Player Matchup

Hou Yi
Hou Yi
Demon90Tank
Hou Yi
Level 99
God Stats
0W - 1L
1,426 SR
Queue Stats
2W - 2L
1,588 Elo+
Party 1
Mercury
Mercury
Forsnackin
Mercury
Level 126
God Stats
1W - 1L
1,720 SR
Queue Stats
2W - 2L
1,588 Elo+
Party 1
Hel
Hel
MisaLati
Hel
Level 128
God Stats
2W - 1L
1,609 SR
Queue Stats
100W - 93L
1,538 Elo+
Solo
Fenrir
Fenrir
XILordzIX
Fenrir
Level 118
God Stats
8W - 8L
1,638 SR
Queue Stats
272W - 270L
1,479 Elo+
Solo
Cthulhu
Cthulhu
zerocheese14
Cthulhu
Level 83
God Stats
23W - 15L
1,635 SR
Queue Stats
513W - 501L
1,516 Elo+
Solo
Team Averages
Level 111
1,606 SR
1,542 Elo+

VS

Team Averages
Level 131
1,469 SR
1,478 Elo+
Tiamat
Tiamat
CrashDavis22
Tiamat
Level 159
God Stats
1W - 0L
1,271 SR
Queue Stats
248W - 220L
1,521 Elo+
Solo
Hun Batz
Hun Batz
DarthRayquaza22
Hun Batz
Level 33
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 35L
1,401 Elo+
Solo
Bacchus
Bacchus
Skullstacos
Bacchus
Level 158
God Stats
45W - 38L
1,557 SR
Queue Stats
424W - 422L
1,475 Elo+
Party 2
Ishtar
Ishtar
SmokeyRC 21
Ishtar
Level 159
God Stats
7W - 3L
1,578 SR
Queue Stats
400W - 399L
1,534 Elo+
Party 2
Raijin
Raijin
countrycbc
Raijin
Level 148
God Stats
5W - 8L
1,438 SR
Queue Stats
413W - 400L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
14
6 / 3 / 3
8,993
600
6,763
8,562
2,516
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
Forsnackin
Mercury
13
3 / 9 / 5
8,416
561
4,505
14,453
4,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 5 / 3
9,508
634
9,110
8,575
2,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
XILordzIX
Fenrir
7
0 / 3 / 1
5,961
397
2,102
8,149
2,957
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
zerocheese14
Cthulhu
15
3 / 6 / 5
9,287
619
11,999
14,842
13,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
1 / 5 / 5
7,556
504
7,557
15,151
10,191
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Hun Batz
15
5 / 2 / 8
8,911
594
7,130
11,640
4,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Skullstacos
Bacchus
11
1 / 2 / 10
8,119
541
4,898
13,532
13,779
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ishtar
14
4 / 2 / 1
8,697
580
7,999
8,976
3,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
countrycbc
Raijin
15
15 / 6 / 5
9,673
645
10,692
11,344
4,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
55
17
Kills
26
26
Deaths
17
17
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Tiamat
1
5
5
0.7
W
Hun Batz
5
2
8
4.5
L
Hou Yi
6
3
3
2.5
L
Mercury
Forsnackin
Mercury
3
9
5
0.61
L
5
5
3
1.3
W
Bacchus
Skullstacos
Bacchus
1
2
10
3
W
Ishtar
4
2
1
2.25
L
Fenrir
XILordzIX
Fenrir
0
3
1
0.17
W
Raijin
countrycbc
Raijin
15
6
5
2.92
L
Cthulhu
zerocheese14
Cthulhu
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,479
Damage
38,276
54,581
Taken
60,643
26,216
Mitigated
36,110
11,248
Healing
13,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
7,557
1,038
0
5,818
15,151
10,191
0
8,266
6,127
41,531
0
W
Hun Batz
7,130
1,515
0
1,405
11,640
4,696
0
2,366
9,170
0
67,326
L
Hou Yi
6,763
2,313
0
1,717
8,562
2,516
0
2,126
6,364
0
38,030
L
Mercury
Forsnackin
Mercury
4,505
2,530
0
1,013
14,453
4,403
0
5,325
8,814
0
43,954
L
9,110
593
1,335
2,245
8,575
2,765
294
4,004
4,299
55,405
889
W
Bacchus
Skullstacos
Bacchus
4,898
127
0
3,944
13,532
13,779
0
5,884
7,229
17,467
2,118
W
Ishtar
7,999
5,361
0
1,960
8,976
3,313
1,076
1,109
7,845
0
67,555
L
Fenrir
XILordzIX
Fenrir
2,102
463
0
1,752
8,149
2,957
0
2,280
5,801
0
11,097
W
Raijin
countrycbc
Raijin
10,692
760
0
399
11,344
4,131
15
3,503
7,684
46,459
1,148
L
Cthulhu
zerocheese14
Cthulhu
11,999
944
66
3,120
14,842
13,575
0
8,031
6,641
58,982
858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,165
Gold Earned
42,956
362
Minions Killed
350
0
Camps Cleared
0
1,341,869
Distance Traveled
1,385,026
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,556
504
61
4
0
260,956
0
W
Hun Batz
8,911
594
97
6
0
298,554
0
L
Hou Yi
8,993
600
60
4
0
256,829
0
L
Mercury
8,416
561
59
4
0
316,779
0
L
Hel
9,508
634
105
7
0
297,194
2
W
Bacchus
8,119
541
22
1
0
291,507
4
W
Ishtar
8,697
580
96
6
0
253,520
1
L
Fenrir
5,961
397
15
1
0
197,074
0
W
Raijin
9,673
645
74
5
0
280,489
0
L
Cthulhu
9,287
619
123
8
0
273,993
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role