Player Matchup

Medusa
Medusa
Cheezzwizz
Medusa
Level 184
God Stats
24W - 16L
1,693 SR
Queue Stats
185W - 128L
1,672 Elo+
Solo
Cthulhu
Cthulhu
MichaelMLB23
Cthulhu
Level 122
God Stats
6W - 4L
1,600 SR
Queue Stats
175W - 181L
1,558 Elo+
Party 1
Ra
Ra
Tigertrulawn
Ra
Level 148
God Stats
11W - 16L
1,507 SR
Queue Stats
339W - 343L
1,551 Elo+
Party 1
Team Averages
Level 151
1,600 SR
1,594 Elo+

VS

Team Averages
Level 142
1,507 SR
1,537 Elo+
Tiamat
Tiamat
 
Tiamat
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
FoggyFS
Ares
Level 132
God Stats
3W - 3L
1,450 SR
Queue Stats
201W - 170L
1,520 Elo+
Party 2
Neith
Neith
pinksugarcookie
Neith
Level 120
God Stats
2W - 4L
1,572 SR
Queue Stats
91W - 89L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cheezzwizz
Medusa
14
3 / 1 / 2
7,837
871
5,567
6,501
2,227
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
MichaelMLB23
Cthulhu
14
1 / 0 / 6
7,511
835
6,595
6,838
6,791
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
4 / 1 / 3
8,234
915
5,437
6,599
2,509
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
2 / 2 / 0
7,146
794
7,957
7,326
6,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ares
FoggyFS
Ares
13
0 / 2 / 1
6,426
714
5,047
8,507
7,406
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
0 / 4 / 2
6,163
685
4,564
5,385
1,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
8
Kills
2
2
Deaths
8
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
2
0
1
W
Medusa
Cheezzwizz
Medusa
3
1
2
4
L
Ares
FoggyFS
Ares
0
2
1
0.25
W
Cthulhu
MichaelMLB23
Cthulhu
1
0
6
4
W
4
1
3
5.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,599
Damage
17,568
19,938
Taken
21,218
11,527
Mitigated
15,802
6,689
Healing
3,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,957
418
0
1,779
7,326
6,470
0
4,342
2,922
26,334
1,305
W
Medusa
Cheezzwizz
Medusa
5,567
1,634
0
1,025
6,501
2,227
935
3,384
2,896
0
28,177
L
Ares
FoggyFS
Ares
5,047
221
128
1,200
8,507
7,406
0
4,279
4,134
12,137
824
W
Cthulhu
MichaelMLB23
Cthulhu
6,595
424
280
1,680
6,838
6,791
0
3,691
2,585
14,840
448
W
5,437
381
1,313
2,391
6,599
2,509
163
3,831
2,240
27,923
0
L
4,564
795
0
514
5,385
1,926
0
3,188
2,182
0
14,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,582
Gold Earned
19,735
131
Minions Killed
83
0
Camps Cleared
0
564,860
Distance Traveled
467,831
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,146
794
52
6
0
169,022
0
W
Medusa
7,837
871
44
5
0
197,275
0
L
Ares
6,426
714
13
1
0
177,193
0
W
Cthulhu
7,511
835
31
3
0
182,868
1
W
Ra
8,234
915
56
6
0
184,717
0
L
Neith
6,163
685
18
2
0
121,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role