Player Matchup

Athena
Athena
Silver III
Gridline47
Athena
Silver III
Level 67
God Stats
5W - 4L
1,500 SR
Queue Stats
89W - 94L
1,263 MMR
Party 1
Ah Puch
Ah Puch
Bronze III
Guzzie
Ah Puch
Bronze III
Level 164
God Stats
1W - 2L
1,712 SR
Queue Stats
14W - 9L
1,329 MMR
Solo
Bakasura
Bakasura
Silver II
Masutaorenji
Bakasura
Silver II
Level 36
God Stats
41W - 28L
1,525 SR
Queue Stats
140W - 135L
1,409 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 89
1,579 SR
1,334 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 125
1,543 SR
1,317 MMR
Scylla
Scylla
Gold V
Chuchox-Xx
Scylla
Gold V
Level 156
God Stats
140W - 118L
1,569 SR
Queue Stats
382W - 403L
1,561 MMR
Party 2
Chaac
Chaac
Silver III
CrumbyBirch37
Chaac
Silver III
Level 109
God Stats
42W - 45L
1,577 SR
Queue Stats
53W - 75L
1,265 MMR
Solo
Odin
Odin
Silver II
camarada_1620
Odin
Silver II
Level 109
God Stats
172W - 162L
1,483 SR
Queue Stats
510W - 602L
1,125 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Gridline47
Athena
15
4 / 0 / 9
9,331
848
5,071
6,766
7,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Puch
Guzzie
Ah Puch
15
3 / 0 / 9
9,502
864
8,806
6,454
2,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
Masutaorenji
Bakasura
16
8 / 3 / 6
10,519
956
15,994
12,299
6,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
MulanVulcanCthulhuAchillesKuzenbo

VS

Bans
BacchusAresCerberusHerculesGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Chuchox-Xx
Scylla
14
2 / 6 / 0
8,599
782
5,578
9,700
2,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
0 / 5 / 1
7,340
667
6,638
13,183
11,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 4 / 2
7,941
722
4,677
12,057
9,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
15
Kills
3
3
Deaths
15
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Scylla
Chuchox-Xx
Scylla
2
6
0
0.33
L
0
5
1
0.1
W
Athena
Gridline47
Athena
4
0
9
8.5
W
Ah Puch
Guzzie
Ah Puch
3
0
9
7.5
W
Bakasura
Masutaorenji
Bakasura
8
3
6
3.67
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,871
Damage
16,893
25,519
Taken
34,940
16,148
Mitigated
22,820
6,784
Healing
5,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Chuchox-Xx
Scylla
5,578
206
0
1,937
9,700
2,655
0
2,331
6,607
32,670
0
L
6,638
330
0
1,494
13,183
11,165
0
5,188
5,732
646
18,928
W
Athena
Gridline47
Athena
5,071
898
0
472
6,766
7,935
182
2,010
4,497
8,524
1,685
W
Ah Puch
Guzzie
Ah Puch
8,806
304
0
1,871
6,454
2,205
874
1,693
4,472
30,691
856
W
Bakasura
Masutaorenji
Bakasura
15,994
8,325
0
4,441
12,299
6,008
2,257
2,348
9,168
0
36,008
L
4,677
953
0
2,424
12,057
9,000
0
3,990
6,206
0
15,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,352
Gold Earned
23,880
125
Minions Killed
112
0
Camps Cleared
0
645,163
Distance Traveled
607,112
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,599
782
72
7
0
180,639
2
L
Chaac
7,340
667
26
2
0
207,740
0
W
Athena
9,331
848
8
1
0
209,139
0
W
Ah Puch
9,502
864
55
5
0
221,454
0
W
Bakasura
10,519
956
62
6
0
214,570
0
L
Odin
7,941
722
14
1
0
218,733
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role