
1 / 1 / 2
5,001
556
2,395
5,611
1,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Morouz
Cthulhu
8
2 / 0 / 2
5,445
605
5,910
7,606
3,312
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
Néquin
Izanami
9
1 / 2 / 1
5,381
598
2,095
5,030
1,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
3 / 1 / 0
5,839
649
3,311
5,959
3,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
sini_21
Nu Wa
8
2 / 2 / 3
5,132
570
5,168
4,533
1,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
2 / 1 / 0
5,038
560
3,009
5,199
1,310
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
BesPoniki
Cthulhu
10
3 / 4 / 0
5,290
588
5,558
7,886
3,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
MIDINNT
Chaac
8
0 / 1 / 0
4,244
472
4,834
7,754
3,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

2
0 / 1 / 0
3,323
369
349
2,259
1,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 3 / 2
4,897
544
3,967
5,014
1,284
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
9
Kills
6
6
Deaths
10
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
1
0
2
L
Cthulhu
BesPoniki
Cthulhu
3
4
0
0.75
W
Nemesis
DarthMortis
Nemesis
1
1
2
2
L
Chaac
MIDINNT
Chaac
0
1
0
0
W
Cthulhu
Morouz
Cthulhu
2
0
2
3
W
Izanami
Néquin
Izanami
1
2
1
0.75
W
3
1
0
3
W
Nu Wa
sini_21
Nu Wa
2
2
3
1.75
L
0
1
0
0
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,879
Damage
17,717
28,739
Taken
28,112
11,149
Mitigated
11,032
10,032
Healing
9,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,009
2,116
0
3,137
5,199
1,310
0
2,056
3,025
0
25,706
L
Cthulhu
BesPoniki
Cthulhu
5,558
792
0
1,564
7,886
3,418
0
497
7,077
28,107
4,557
W
Nemesis
DarthMortis
Nemesis
2,395
1,237
0
923
5,611
1,806
0
2,028
3,547
0
32,785
L
Chaac
MIDINNT
Chaac
4,834
1,134
0
2,536
7,754
3,967
0
3,791
3,784
0
23,226
W
Cthulhu
Morouz
Cthulhu
5,910
873
1,342
2,587
7,606
3,312
0
1,261
6,066
21,954
407
W
Izanami
Néquin
Izanami
2,095
1,442
0
1,688
5,030
1,274
0
195
4,721
0
30,910
W
3,311
650
0
2,529
5,959
3,697
0
3,302
2,575
0
28,814
W
Nu Wa
sini_21
Nu Wa
5,168
1,223
0
963
4,533
1,060
0
2,459
1,972
29,144
0
L
349
127
0
482
2,259
1,053
0
337
1,658
0
4,416
L
3,967
1,323
0
1,462
5,014
1,284
0
3,561
1,172
30,501
1,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,798
Gold Earned
22,792
264
Minions Killed
208
0
Camps Cleared
0
908,017
Distance Traveled
781,095
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,038
560
56
6
0
149,867
1
L
Cthulhu
5,290
588
52
6
0
203,309
0
W
Nemesis
5,001
556
63
7
0
208,505
0
L
Chaac
4,244
472
42
5
0
190,003
0
W
Cthulhu
5,445
605
25
3
0
181,098
2
W
Izanami
5,381
598
57
6
0
154,399
0
W
Tyr
5,839
649
64
7
0
184,454
0
W
Nu Wa
5,132
570
55
6
0
179,561
0
L
Surtr
3,323
369
4
0
0
55,240
0
L
Nu Wa
4,897
544
54
6
0
182,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role