Player Matchup

Ares
Ares
Cookarot
Ares
Level 99
God Stats
3W - 2L
1,843 SR
Queue Stats
6W - 5L
1,483 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DoctorSpell
Ah Muzen Cab
Level 155
God Stats
1W - 6L
1,237 SR
Queue Stats
275W - 259L
1,481 Elo+
Solo
Neith
Neith
JiminyCrick3tt
Neith
Level 180
God Stats
1W - 4L
1,532 SR
Queue Stats
97W - 109L
1,447 Elo+
Party 2
Nemesis
Nemesis
ROSSTASTIC
Nemesis
Level 172
God Stats
2W - 2L
1,352 SR
Queue Stats
181W - 183L
1,469 Elo+
Party 2
Geb
Geb
Sh4dowWolveZ
Geb
Level 177
God Stats
0W - 3L
1,048 SR
Queue Stats
188W - 191L
1,462 Elo+
Party 2
Team Averages
Level 157
1,403 SR
1,468 Elo+

VS

Team Averages
Level 131
1,634 SR
1,503 Elo+
Arachne
Arachne
 
Arachne
Level 238
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
AustinDropSh0ts
Sun Wukong
Level 67
God Stats
14W - 5L
1,830 SR
Queue Stats
131W - 134L
1,429 Elo+
Solo
Cernunnos
Cernunnos
COPELO
Cernunnos
Level 48
God Stats
4W - 5L
1,838 SR
Queue Stats
19W - 25L
1,581 Elo+
Party 1
Nu Wa
Nu Wa
Razielbash
Nu Wa
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 38L
1,468 Elo+
Solo
Atlas
Atlas
codeAssassin82
Atlas
Level 178
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 32L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
8
2 / 6 / 0
5,461
496
1,781
11,190
5,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
DoctorSpell
Ah Muzen Cab
11
1 / 3 / 1
6,760
615
3,878
8,038
1,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
3 / 4 / 1
6,206
564
5,176
8,014
2,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Nemesis
ROSSTASTIC
Nemesis
10
1 / 2 / 1
6,417
583
5,265
10,181
5,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 2 / 2
6,128
557
3,802
8,214
2,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
8 / 0 / 3
7,185
653
11,157
8,293
2,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
AustinDropSh0ts
Sun Wukong
11
0 / 1 / 2
5,951
541
5,670
9,152
4,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cernunnos
COPELO
Cernunnos
11
2 / 1 / 4
6,418
583
4,448
5,261
1,573
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Nu Wa
12
4 / 3 / 3
7,055
641
7,121
6,029
1,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 3 / 4
6,177
562
5,014
9,069
4,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
8
Kills
17
17
Deaths
8
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
0
3
9.5
W
Sun Wukong
AustinDropSh0ts
Sun Wukong
0
1
2
1
W
Cernunnos
COPELO
Cernunnos
2
1
4
4
L
Ares
2
6
0
0.33
L
Ah Muzen Cab
DoctorSpell
Ah Muzen Cab
1
3
1
0.5
L
3
4
1
0.88
L
Nemesis
ROSSTASTIC
Nemesis
1
2
1
0.75
W
Nu Wa
4
3
3
1.83
L
1
2
2
1
W
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,902
Damage
33,410
45,637
Taken
37,804
18,290
Mitigated
14,918
13,643
Healing
11,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
11,157
8,248
0
5,130
8,293
2,821
65
1,397
6,863
0
51,158
W
Sun Wukong
AustinDropSh0ts
Sun Wukong
5,670
1,290
0
2,022
9,152
4,598
0
138
8,467
0
41,527
W
Cernunnos
COPELO
Cernunnos
4,448
1,774
0
1,993
5,261
1,573
83
364
4,897
0
38,064
L
Ares
1,781
122
0
2,054
11,190
5,711
0
3,041
8,065
9,853
0
L
Ah Muzen Cab
DoctorSpell
Ah Muzen Cab
3,878
1,080
0
500
8,038
1,979
832
4,875
2,810
0
49,294
L
5,176
1,610
0
2,736
8,014
2,469
13
2,423
5,517
0
34,259
L
Nemesis
ROSSTASTIC
Nemesis
5,265
1,310
0
4,382
10,181
5,237
0
107
10,050
0
38,012
W
Nu Wa
7,121
1,565
0
750
6,029
1,525
98
1,918
4,038
39,575
601
L
3,802
294
0
3,971
8,214
2,894
0
894
7,157
41,078
0
W
5,014
1,771
0
2,046
9,069
4,401
0
1,766
7,303
26,389
1,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,972
Gold Earned
32,786
328
Minions Killed
350
0
Camps Cleared
0
1,066,530
Distance Traveled
1,139,934
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,185
653
81
7
0
251,926
0
W
Sun Wukong
5,951
541
70
6
0
260,901
0
W
Cernunnos
6,418
583
66
6
0
198,977
0
L
Ares
5,461
496
15
1
0
177,954
1
L
Ah Muzen Cab
6,760
615
101
9
0
211,525
2
L
Neith
6,206
564
55
5
0
189,262
3
L
Nemesis
6,417
583
78
7
0
228,313
0
W
Nu Wa
7,055
641
90
8
0
215,157
0
L
Geb
6,128
557
79
7
0
259,476
0
W
Atlas
6,177
562
43
4
0
212,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role